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#26 2012-08-20 20:54:02

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Re: Terraria mod!

Yep. Right now, other being the hardest part of pre-harmode, It's kinda boring. Gotta go, finish this thought later


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#27 2012-08-20 21:44:30

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Terraria mod!

By the way, my original idea post is going to be updated for each idea I have, so keep checking back.

Maybe I'll turn this post into the underworld.

Enemies:
Hellbat (Existing)
Lava Slime (Existing)
Fire Imp (Existing)
Bone Serpent (Existing)
Demon (Existing)
Voodoo Demon (Existing)
Mimic (Existing)
Firewurm (A small but quick worm that sets itself on fire.)
Scorcher (A ball of flame that shoots fireballs and flies around. Drops a fireball.)
Phoenix (A firey bird that is fairly uncommon. Drops a fire feather and ash.)

Boss:
Wall of Flesh (Existing)

Blocks:
Ash (Existing)

Structures:
Obsidian Towers (Existing)

Ore:
Hellstone (Existing)

Plants:
Fireblossom (Existing)

Items:
Fireball (Dropped by Scorcher)
Fire Feather (Dropped by Phoenix)

Tools:
Hellstone Tools (Existing)

Furniture:
Hellforge (Existing)

Weapons:
Hellstone Sword (Existing)
Hellstone Boomerang (Existing)
Hellstone Arrow (Existing)
Molten Fury (Existing)
Phoenix Blaster (Existing)
Blaze Bomb (Crafted with Hellstone and a Fireball)

Armor:
Hellstone Armor (Existing)

Potions:
Lava Walking Potion (Crafted with Bottled Water, Fireblossom and a Fire Feather. Lets you temporarily walk on lava unharmed)

Last edited by wiimaster (2012-08-21 09:12:53)


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#28 2012-08-20 21:51:15

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Terraria mod!

Pitusky12 wrote:

wiimaster wrote:

By the way, my original idea post is going to be updated for each idea I have, so keep checking back.

Maybe I'll turn this post into the underworld.

Coould you join my collab applying for Graphics? i really need you.Heres a link to the thread :http://scratch.mit.edu/forums/viewtopic.php?id=104434 post there.

No thanks, I'm currently working on this collab, which I thought was a little obvious... considering you came into this topic to advertize your own.


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#29 2012-08-20 21:52:09

Yoshiboy
Scratcher
Registered: 2011-12-30
Posts: 1000+

Re: Terraria mod!

Pitusky12 wrote:

wiimaster wrote:

By the way, my original idea post is going to be updated for each idea I have, so keep checking back.

Maybe I'll turn this post into the underworld.

Coould you join my collab applying for Graphics? i really need you.Heres a link to the thread :http://scratch.mit.edu/forums/viewtopic.php?id=104434 post there.

Um... Dude, I said not to do that.  hmm  It is spam. I said comment on their projects.


Winter...

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#30 2012-08-20 21:54:27

Pitusky12
Scratcher
Registered: 2011-09-21
Posts: 500+

Re: Terraria mod!

Yoshiboy wrote:

Pitusky12 wrote:

wiimaster wrote:

By the way, my original idea post is going to be updated for each idea I have, so keep checking back.

Maybe I'll turn this post into the underworld.

Coould you join my collab applying for Graphics? i really need you.Heres a link to the thread :http://scratch.mit.edu/forums/viewtopic.php?id=104434 post there.

Um... Dude, I said not to do that.  hmm  It is spam. I said comment on their projects.

OKAY! But will you join my collab you didnt answer me that?


Scratch 2.0 Beta Tester  wink

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#31 2012-08-20 21:55:40

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Terraria mod!

Maybe for the first mod (Not the Heaven/Hell one) we could have a giant tree biome.


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#32 2012-08-21 03:17:32

Hotwire
Scratcher
Registered: 2011-08-10
Posts: 500+

Re: Terraria mod!

OMG! Reading through some of this it sounds awesome!


http://i47.tinypic.com/293wn60.png

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#33 2012-08-21 08:58:42

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Re: Terraria mod!

wiimaster wrote:

By the way, my original idea post is going to be updated for each idea I have, so keep checking back.

