i dont think much persons need more space but i need today i haved to delete a lot of thing from this http://scratch.mit.edu/projects/nitrivia/334806 because it was too big please scratch make posible upload bigger projects!!!
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The scratch team won't do it, mainly because people with dial-up or a slow connection wouldn't want to wait for a project to load.
Either the limit should be raised, or scratch files should be smaller (at this point they can get pretty big by doing something as simple as adding a few songs, so you almost always need to compress).
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infinite MB would mean someone would be able to post a project that is 100 MB and that would completly freeze up the servers. Since it's a game, you can make it give you a secret password at the end and the next one can have the rest of the game and some more music.
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10 MB is more than enough for a good game. All my games' sizes are less than 90 KB (~0.09 MB) Well, that's probably without music.....
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rather the raisng the max upload limit, rather compress music like can be done in flash. i convrted a 3mb muxic file to 300kb with nearly no sound loss!
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nitrivia wrote:
i dont think much persons need more space but i need today i haved to delete a lot of thing from this http://scratch.mit.edu/projects/nitrivia/334806 because it was too big please scratch make posible upload bigger projects!!!
Sorry to bump a old topic , but allowing people to do that will lag the website a little.
<say[ TOO MUCH LAG! ]for( 5 )secs>
<broadcast[ Blow up!
<stop script>
<when I receive[ Blow up!
<repeat( 100000000000000
<play sound[ Boom!
<end>
<stop all>
That's what happens when there is lag.
(sorry scratch team for bumping this topic )
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why not do something like this then? make it so that only certain members who request it and get their requests approved can have like a size limit of fifteen.
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The 10MB limit will not be increased because of default limitations with the Java virtual machine. This limitations are not on our servers but on everybody's computers.
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andresmh wrote:
The 10MB limit will not be increased because of default limitations with the Java virtual machine. This limitations are not on our servers but on everybody's computers.
couldn't you just change it in the settings (on whatever end)
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Lag = Bad
You never want lag, unless it's to small to notice. But SLOOWW Loading is bad enough, I can barely get a medium size project to load.
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They should find some way to reduce the space a block takes up. For example: most flash rpgs that you could play for HOURS are only 8mb. Yet even half an hour of non repetitive, enjoyable gameplay is a huge challenge on scratch.
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andresmh wrote:
The 10MB limit will not be increased because of default limitations with the Java virtual machine. This limitations are not on our servers but on everybody's computers.
Block >10MB projects to appear online?
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There is ways to cut file-size you know, like this:
We have a zoom variable, 1 for zoomed and 0 for normal. Switch to costume zoom.
instead of having this:
<if> <( <{ zoom }> <=> 1 )>
<switch to costume[1]>
<else>
<switch to costumep[2]>
<end>
we have this:
<switch to costume[ <{ zoom }> ]>
See? That wasn't the greatest example, but it'll do.
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