This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#1 2012-07-31 22:31:34

Maximuss
New Scratcher
Registered: 2012-07-30
Posts: 2

Levels

I'm pretty new at scratch, and wanted to know, how do you make levels that make enemies harder? I figured out the making it harder part, just not the changing levels, i managed to get to level 2 with broadcasts, but then i just confused myself, i'll shamelessly self promote myself to show you what i mean as i am not too good at explaining

http://scratch.mit.edu/projects/Maximuss/2681781

When you beat the first round i wanna make it harder, and maybe add in more enemies, help please?

Offline

 

#2 2012-08-02 17:31:37

ErnieParke
Scratcher
Registered: 2010-12-03
Posts: 1000+

Re: Levels

You could try making a variable called level. From there, make a second dragon, but add this to the beginning of all of its scripts:

hide
wait until <(level) = (2)>
show
This way, a second dragon appears on the second level. To make the dragons faster, try using this:

point towards [character v]
move ((1) + ((level) * (0.5))) steps
1 step is what I'm guessing you're currently using, and the 0.5 is the speed at which the dragons become faster at, but you can change it.

Anyway, I hope that this helps!

Last edited by ErnieParke (2012-08-02 17:36:50)


http://i46.tinypic.com/35ismmc.png

Offline

 

#3 2012-08-06 01:34:36

Maximuss
New Scratcher
Registered: 2012-07-30
Posts: 2

Re: Levels

Hmmm, yeah, was hoping there would be a less messy way, but that sounds like it could work, thanks brol!

Offline

 

#4 2012-08-06 09:32:24

ErnieParke
Scratcher
Registered: 2010-12-03
Posts: 1000+

Re: Levels

Maximuss wrote:

Hmmm, yeah, was hoping there would be a less messy way, but that sounds like it could work, thanks brol!

Less messy way?

Anyway, your welcome!


http://i46.tinypic.com/35ismmc.png

Offline

 

Board footer