Maybe I'll turn this post into the underworld.

Enemies:
Hellbat (Existing)
Lava Slime (Existing)
Fire Imp (Existing)
Bone Serpent (Existing)
Demon (Existing)
Voodoo Demon (Existing)
Mimic (Existing)
Phoenix (A firey bird that is fairly uncommon. Drops a fire feather and ash.)

Boss:
Wall of Flesh (Existing)

-snip-

Potions:
Lava Walking Potion (Crafted with Bottled Water, Fireblossom and a Fire Feather. Lets you temporarily walk on lava unharmed)

Sounds great so far! I was thinking about having phoenix bosses, but I'm afraid we would be accused of copying Reborn Mod. I think normal enemies would be fine though.

Wiimaster wrote:

Maybe for the first mod (Not the Heaven/Hell one) we could have a giant tree biome.

'


Yeah! With actual forest themed enemies, instead of more general enemies appearing in forests.

Hotwire wrote:

OMG! Reading through some of this it sounds awesome!

Thanks! Do you have/play terraria? If you don't you probably won't get some of it. I appreciate it though  big_smile


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#34 2012-08-21 09:00:15

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Terraria mod!

Ok, I have a new idea.
We could call our mod 'Realms' or something.
There would be five realms:
The Underworld (We'd add lots more stuff)
The Skyworld (New)
The Corruption (We'd add lots more stuff)
Atlantis (New. Aquatite!)
Tree....topia? (We gotta come up with a better name...)

The main focus is the underworld and skyworld, and they would be huge. The hallow, atlantis and giant tree would all be rare and completely optional.

Last edited by wiimaster (2012-08-21 09:33:28)


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#35 2012-08-21 09:12:34

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Terraria mod!

This is the official Atlantis post.

Animals:
Goldfish (Existing)

Enemies:
Crab (Existing)
Shark (Existing)
Jellyfish (Existing)
Piranha (Existing)
Bubble (An underwater slime that can float slightly.)
Baracuda (A violent, large fish)
Sea Snake (A small snake that swims though water.)
Sea Serpent (A large serpent that swims through the seabed and ocean.)

Structures:
Atlantis Towers
Atlantis Dungeon

Blocks:
Sand
Stone
Aquatite Bricks

Liquids:
Water

Ore:
Aquatite (A blue ore. Used to make tools, weapons and armor..)

Plants:
Coral (Existing)

Items:
Aquatite Bar (Crafted with Aquatite Ore)
Pearl (Found in dungeons, used to make watergun)

Tools:
Aquatite Pickaxe (Crafted with aquatite bars)
Aquatite Axe (Crafted with aquatite bars)
Aquatite Hammer (Crafted with aquatite bars)

Furniture:
Sea Torch (Crafted with wood and aquatite)
Sea Chest (Found in dungeons, or crafted with aquatite)

Weapons:
Aquatite Sword (Crafted with aquatite bars)
Aquatite Boomerang (Crafted with aquatite bars)
Aquatite Bow (Crafted with aquatite bars)
Aquatite Arrows (Crafted with aquatite bars)
Aquatite Trident (Crafted with aquatite bars)
Shark Blade (Crafted with aquatite bars and a shark fin)
Watergun (Crafted with aquatite, a pearl and a handgun)

Armor:
Aquatite Helmet (Crafted with aquatite bars)
Aquatite Chestplate (Crafted with aquatite bars)
Aquatite Pants (Crafted with aquatite bars)

Last edited by wiimaster (2012-08-21 13:39:37)


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#36 2012-08-21 09:12:37

Hotwire
Scratcher
Registered: 2011-08-10
Posts: 500+

Re: Terraria mod!

Yes I do have Terraria. I'm pretty nooby at it because I haven't played it that much. I'm playing alot of it atm though.
I got Terraria when it first came out.


http://i47.tinypic.com/293wn60.png

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#37 2012-08-21 09:42:31

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Re: Terraria mod!

wiimaster wrote:

Ok, I have a new idea.
We could call our mod 'Realms' or something.
There would be five realms:
The Underworld (We'd add lots more stuff)
The Skyworld (New)
The Corruption (We'd add lots more stuff)
Atlantis (New. Aquatite!)
Tree....topia? (We gotta come up with a better name...)

