I am thinking of making a warriors game, could some of you please post some suggestions of what would be cool to do add to it (example; can build new camp housing, fight, get hungry etc...) Thanks sooo much!
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In your game, I recommend that there's food and that the more soldiers you have, the more food is eaten. Also, different soldiers should eat different amount of food. For example, a foot soldier could eat 5 loafs of bread a day, but a horse man and his/her horse would eat 12 loafs of bread a day.
Also, I recommend that you can build barriers, catapults, and hire magicians as well as archers. From there, you could try adding trenches into your game.
Anyhow, I hope that this helps!
Last edited by ErnieParke (2012-08-09 18:09:39)
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Hmm... maybe have it as sort of an RPG where you can interact with other cats and such. Like this: you're an apprentice / warrior who is aiming higher (warrior, deputy, leader, whatever) and is willing to work hard to get there. The deputy / leader gives you different assignments each 'day', with the assignments getting harder each time.
Sound like something interesting you'd want to do?
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fishie56 wrote:
Thanks soo much! I will use your ideas I was talking about the warriors such as the books, but they are still very great ideas!!
I didn't know if you meant that.
Anyway, here are some more suggestions if you plan to make your game modeled after a war between the clans. There should a system where you can train warriors from being a rogue to an apprentice to a warrior or hunter and mabey a senior warrior or senior hunter after that. Also, after each battle, you should be able to buy herbs with prey and use the herbs to heal your warriors.
I hope that this helps!
Last edited by ErnieParke (2012-08-09 18:28:58)
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ErnieParke wrote:
I didn't know if you meant that.
Anyway, here are some more suggestions: There should a system where you can train warriors from being a rogue to an apprentice to a warrior or hunter and mabey a senior warrior or senior hunter after that. Also, after each battle, you should be able to buy herbs with prey and use the herbs to heal your warriors.
I hope that this helps!
I never thought about that, but I don't know whether to do it where you need to sell pray, or to do it where you have to bring kill to the pile and eat along with supply the rest of the clan with food, but I don't know what you would use instead of prey to have a curacy, that's the thing.
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fishie56 wrote:
ErnieParke wrote:
I didn't know if you meant that.
Anyway, here are some more suggestions: There should a system where you can train warriors from being a rogue to an apprentice to a warrior or hunter and mabey a senior warrior or senior hunter after that. Also, after each battle, you should be able to buy herbs with prey and use the herbs to heal your warriors.
I hope that this helps!I never thought about that, but I don't know whether to do it where you need to sell pray, or to do it where you have to bring kill to the pile and eat along with supply the rest of the clan with food, but I don't know what you would use instead of prey to have a curacy, that's the thing.
Have you ever heard of bartering? Well, bartering is basically someone tradeing an item for another item from another individual. For example, if someone gave me a 50 pound gold bar for a piece of paper, then we would have been bartering. The same thing would apply here. One cat could offer 3 mice for 3 cattails. From there, the cattails could be used to heal warriors. Also, you could offer 4 fish for 2 death berries, though these wouldn't used for healing, but for secret assassinations.
Last edited by ErnieParke (2012-08-09 19:25:27)
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yeah I hear of bartering, now that I think about it, I could have it where you have to supply the main kill pile for the day and what ever else you catch you can barter away! Thanks so much again you guys are wonderful!
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fishie56 wrote:
yeah I hear of bartering, now that I think about it, I could have it where you have to supply the main kill pile for the day and what ever else you catch you can barter away! Thanks so much again you guys are wonderful!
I was thinking that you could also trade herbs to get fresh kill just in case your hunters had a bad day or week of hunting.
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fishie56 wrote:
that would be smart, but i should make them slightly more expensive because you don't want people buying all there kill (i was going to make it possible to find herbs too!)
That or you can make it so that only medicine cats and their apprentices could find herbs. That way, a clan couldn't support itself on only herbs and it would parallel the Warriors series, with the exception where warriors/apprentices might help a medicine cat.
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true, or I could have it where rare(extreamlly rare!!) you will find a patch of herbs and if you tell the medicine cat you get some, then the prey will be cheaper but you still have the chance of getting some free herbs!
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fishie56 wrote:
Thanks soo much! I will use your ideas I was talking about the warriors such as the books, but they are still very great ideas!!
Those mostly died out on scratch in like, 09 or 10. Still, you could try reintroduce them.
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