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#1 2012-08-04 09:33:42

blargin
Scratcher
Registered: 2012-07-06
Posts: 49

scratch: wii

MIT should make a scratch WiiWare game so you can make wii games.

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#2 2012-08-04 10:56:35

gamer2012
Scratcher
Registered: 2011-04-17
Posts: 100+

Re: scratch: wii

That would be VERY unlikely to happen.


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#3 2012-08-04 11:47:12

Wes64
Scratcher
Registered: 2011-08-19
Posts: 1000+

Re: scratch: wii

Im willing to say it won't happen. Wii games require, like, way too much money. Also it wouldnt be the ST's priority to put it on the wii, for the same reason they won't make an iphone or android app.


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#4 2012-08-04 11:50:07

chrisbown
Scratcher
Registered: 2011-07-29
Posts: 100+

Re: scratch: wii

You should contact intendo and let them know if you really want this.


check out this: Tank physicshttp://scratch.mit.edu/projects/hamstercake11/3082288

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#5 2012-08-04 12:03:00

Seil
Scratcher
Registered: 2011-09-02
Posts: 100+

Re: scratch: wii

Yeah, I don't think that's gonna happen.

Wes64 brings up a good point, it's not their main priority to port it to other devices. And I think part of the reason is how a lot of things on computers would otherwise be impossible on other devices, like the Wii. Especially the key support. There's only 12 buttons on a Wii, including the power button and the home button. There are 41 available keys on a keyboard, in Scratch. It would be difficult to code with scripts including keys, if there's only 10 buttons available on a Wiimote.

Also, this brings up a compatibility issue. What about all the projects that are already on the Scratch website? The Wii won't possibly be able to support the projects, especially ones with key controls.

So, yeah, it's not going to happen. Sorry.


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#6 2012-08-04 13:02:21

chrisbown
Scratcher
Registered: 2011-07-29
Posts: 100+

Re: scratch: wii

Seil wrote:

Yeah, I don't think that's gonna happen.

Wes64 brings up a good point, it's not their main priority to port it to other devices. And I think part of the reason is how a lot of things on computers would otherwise be impossible on other devices, like the Wii. Especially the key support. There's only 12 buttons on a Wii, including the power button and the home button. There are 41 available keys on a keyboard, in Scratch. It would be difficult to code with scripts including keys, if there's only 10 buttons available on a Wiimote.

Also, this brings up a compatibility issue. What about all the projects that are already on the Scratch website? The Wii won't possibly be able to support the projects, especially ones with key controls.

So, yeah, it's not going to happen. Sorry.

agree with you.


check out this: Tank physicshttp://scratch.mit.edu/projects/hamstercake11/3082288

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#7 2012-08-05 14:03:42

blargin
Scratcher
Registered: 2012-07-06
Posts: 49

Re: scratch: wii

I've heard that *kids* make wiiware so i think that MIT can too.

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#8 2012-08-05 14:08:08

blargin
Scratcher
Registered: 2012-07-06
Posts: 49

Re: scratch: wii

Seil wrote:

Yeah, I don't think that's gonna happen.

Wes64 brings up a good point, it's not their main priority to port it to other devices. And I think part of the reason is how a lot of things on computers would otherwise be impossible on other devices, like the Wii. Especially the key support. There's only 12 buttons on a Wii, including the power button and the home button. There are 41 available keys on a keyboard, in Scratch. It would be difficult to code with scripts including keys, if there's only 10 buttons available on a Wiimote.

Also, this brings up a compatibility issue. What about all the projects that are already on the Scratch website? The Wii won't possibly be able to support the projects, especially ones with key controls.

So, yeah, it's not going to happen. Sorry.

There dosen't HAVE to be a place to post wii projects.

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#9 2012-08-05 14:21:12

JH1010
Scratcher
Registered: 2012-05-31
Posts: 1000+

Re: scratch: wii

gamer2012 wrote:

That would be VERY unlikely to happen.

Awesome, but unlikely.

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#10 2012-08-05 15:19:17

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: scratch: wii

blargin wrote:

I've heard that *kids* make wiiware so i think that MIT can too.

...Scratch has another files and uses Flash... This has been denied many times before.


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#11 2012-08-05 15:19:46

blargin
Scratcher
Registered: 2012-07-06
Posts: 49

Re: scratch: wii

JH1010 wrote:

gamer2012 wrote:

That would be VERY unlikely to happen.

Awesome, but unlikely.

uh, does that mean its unlikely to be unlikely?

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#12 2012-08-05 15:23:04

blargin
Scratcher
Registered: 2012-07-06
Posts: 49

Re: scratch: wii

soniku3 wrote:

blargin wrote:

I've heard that *kids* make wiiware so i think that MIT can too.

...Scratch has another files and uses Flash... This has been denied many times before.

i bet they could make it possible without flash.

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#13 2012-08-06 07:30:01

BirdByte
Scratcher
Registered: 2012-07-07
Posts: 1000+

Re: scratch: wii

blargin wrote:

soniku3 wrote:

blargin wrote:

I've heard that *kids* make wiiware so i think that MIT can too.

...Scratch has another files and uses Flash... This has been denied many times before.

i bet they could make it possible without flash.

I think you're missing the point: They would need something other than Flash.

"Why is that a problem?"

Flash itself is expensive to make, but any Wii program is even more expensive to make. They can't use all their money on expanding to another platform, can they?

"But what if they had the money?"

The would still need to re-code Scratch entirely, and they are currently in the process of doing that with 2.0. Plus the block interface won't work with Wii's complex sensors.

"Why wouldn't it be possible?"

Wii's sensors run in 3D, sensing x position, y position, and z position. This adds a whole new axis to the program environment, and will make it hard for users to use. Wii games run in 3D as well: almost all the blocks will need to be replaced.

"Then why do Wii games exist?"

Wii games are programmed in text-based languages, where the coder makes his own blocks, with his own logic; any bugs in it are his/her problem. However, if the blocks are predefined, it's Scratch's problem.


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