The main focus is the underworld and skyworld, and they would be huge. The hallow, atlantis and giant tree would all be rare and completely optional.

Awesome! How bout 6 though? (Hallow and corruption both) Also, we already have aquatite, maybe it could also require something from atlantis to craft!


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#38 2012-08-21 10:00:08

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Terraria mod!

zubblewu wrote:

wiimaster wrote:

Ok, I have a new idea.
We could call our mod 'Realms' or something.
There would be five realms:
The Underworld (We'd add lots more stuff)
The Skyworld (New)
The Corruption (We'd add lots more stuff)
Atlantis (New. Aquatite!)
Tree....topia? (We gotta come up with a better name...)

The main focus is the underworld and skyworld, and they would be huge. The hallow, atlantis and giant tree would all be rare and completely optional.

Awesome! How bout 6 though? (Hallow and corruption both) Also, we already have aquatite, maybe it could also require something from atlantis to craft!

I don't think we need to do anything to the hallow, really. Plus five is a good number and we don't want to go overboard.
I was thinking aquatite ore would only be found at the seabed.


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#39 2012-08-21 10:21:45

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Re: Terraria mod!

wiimaster wrote:

zubblewu wrote:

wiimaster wrote:

Ok, I have a new idea.
We could call our mod 'Realms' or something.
There would be five realms:
The Underworld (We'd add lots more stuff)
The Skyworld (New)
The Corruption (We'd add lots more stuff)
Atlantis (New. Aquatite!)
Tree....topia? (We gotta come up with a better name...)

The main focus is the underworld and skyworld, and they would be huge. The hallow, atlantis and giant tree would all be rare and completely optional.

Awesome! How bout 6 though? (Hallow and corruption both) Also, we already have aquatite, maybe it could also require something from atlantis to craft!

I don't think we need to do anything to the hallow, really. Plus five is a good number and we don't want to go overboard.
I was thinking aquatite ore would only be found at the seabed.

Yeah that sounds good. But since this could actually be both of the mods, we should add a machine biome  big_smile . A lot of the hardmode and the main hard hardmode boss are mechanical, so we should have a machine biome  big_smile . I'll post a list later.


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#40 2012-08-21 13:21:03

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Terraria mod!

zubblewu wrote:

wiimaster wrote:

zubblewu wrote:


Awesome! How bout 6 though? (Hallow and corruption both) Also, we already have aquatite, maybe it could also require something from atlantis to craft!

I don't think we need to do anything to the hallow, really. Plus five is a good number and we don't want to go overboard.
I was thinking aquatite ore would only be found at the seabed.

Yeah that sounds good. But since this could actually be both of the mods, we should add a machine biome  big_smile . A lot of the hardmode and the main hard hardmode boss are mechanical, so we should have a machine biome  big_smile . I'll post a list later.

I don't know, that doesn't sound fitting in my opinion...


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#41 2012-08-21 13:34:29

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Re: Terraria mod!

Well, I'm thinking something more like the parallel world in obsidian mod. You go into some item and it randomly generates one, unless it was like hallow and corruption in normal hard mode. Maybe we could move the underworld up a but an make the bottom out of blocks that are very hard to mine, where there's an abandoned high tech city or something. Idea needs a bit more development as of now.


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#42 2012-08-21 13:39:23

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Terraria mod!

zubblewu wrote:

Well, I'm thinking something more like the parallel world in obsidian mod. You go into some item and it randomly generates one, unless it was like hallow and corruption in normal hard mode. Maybe we could move the underworld up a but an make the bottom out of blocks that are very hard to mine, where there's an abandoned high tech city or something. Idea needs a bit more development as of now.

That seems a bit better, it should be a very rare and hard to get item- maybe by beating every boss?
Also do you think there should be a portal, or something so you can go back and forth?

Everything should be made out of bricks (copper, iron etc) maybe we could add new ores- steel, titanium and chrome, stuff like that.

It shouldn't be too high-tech, mostly just mechanical, but not computery or anything like that.
And I think it should be filled mostly with mech versions of main enemies (eyeball, zombie, skeleton, slime, fish)


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#43 2012-08-21 13:55:43

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Re: Terraria mod!

