How do I make a danger zone but hidden until the glow shows it? Here.
Offline
You could use
if <touching [Sprite3 v]> show else hide endor
if <touching [Sprite3 v]> switch to costume [showing v] else switch to costume [hidden v] endBut if you want to make it like the light is illuminating it, you may need to break the sprite into many smaller sprites and apply one of the above or a color effect.
Offline
Only other way I could think of is backlighting, which would mean putting the "danger zone" one layer higher the the glow. That's probably something you would do for things like walls and floor anyway.
Offline
Uhh
Completely transparent (set ghost effect to 100) sprite that covers a certain area? Then when the main character/sprite touches this invisible area a broadcast will make the danger zone glow
??
Or wait is that what you mean
I can't tell
Offline
Closed by request.
Offline