Here are a few ideas:
1). A 3D platformer
2). Solitaire
3). Galaga
4). A break-out styled game. (ex. bricks, paddle, ect...)
5). A puzzle game.
6). A tower defense game.
7). Lego Star Wars, or Lego something.
I hope that this helps!
Last edited by ErnieParke (2012-08-02 21:13:14)
Offline
berberberber wrote:
A puzzle game or solitaire would be nice, thanks!
Your welcome!
Offline
henley wrote:
Make a game about a man who tries to get a girl, but he has to prove himself by doing good deeds to other people.
Offline
Then, here are some more:
1). Dig-Dug
2). A mining game where you have to dig up minerals to buy fuel and upgrades with. An example game (though not on Scratch) is Mother Load.
3). A space adventure.
4). A game where you build structures. You could make it so that the structure is tested in some way, but this might require a bit of math.
5). A racing game.
I hope that this is what your looking for!
Offline
make a dice game. some classics include:
-Farkle
-Toss up
-Yahtzee
-Liar's Dice
-just plain casino
What's nice about these is the graphics are quite simple.
Offline
Make a project that has a "mini-scratch" inside of it that lets you program in the project.
Or a project explaining velocity movement, something most new Scratchers have trouble understanding
Or you could make a complicated RPG. Those get LOTS of respect.
Example: Turtle Town, with 877 Scripts!!!
You could make an RPG platformer, that requires you to travel from village to village mending relationships, fixing people's things, giving advice, doing chores for people and other nice things.
You could make a fun game about a leaf who goes on an adventure avoiding toxic areas, and while it is fun and silly, it sends out an important environmental message too.
A little girl's brother get's kidnapped, and you can choose to either be the girl, who goes to an evil prison and get's her brother out, or you could play the boy, who tries to escape prison. The boy would have more of a puzzle-theme, and the girl would have an action-adventure-theme.
A virtual game of battle ship, but with different themes including, normal, realistic, cartoony, Scratch, and pirate.
A man visits a volcano on his home-made helicopter, and falls into it, having to get all the way up quickly, before the lava catches up to him.
A top-down adventure game similar to The Legend Of Zelda, where you play a boy with a sword, and upgradeable items.
A game, where the player has to interpret the story line.
An OS that has to be downloaded. You could then make more projects that add-on to the OS, like DLC!
A platformer-esque game where you have wings, and to make gameplay more interesting, you have to land slowly, otherwise the impact kills you.
A game similar to the one above, but with a jet-pack that can over-heat, and can run out of fuel, with upgrades later in the game that fix these problems.
A side-scroller that also has levels.
A generic platformer with no storyline, that focuses harshly on smooth gameplay and level design.
A game similar to Pocket God, with a village of little people that you have complete control over.
An apocalyptic zombie game, where the tables are turned, and you play the Zombie! You try to avoid being shot, and try to get close enough to bite the humans.
A detailed game that lets you control the weather with good graphics and MANY options.
A game that uses auto-jump, similar to the 3D Zelda games, only in a platformer, and all you have to defend yourself is a shield.
A game where you have to infiltrate a castle and kidnap someone who is trying to kidnap a princess, where you have to sneak by the guards and maybe cameras? Without getting caught. Maybe even spice it up a little by adding a mode where you're timed.
A game where the protagonist is tiny, and has to navigate through someone's house. Beds could be large boss battle arenas, the sink would be like a pond or lake, the freezer would be a tundra-esque level, you have to jump over and climb up books on a book case, etc.
A game where you are gigantic, and can traverse the universe easily, avoiding touching the hot suns.
An RPG with characters who are all as giant as the idea above.
A game where you play aliens who try to abduct people, and take over earth.
A sequel to the game above where the humans, with lesser technology try to take over an alien planet.
Make your OWN programming language IN Scratch that is text-based.
Are these any good?
Offline
There's a lot of ideas that I have for you: #1 Ryan vs. Robot Jones [img]http://en.m.wikipedia.org/wiki/File:Logo-robotjones.gif#section_1 #2 Ryan Robbins: The Game [img]http://en.m.wikipedia.org/wiki/File:Kettlecorn.jpg#section_1 #3Ryan Wars: Rescue Princess Rachelle [img]http://en.m.wikipedia.org/wiki/File:Lightsaber_blue.png #4 Archer Buddys [img]http://en.m.wikipedia.org/wiki/File:Robbin_Hood_Memorial.jpg You can choose one of them. I hope it helps! Thanks! ~Ryan Robbins
Offline
ryan-robbins wrote:
There's a lot of ideas that I have for you: #1 Ryan vs. Robot Jones [url]http://en.m.wikipedia.org/wiki/File:Logo-robotjones.gif#section_1 #2 Ryan Robbins: The Game [url]http://en.m.wikipedia.org/wiki/File:Kettlecorn.jpg#section_1 #3Ryan Wars: Rescue Princess Rachelle [url]http://en.m.wikipedia.org/wiki/File:Lightsaber_blue.png #4 Archer Buddys [url]http://en.m.wikipedia.org/wiki/File:Robbin_Hood_Memorial.jpg You can choose one of them. I hope it helps! Thanks! ~Ryan Robbins
I don't hink s/he is going to make a game based on you
Offline
You could make a game based on the bunny suicides books. You have so many pieces and so many things, and the most interesting gets you the most points, or you could just have it without a game element, just using odd pieces assembled strangely to kill a rabbit.
