The start of my new medieval village:
Here you can see the farm, farmhouse and outhouse.
Inside of thatched cottage/farmhouse. You can see the kitchen area, a table and chair and beneath me a bed. The rood is designed to look like wooden beams.
Inside of the outhouse. :3
Offline
Offline
Thanks. :3 In the end I plan to have:
16 small houses
1 church
2 wheat farms with farmhouses
1 sheep farm
1 chicken pen
1 blacksmith (copying npc villages
)
1 large market with 12 stalls
1 mine
1 mansion with rooms for 3 servants
1 castle up on a nearby hill
1 barracks
walls surrounding the town
Any ideas for other things?
Offline
Maybe a hidden black market too.
Selling grass and stuff. xD
Offline

Finished church! I'm not sure about the cross though, it looks a bit weird.
Offline
Offline
jukyter wrote:
World download?
You really want it? o:
Well, I'll keep working on it today, and this evening I'll upload it.
Offline
Ok.
Well since I last posted I've added a blacksmith and a few houses.
I was researching how blacksmiths looked for a while but eventually ended up with this:
Inside. You can see a fire, furnace (spawned in- always burns, even without fuel), iron anvil, a chest with some iron stuff and a cauldron. At the back you can see another room, that's where the blacksmith lives.
Outside. I used lots of stone since wood burns. :p I always used iron bars for windows, since the blacksmith could get them easily since he always works with iron. And glass was very expensive back then.
Offline
For the village use end stone and brick. No wool

Offline
Laternenpfahl wrote:
For the village use end stone and brick. No wool
No. The light wool represents the cottage style and the dark wood looks similar to thatch.
Like this:
http://t0.gstatic.com/images?q=tbn:ANd9 … ALJANQrHNA
Last edited by werdna123 (2012-08-07 10:00:46)
Offline
Offline
jukyter wrote:
Ever dangerous grass.
![]()
Well where I live anyway it's slang for drugs. xD But they could sell actual grass in this.
Last edited by werdna123 (2012-08-07 10:17:58)
Offline
16 small houses - 7 DONE
1 church - DONE
2 wheat farms with farmhouses - 1 DONE
1 sheep farm
1 chicken pen
1 blacksmith (copying npc villages
) - DONE
1 large market with 12 stalls
1 mine
1 mansion with rooms for 3 servants
1 castle up on a nearby hill
1 barracks
town walls
graveyard
So here's my todo for the next hour or so:
1. Graveyard
2. Sheep farm
3. More houses
Offline
werdna123 wrote:
16 small houses - 7 DONE
1 church - DONE
2 wheat farms with farmhouses - 1 DONE
1 sheep farm
1 chicken pen
1 blacksmith (copying npc villages) - DONE
1 large market with 12 stalls
1 mine
1 mansion with rooms for 3 servants
1 castle up on a nearby hill
1 barracks
town walls
graveyard
So here's my todo for the next hour or so:
1. Graveyard
2. Sheep farm
3. More houses
Are you marathoning this?
Offline
soupoftomato wrote:
werdna123 wrote:
16 small houses - 7 DONE
1 church - DONE
2 wheat farms with farmhouses - 1 DONE
1 sheep farm
1 chicken pen
1 blacksmith (copying npc villages) - DONE
1 large market with 12 stalls
1 mine
1 mansion with rooms for 3 servants
1 castle up on a nearby hill
1 barracks
town walls
graveyard
So here's my todo for the next hour or so:
1. Graveyard
2. Sheep farm
3. More housesAre you marathoning this?
Yes. :]
Offline
They still need a better creative inventory. :L
The problem wasn't lack of organization, but there's no space for anything.
I mean, the survival inventories the right idea but it was executed badly.
I don't want to have to go back and forth so something like TMI would be the best.
Offline
Yeah, TMI is pretty good. But the new inv is definitely an improvement. For my village I have an easy way of doing it though. Before I started the village I put all the needed blocks into my survival inventory and now just always stay on that. But it did take forever to get them into the survival inv.
Last edited by werdna123 (2012-08-07 10:36:47)
Offline
Offline