I'm making a scratch modification called Din-O-Might! Any ideas?
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Make it unique - look at other Scratch mods, see what they don't have that you would like and add it to yours.
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TheSuccessor wrote:
Make it unique - look at other Scratch mods, see what they don't have that you would like and add it to yours.
Good idea!
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41w4y5 wrote:
Make it explode
Ha Ha! Very Funny!
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Actually, a particle engine is hard to do, and if done properly, the mod could be very useful.
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bobbybee wrote:
Actually, a particle engine is hard to do, and if done properly, the mod could be very useful.
+1 I tried to do a fluid simulation in Scratch. It crashed.
nXIII pulled it off, though.
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Hardmath123 wrote:
bobbybee wrote:
Actually, a particle engine is hard to do, and if done properly, the mod could be very useful.
+1 I tried to do a fluid simulation in Scratch. It crashed.
nXIII pulled it off, though.
I think it was sarcasm.
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Oh. Could someone make a wiki page on this. I don't have a wiki account.
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sonicgames20 wrote:
Oh. Could someone make a wiki page on this. I don't have a wiki account.
It needs to be kind of beyond the "ideas" stage, with at least an alpha version, to be noticeable enough to have an article. You don't have much information to document yet in the first place, right?
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Hardmath123 wrote:
sonicgames20 wrote:
Oh. Could someone make a wiki page on this. I don't have a wiki account.
It needs to be kind of beyond the "ideas" stage, with at least an alpha version, to be noticeable enough to have an article. You don't have much information to document yet in the first place, right?
You're right. And by the way I'm planning to make two alpha versions.
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Each day I will try to introduce 3 new blocks:
point at x:[] y:[] <draggable> open camera window
Last edited by sonicgames20 (2012-08-22 07:20:14)
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So in a year you'd have over a thousand? Bad idea, no offense. Besides, many people consider making a mod just to add lots of blocks sort of annoying; a mod should have some guiding principle -- something to set it apart from all those others.
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Hardmath123 wrote:
So in a year you'd have over a thousand? Bad idea, no offense. Besides, many people consider making a mod just to add lots of blocks sort of annoying; a mod should have some guiding principle -- something to set it apart from all those others.
I'm planning to have some new features but I'm not going to release these features to the public until the first alpha comes out
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clone me delete me draw new costume
Last edited by sonicgames20 (2012-08-22 07:28:47)
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I'm working on a website for this.
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sonicgames20 wrote:
Hardmath123 wrote:
bobbybee wrote:
Actually, a particle engine is hard to do, and if done properly, the mod could be very useful.
+1 I tried to do a fluid simulation in Scratch. It crashed.
nXIII pulled it off, though.I think it was sarcasm.
No, actually I'm serious about it.
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bobbybee wrote:
sonicgames20 wrote:
Hardmath123 wrote:
+1 I tried to do a fluid simulation in Scratch. It crashed.
nXIII pulled it off, though.I think it was sarcasm.
No, actually I'm serious about it.
Actually I meant 41w4y5.
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grab reigion for new sprite save picture of stage grab a new costume from stage
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move to layer [] <name of costume []> <hidden?>
Last edited by sonicgames20 (2012-08-23 09:26:34)
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<get name of costume #[]> <height> <width>
Last edited by sonicgames20 (2012-08-24 07:16:14)
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<costume center> alert [] <confirm []>
Last edited by sonicgames20 (2012-08-25 10:53:37)
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bump
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