Offline
How about a Fruit ninja based game?
Nah, too unoriginal. Maybe an Rpg or a scroller.
Offline
ftf841 wrote:
ryan-robbins wrote:
There's a lot of ideas that I have for you: #1 Ryan vs. Robot Jones [url]http://en.m.wikipedia.org/wiki/File:Logo-robotjones.gif#section_1 #2 Ryan Robbins: The Game [url]http://en.m.wikipedia.org/wiki/File:Kettlecorn.jpg#section_1 #3Ryan Wars: Rescue Princess Rachelle [url]http://en.m.wikipedia.org/wiki/File:Lightsaber_blue.png #4 Archer Buddys [url]http://en.m.wikipedia.org/wiki/File:Robbin_Hood_Memorial.jpg You can choose one of them. I hope it helps! Thanks! ~Ryan Robbins
I don't hink s/he is going to make a game based on you
Anyway, let's think a bit here: Scratchers like funny animations.
How about an interactive animation constructed using skeletons and dynamically rendered using gliding points?
Offline
henley wrote:
Make a project that has a "mini-scratch" inside of it that lets you program in the project.
Or a project explaining velocity movement, something most new Scratchers have trouble understanding
Or you could make a complicated RPG. Those get LOTS of respect.
Example: Turtle Town, with 877 Scripts!!!
You could make an RPG platformer, that requires you to travel from village to village mending relationships, fixing people's things, giving advice, doing chores for people and other nice things.
You could make a fun game about a leaf who goes on an adventure avoiding toxic areas, and while it is fun and silly, it sends out an important environmental message too.
A little girl's brother get's kidnapped, and you can choose to either be the girl, who goes to an evil prison and get's her brother out, or you could play the boy, who tries to escape prison. The boy would have more of a puzzle-theme, and the girl would have an action-adventure-theme.
A virtual game of battle ship, but with different themes including, normal, realistic, cartoony, Scratch, and pirate.
A man visits a volcano on his home-made helicopter, and falls into it, having to get all the way up quickly, before the lava catches up to him.
A top-down adventure game similar to The Legend Of Zelda, where you play a boy with a sword, and upgradeable items.
A game, where the player has to interpret the story line.
An OS that has to be downloaded. You could then make more projects that add-on to the OS, like DLC!
A platformer-esque game where you have wings, and to make gameplay more interesting, you have to land slowly, otherwise the impact kills you.
A game similar to the one above, but with a jet-pack that can over-heat, and can run out of fuel, with upgrades later in the game that fix these problems.
A side-scroller that also has levels.
A generic platformer with no storyline, that focuses harshly on smooth gameplay and level design.
A game similar to Pocket God, with a village of little people that you have complete control over.
An apocalyptic zombie game, where the tables are turned, and you play the Zombie! You try to avoid being shot, and try to get close enough to bite the humans.
A detailed game that lets you control the weather with good graphics and MANY options.
A game that uses auto-jump, similar to the 3D Zelda games, only in a platformer, and all you have to defend yourself is a shield.
A game where you have to infiltrate a castle and kidnap someone who is trying to kidnap a princess, where you have to sneak by the guards and maybe cameras? Without getting caught. Maybe even spice it up a little by adding a mode where you're timed.
A game where the protagonist is tiny, and has to navigate through someone's house. Beds could be large boss battle arenas, the sink would be like a pond or lake, the freezer would be a tundra-esque level, you have to jump over and climb up books on a book case, etc.
A game where you are gigantic, and can traverse the universe easily, avoiding touching the hot suns.
An RPG with characters who are all as giant as the idea above.
A game where you play aliens who try to abduct people, and take over earth.
A sequel to the game above where the humans, with lesser technology try to take over an alien planet.
Make your OWN programming language IN Scratch that is text-based.
Are these any good?
Offline
berberberber wrote:
simple, but addicting
Try making a game where you play an asteroid, who tries to go through stars. In order to go through a star without burning up, you have to go really fast. So your goal is to try to go through solar systems, and dodge planets, which gets harder as you get more toward the sun, because you're going faster. Hitting a solid planet kills you, and hitting a gas planet just slows you down.
Neat eh? You get 100 points per star, with time bonus.
Offline