there are 4 ways that makes projects run faster:
1.To under stand how to build faster projects lets do an expetiment
Do them all together (2-3at a time)
29x45=
1+4
4-5
9+3
3.12/3
tell fullform of
Nsa
NASA
ESA
ISRO
glitched the same way scratch is glitched when u write a whole lot of scripts for a single sprite to make projects run faster u should try to write maximum of 3 scripts per sprite this will save the processing power and the project will run faster i will soon upload a project for example of what i say FSW (Faster Script Writing)
2.The other way is to dwnload project if they run slow on net
3.Finally the last method is to make the project use all it scripts(costumes and effects exept sounds in the loading time) add a loading window on top with a wait time of 4 secs. in these 4 secs give order to all the sprites to change and load all there costumes. I found this way when i was creating Halo 3 it runs slower the first time and gets faster the second time i think this works because of the whole project gets loaded so its easy for the processer to process.
More suggestions plz add them
4. also keep in mind that scratch if not added wait function reacts in about an average timelag 0.001 secs for big projects so dont increase this lag by addin wait <0.001 secs.
Last edited by fanofcena (2009-06-14 07:34:14)
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Thank you that helped. My main sprite has 7 scripts
Definitely going to try step 3.
For step 3 can it be hidden?
Last edited by halogameaccount (2009-06-14 03:44:26)

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halogameaccount wrote:
Thank you that helped. My main sprite has 7 scripts
Definitely going to try step 3.
For step 3 can it be hidden?
see halogameaccount u can convert ur 7 scripts to <3 using if and else function easily i m going to add space bouty from my game for example
Last edited by fanofcena (2009-06-14 07:41:36)
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