Discuss Apps (android/iphone) that you or a friend has made or is making!
Right now I'm in the middle of making an iPhone game. It's going to be made in Javascript, and it's going to be one of those slingshot games. What you try to do is shoot a meteorite through portals and eventually, into the goal. But, all the portals look EXACTLY the same. So it will have to do with, memory, timing (portals will move eventually), and aim.
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I'm in the uploading stage of submitting my first iOS game to the iOS App Store, the submission process is a pain.
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stevetheipad wrote:
I'm in the uploading stage of submitting my first iOS game to the iOS App Store, the submission process is a pain.
Yeah. I know a guy who made his first app when he was 11, but only figured out how to submit it at 13. I'm also in the submital process for a temperature conversion app.
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iOS developing is a pain. You have to have a mac, and you have to learn a language you've never know before. Android, apps, on the other hand, are free to develop and are written in java, so I'm making those
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SJRCS_011 wrote:
iOS developing is a pain. You have to have a mac, and you have to learn a language you've never know before. Android, apps, on the other hand, are free to develop and are written in java, so I'm making those
First of all, you can use javascript, which is useful for developing web pages for any OS, secondly, Objective-C is useful. A lot of people use macs, and I'm assuming it's not that different than C# or C++.
I don't even think you have to have a mac to publish, you need a developer's license, which costs $100 (which is a pain), and I'm pretty sure that's it.
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SJRCS_011 wrote:
iOS developing is a pain. You have to have a mac, and you have to learn a language you've never know before. Android, apps, on the other hand, are free to develop and are written in java, so I'm making those
I personally find Java much more difficult than Javascript, and iOS is more popular, therefor bringing more potential buyers.
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Ecliptic wrote:
SJRCS_011 wrote:
iOS developing is a pain. You have to have a mac, and you have to learn a language you've never know before. Android, apps, on the other hand, are free to develop and are written in java, so I'm making those
I personally find Java much more difficult than Javascript, and iOS is more popular, therefor bringing more potential buyers.
I agree with SJRCS, but unfortunately iOS is more popular.
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TorbyFork234 wrote:
SJRCS_011 wrote:
iOS developing is a pain. You have to have a mac, and you have to learn a language you've never know before. Android, apps, on the other hand, are free to develop and are written in java, so I'm making those
First of all, you can use javascript, which is useful for developing web pages for any OS, secondly, Objective-C is useful. A lot of people use macs, and I'm assuming it's not that different than C# or C++.
I don't even think you have to have a mac to publish, you need a developer's license, which costs $100 (which is a pain), and I'm pretty sure that's it.
Some of the processes of the before and after of iOS development can be a pain, but the developing itself is hardly a pain. Xcode is awesome (after you learn it) and Objective C is wacky, but deal with it; it's just a step up from the rest of the Cs.
And yes, you do have to run Mac OSX for Xcode, so that is a requirement.
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maxskywalker wrote:
stevetheipad wrote:
I'm in the uploading stage of submitting my first iOS game to the iOS App Store, the submission process is a pain.
Yeah. I know a guy who made his first app when he was 11, but only figured out how to submit it at 13. I'm also in the submital process for a temperature conversion app.
I had my first app released to the App Store at the age of 11 as well.
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stevetheipad wrote:
TorbyFork234 wrote:
SJRCS_011 wrote:
iOS developing is a pain. You have to have a mac, and you have to learn a language you've never know before. Android, apps, on the other hand, are free to develop and are written in java, so I'm making those
First of all, you can use javascript, which is useful for developing web pages for any OS, secondly, Objective-C is useful. A lot of people use macs, and I'm assuming it's not that different than C# or C++.
I don't even think you have to have a mac to publish, you need a developer's license, which costs $100 (which is a pain), and I'm pretty sure that's it.Some of the processes of the before and after of iOS development can be a pain, but the developing itself is hardly a pain. Xcode is awesome (after you learn it) and Objective C is wacky, but deal with it; it's just a step up from the rest of the Cs.
And yes, you do have to run Mac OSX for Xcode, so that is a requirement.
