Hello, I need help with skipping a cut scene. When you start the game that I'm currently making, you can watch the cut-scene or you can skip it, but when I do press the sprite that's supposed to make it skip, it does work but the cut-scene (which is made up of sprites) continues to show in the background after the game has skipped and gone back to the main menu. It appears layered and continues to show the sprites from the cut-scene in the back ground during game-play
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once you tell the sprites you want them to skip I often use this piece of code to make sure nothing shows
hide go back (10) layers set [ghost v] effect to (100) endhope this helped!
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It still didn't work, but thank you for trying to help.
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I'm not entirely certain because I haven't seen your game, but you could put this script in all of your cutscene projects
when gf clicked forever if <(skipped) = (yes)> hide go back 999 layers endand add these to your "Skip" button or script
when gf clicked set [skipped v] to (no) when SkipButton clicked set [skipped v] to (yes)
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Whoops, I meant this for the second script
when gf clicked set [skipped v] to (no)
when clicked set [skipped v] to (yes)And in the original post, I meant "put this in all your cutscene sprites," not "put this in all your cutscene projects." :) Sorry.
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when i receive [start cutscene v] do the cutscene broadcast [end cutscene v]then you put a skip button that broadcasts end cutscene
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