I've made a 0s1s calculator called I.C.E.
It's currently in version 0.1
I'd really like it if you could post a comment with suggestions.
It doesn't work on the flash player for some reason, so use java, or if you want it to be fast, download and use turbo mode.
I know it's not as fast as lots of calculators, but this one is 0s1s, and my own original algorithms for calculating, so please view, and love-it if you do!
Version 0.1
Version 0.2
Don't forget to post suggestions or bugs, and if anybody knows why it doesn't work in the flash player, please tell me in the comments.
Last edited by boaz4 (2012-08-15 13:53:02)
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Cool!
boaz4 wrote:
It doesn't work on the flash player for some reason, so use java, or if you want it to be fast, download and use turbo mode.
You can't use Turbo in regular mode; just flash.
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powerpoint56 wrote:
Cool!
boaz4 wrote:
It doesn't work on the flash player for some reason, so use java, or if you want it to be fast, download and use turbo mode.
You can't use Turbo in regular mode; just flash.
He never said you could...?
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powerpoint56 wrote:
Cool!
boaz4 wrote:
It doesn't work on the flash player for some reason, so use java, or if you want it to be fast, download and use turbo mode.
You can't use Turbo in regular mode; just flash.
Actually, you can in downloaded, click edit, set single stepping, turbo speed.
Other than that, there isn't really a "regular mode".
Last edited by Molybdenum (2012-08-14 17:43:48)
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It'd be cool if there was a 0s1s calculator made with buttons
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thebriculator wrote:
It'd be cool if there was a 0s1s calculator made with buttons
That's true. Though you would need a lot of costumes and plan exactly where the x-y corrdinates are for each button to detect pressing them. It would be a great idea!
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A cool calculator! It looks like the problem in Flash is with the numeric digit test:
(x>2) or (x<1)
In Scratch and the Java player, this returns a True value for 0-9 and a False value for anything else. In Flash, it returns True for anything. A simple work-around is to define a list of digits (called "Digits" in this example) and use the Contains block
Digits Contains x
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I've had the same problem with my programming language. In my language I use the block which is just the name of the list. When using that block, it added spaces between all the items which messed up the code online. With my next version I'll change that. I'm not sure that's relevant to your project, but I'll take a look at it and see if there's anything I can suggest.
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