So you need Xcode to publish apps? Technically, you could code an app in Word, but I don't know about publishing. You could also make apps then put them on a website instead of publishing it and you don't need a Mac for that.
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TorbyFork234 wrote:
stevetheipad wrote:
TorbyFork234 wrote:
First of all, you can use javascript, which is useful for developing web pages for any OS, secondly, Objective-C is useful. A lot of people use macs, and I'm assuming it's not that different than C# or C++.
I don't even think you have to have a mac to publish, you need a developer's license, which costs $100 (which is a pain), and I'm pretty sure that's it.Some of the processes of the before and after of iOS development can be a pain, but the developing itself is hardly a pain. Xcode is awesome (after you learn it) and Objective C is wacky, but deal with it; it's just a step up from the rest of the Cs.
And yes, you do have to run Mac OSX for Xcode, so that is a requirement.So you need Xcode to publish apps? Technically, you could code an app in Word, but I don't know about publishing. You could also make apps then put them on a website instead of publishing it and you don't need a Mac for that.
Not on iOS, unless you are only targeting jail broken devices.
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16Skittles wrote:
Not on iOS, unless you are only targeting jail broken devices.
That is incorrect; Xcode provides the provisioning and release file. Additionally, Xcode has to verify your distribution profile which no other program can do.
TorbyFork234 wrote:
So you need Xcode to publish apps? Technically, you could code an app in Word, but I don't know about publishing. You could also make apps then put them on a website instead of publishing it and you don't need a Mac for that.
Yup. Uh, yes, you could program in Word, but it doesn't work that way. To use/submit an app, you need to use Xcode to make the .xib files and to set some of the settings/info.
I don't think you understand the app development process; you don't just "code" an app, you use Xcode and customize all sorts of things. And, you can't distribute apps on a website like that unless the "distributee" has a registered iOS device approved in the developer center testing section, and even if they had that; the app would be auto deleted after a while that way since provisioning apps have a limited end date set.
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It may be incorrect in one sense of the way, but not the way Toby means. I think he means to compile it and post the executable on a web site to be downloaded and installed by the end-user, which is not possible on non-jail broken devices.
Also as far as coding goes, Notepad is superior to word.
Last edited by 16Skittles (2012-08-05 21:22:56)
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No, both of you.
I am coding my app in an app, and putting it on my local server, in which I'm accessing through my iPod, using the convenient button called "Add to Home Screen"*, having metas fill out all the information for name, icon, and splash, and using my iPod to test it. Also, I stored it to the cache, so that when I leave my house (I can only access my local server via my wi-fi), I can use it.
*The button with Add to home screen is to the right of the backwards/forwards button and to the left of the history, when in safari. It's a box with an arrow coming out of it. When you click it, several choices appear. The third from the top is Add to Home Screen. When I click it, I have meta tags set up to set the icon image, opening image (splash image), and the name. I'm assuming I'm going to need those if I publish it to Apple Store.
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TorbyFork234 wrote:
No, both of you.
I am coding my app in an app, and putting it on my local server, in which I'm accessing through my iPod, using the convenient button called "Add to Home Screen"*, having metas fill out all the information for name, icon, and splash, and using my iPod to test it. Also, I stored it to the cache, so that when I leave my house (I can only access my local server via my wi-fi), I can use it.
*The button with Add to home screen is to the right of the backwards/forwards button and to the left of the history, when in safari. It's a box with an arrow coming out of it. When you click it, several choices appear. The third from the top is Add to Home Screen. When I click it, I have meta tags set up to set the icon image, opening image (splash image), and the name. I'm assuming I'm going to need those if I publish it to Apple Store.
None of us expected HTML5/JavaScript. That will have some restrictions compared to native apps, though.
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TorbyFork234 wrote:
Discuss Apps (android/iphone) that you or a friend has made or is making!
VosCast Media Player : iOS , Android , BlackBerry , Symbian
My project for my work.
Tapeer : iOS , Android , Blackberry
An free x-platform chatsite by me and ralt
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16Skittles wrote:
TorbyFork234 wrote:
No, both of you.