Yeah. We have a mechanical slime boss made that'll summon small ones, who will also be native to the machine biome (the small ones). And it probably won't have many computer type things, probably more things like lasers and normal machines. I you think about it, lasers and things kind of make sense. You start out with normal pick axes, axes, hammers, etc. Once you get to hard mode, you get more high tech things like drills and chainsaws. Then, once you beat all the bosses, you get the even more high tech better hamdrax. Maybe you get there with drops from all the biome's bosses. Possibly, the new biomes get new enemies when you reach hard mode. These can summon the bosses of the biome, which can upgrade your hamdrax so that it can mine all the new stuff (maybe a titanium ceiling?) and get to the machine biome. Sorry if this post didn't make sense  tongue


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#44 2012-08-22 19:22:21

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Terraria mod!

zubblewu wrote:

Yeah. We have a mechanical slime boss made that'll summon small ones, who will also be native to the machine biome (the small ones). And it probably won't have many computer type things, probably more things like lasers and normal machines. I you think about it, lasers and things kind of make sense. You start out with normal pick axes, axes, hammers, etc. Once you get to hard mode, you get more high tech things like drills and chainsaws. Then, once you beat all the bosses, you get the even more high tech better hamdrax. Maybe you get there with drops from all the biome's bosses. Possibly, the new biomes get new enemies when you reach hard mode. These can summon the bosses of the biome, which can upgrade your hamdrax so that it can mine all the new stuff (maybe a titanium ceiling?) and get to the machine biome. Sorry if this post didn't make sense  tongue

Good ideas.


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#45 2012-08-22 20:02:27

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Re: Terraria mod!

wiimaster wrote:

zubblewu wrote:

Yeah. We have a mechanical slime boss made that'll summon small ones, who will also be native to the machine biome (the small ones). And it probably won't have many computer type things, probably more things like lasers and normal machines. I you think about it, lasers and things kind of make sense. You start out with normal pick axes, axes, hammers, etc. Once you get to hard mode, you get more high tech things like drills and chainsaws. Then, once you beat all the bosses, you get the even more high tech better hamdrax. Maybe you get there with drops from all the biome's bosses. Possibly, the new biomes get new enemies when you reach hard mode. These can summon the bosses of the biome, which can upgrade your hamdrax so that it can mine all the new stuff (maybe a titanium ceiling?) and get to the machine biome. Sorry if this post didn't make sense  tongue

Good ideas.

Thankies.


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#46 2012-08-25 09:08:20

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Re: Terraria mod!

Bump.


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#47 2012-10-10 15:00:47

lego4564
Scratcher
Registered: 2011-01-12
Posts: 1

Re: Terraria mod!

What is the mod for? If a game for scratch it is I can assist you in spriting if you need me.

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#48 2012-10-10 15:08:27

MrMokey
Scratcher
Registered: 2009-05-06
Posts: 1000+

Re: Terraria mod!

lego4564 wrote:

What is the mod for? If a game for scratch it is I can assist you in spriting if you need me.

The mod is for a game called terraria, and is not scratch.


http://i1193.photobucket.com/albums/aa344/mrmokey1/Thankyouitfitsperfectlysig.png

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#49 2012-11-17 13:57:23

TurkeyChicken
New Scratcher
Registered: 2012-11-09
Posts: 6

Re: Terraria mod!

I want to be a spriter  big_smile

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#50 2012-11-17 14:03:53

TurkeyChicken
New Scratcher
Registered: 2012-11-09
Posts: 6

Re: Terraria mod!

Hello, legosarefun and I are making a mod for Terraria! We need spriters, people to make items, and people to make ideas! Of course, you will be given credit when the mod is done (I believe this would be a collaboration thread?) And of course, you can use the sprites in scratch projects  big_smile . Sign up today!

Head Developers wrote:

zubblewu
legosarefun

Spriters wrote:

TurkeyChicken
Nekro

Coders wrote:

(None)

Idea people wrote:

(None)

(legos and I actually do all the jobs by the way)




So sign up today to create an awesome mod!

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