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#1 2012-08-15 09:25:39

XonicDude501
New Scratcher
Registered: 2012-08-15
Posts: 3

Scratch 1.5 Update Thread!

I suggest you create a new Scratch called Scratch 1.5. It needs to have a new type of scripts called Health it has these blocks:

set Health to [10]
if touching [Enemy v] remove [1] % of health
_________________________

Thanks!

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#2 2012-08-15 09:28:39

jontmy00
Scratcher
Registered: 2011-11-28
Posts: 1000+

Re: Scratch 1.5 Update Thread!

-_- There's no 1.5; it's 2.0.

Using variables:

set [Health v] to [10]
forever if <touching [Enemy v]?>
set [Health v] to (((Health) / (109)) * (99))

Last edited by jontmy00 (2012-08-15 09:30:23)


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#3 2012-08-15 09:30:06

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: Scratch 1.5 Update Thread!

jontmy00 wrote:

-_- There's no 1.5; it's 2.0.

Using variables:

set [Health v] to [10]
forever if <touching [Enemy v]?>
set [Health v] to ((Health) / (99)) * 100)

+1


internet's all about cats today.

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#4 2012-08-15 09:30:48

jontmy00
Scratcher
Registered: 2011-11-28
Posts: 1000+

Re: Scratch 1.5 Update Thread!

soniku3 wrote:

jontmy00 wrote:

-_- There's no 1.5; it's 2.0.

Using variables:

set [Health v] to [10]
forever if <touching [Enemy v]?>
set [Health v] to ((Health) / (99)) * 100)

+1

I fixed my script.


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#5 2012-08-15 09:35:41

Mokat
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: Scratch 1.5 Update Thread!

Health blocks are unnessecary when you can use variables. And it's going to be 2.0, not 1.5.


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#6 2012-08-15 09:48:33

BirdByte
Scratcher
Registered: 2012-07-07
Posts: 1000+

Re: Scratch 1.5 Update Thread!

Mokat wrote:

Health blocks are unnessecary when you can use variables. And it's going to be 2.0, not 1.5.

This.
You might want to consider learning more about the current work that is being put into Scratch and look at similar suggestions to see the Scratch Team's reaction before posting a suggestion.  smile


http://i50.tinypic.com/312u714.jpg

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#7 2012-08-15 10:32:02

joefarebrother
Scratcher
Registered: 2011-04-08
Posts: 1000+

Re: Scratch 1.5 Update Thread!

soniku3 wrote:

jontmy00 wrote:

-_- There's no 1.5; it's 2.0.

Using variables:

set [Health v] to [10]
forever if <touching [Enemy v]?>
set [Health v] to (((Health) / (99)) * (100))

+1

script fixed

Last edited by joefarebrother (2012-08-15 10:32:20)


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#8 2012-08-15 12:54:53

XonicDude501
New Scratcher
Registered: 2012-08-15
Posts: 3

Re: Scratch 1.5 Update Thread!

-.-

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#9 2012-08-15 13:03:38

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: Scratch 1.5 Update Thread!

XonicDude501 wrote:

-.-

wut? :3


internet's all about cats today.

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#10 2012-08-15 15:38:32

XonicDude501
New Scratcher
Registered: 2012-08-15
Posts: 3

Re: Scratch 1.5 Update Thread!

nvm

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#11 2012-08-15 16:14:14

chrisbown
Scratcher
Registered: 2011-07-29
Posts: 100+

Re: Scratch 1.5 Update Thread!

as said above it's going straight to 2.0 due to major changes inc BTOB, cloud data etc.


check out this: Tank physicshttp://scratch.mit.edu/projects/hamstercake11/3082288

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#12 2012-08-15 19:58:46

jontmy00
Scratcher
Registered: 2011-11-28
Posts: 1000+

Re: Scratch 1.5 Update Thread!

joefarebrother wrote:

soniku3 wrote:

jontmy00 wrote:

-_- There's no 1.5; it's 2.0.

Using variables:

set [Health v] to [10]
forever if <touching [Enemy v]?>
set [Health v] to (((Health) / (99)) * (100))

+1

script fixed

I already fixed mine before you fixed it.


FOR ALL THE NEWS ON UPDATES FOR SIMPLISTICRAFT, CLICK HERE.

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#13 2012-08-15 20:04:47

777w
Scratcher
Registered: 2009-02-10
Posts: 1000+

Re: Scratch 1.5 Update Thread!

you can already do that with variables so its unlikely that these will be implemented
however, perhaps a mod specifically designed for things like rpgs could have blocks like this

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