I am coding my app in an app, and putting it on my local server, in which I'm accessing through my iPod, using the convenient button called "Add to Home Screen"*, having metas fill out all the information for name, icon, and splash, and using my iPod to test it. Also, I stored it to the cache, so that when I leave my house (I can only access my local server via my wi-fi), I can use it.
*The button with Add to home screen is to the right of the backwards/forwards button and to the left of the history, when in safari. It's a box with an arrow coming out of it. When you click it, several choices appear. The third from the top is Add to Home Screen. When I click it, I have meta tags set up to set the icon image, opening image (splash image), and the name. I'm assuming I'm going to need those if I publish it to Apple Store.None of us expected HTML5/JavaScript. That will have some restrictions compared to native apps, though.
and you can remove those restrictions using some code in the native language like if u have stopage on file api u can just write a nice lil fileapishim with Objective C in iOS and then merge it with your app ding ! way to go!
the benifit of html5 based native apps is that they just are way more fun and easy to write
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16Skittles wrote:
TorbyFork234 wrote:
No, both of you.
I am coding my app in an app, and putting it on my local server, in which I'm accessing through my iPod, using the convenient button called "Add to Home Screen"*, having metas fill out all the information for name, icon, and splash, and using my iPod to test it. Also, I stored it to the cache, so that when I leave my house (I can only access my local server via my wi-fi), I can use it.
*The button with Add to home screen is to the right of the backwards/forwards button and to the left of the history, when in safari. It's a box with an arrow coming out of it. When you click it, several choices appear. The third from the top is Add to Home Screen. When I click it, I have meta tags set up to set the icon image, opening image (splash image), and the name. I'm assuming I'm going to need those if I publish it to Apple Store.None of us expected HTML5/JavaScript. That will have some restrictions compared to native apps, though.
Why? Apple has an entire guide for HTML5 developing, that can easily be used for games.
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Hey guys, what's app?
lololololijustshamelesslystolemydad'spun
and unfortunately that's all i have to offer to this topic because i'm sadly ignorant about the use or creation of apps, having never owned a cell phone or finished learning a programming language
bye now
Last edited by Wickimen (2012-08-06 14:34:39)
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Wickimen wrote:
Hey guys, what's app?
lololololijustshamelesslystolemydad'spun
and unfortunately that's all i have to offer to this topic because i'm sadly ignorant about the use or creation of apps, having never owned a cell phone or finished learning a programming language
bye now
A good place to learn some programming languages is here (link directs you to HTML learning).
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TorbyFork234 wrote:
Wickimen wrote:
Hey guys, what's app?
lololololijustshamelesslystolemydad'spun
and unfortunately that's all i have to offer to this topic because i'm sadly ignorant about the use or creation of apps, having never owned a cell phone or finished learning a programming language
bye nowA good place to learn some programming languages is here (link directs you to HTML learning).
I'd love to, but I'm using my sister's computer and can't go on other websites
Also I accidentally clicked the link mistakenly believing it to be a forum topic, so I really hope I don't get viruses now, I don't want to be murdered
Thanks for the suggestion anyways
I'll look into it when I get another computer
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You can use HTML5 and JavaScript for iOS apps?! If only it wasn't $100 for the license, and a pain to submit, i probably would.
I might go the lazy way and use MIT's app developer for Android, because i'm not doing Java right now.
I do have an app planned, a reversi game with an AI i designed myself.
@Wicki: W3Schools is a safe site, don't worry.
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TorbyFork234 wrote:
Wickimen wrote:
Hey guys, what's app?
lololololijustshamelesslystolemydad'spun
and unfortunately that's all i have to offer to this topic because i'm sadly ignorant about the use or creation of apps, having never owned a cell phone or finished learning a programming language
bye nowA good place to learn some programming languages is here (link directs you to HTML learning).
How many times i have to tell you people
W3SCHOOLS IS THE WORST PLACE TO LEARN HTML / CSS / JAVASCRIPT AND WEB LANGUAGES
Check this link out for gods sake
W3schools is not affiliated to w3c and has refused the requests form w3c to remove the w3 from there name.
The website is extremely outdated and wrong.
Performs lots and lots of wrong code practices.
For gods sake use
Mdn - mozilla developer network
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