Hello Scratchers far and near c:
I am here to tell you that I can improve your graphics for any kind of project. Just tell me how you'd like it. And if you don't like it they way i did it, I'll do it over for you.
This is an example of what I can do :3
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Just to clarify, I can improve graphics for any kind of project!
Post your project below!
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This City Game Please!
I do not need improvements, but what I need are graphics actually making.
Which: Mall, Motel/B&B, Resort, Aquarium, Splash Park, Zoo and Theme Park. (Don't worry, I did the other 50 buildings)
Size: Basically draw each building on their BASES. To get their bases, go to the sprite called 'placer', find the last 7 images (of bases, not crosses) and drag their base into the MORNING sprite. Now simply use that as the base, and draw what you want on top of them. The base will either have the building's name on it or a symbol to represent it. (I believe the aquarium has a fish on it's base).
Scale: To keep your buildings within scale of mine, keep each window 2 pixels high and 1 pixel wide. Using that you can work out the size of the rest.
Time: I will turn your sprites from morning into afternoon, sunset and night, so you only have to make one of each image.
Glitch: Only the back LEFT wall (and the top part of the RIGHT wall) can go over the base's height. See examples such as the office block to see how the lower right tile must be left lower than the boundary. Single tiled buildings are not effected.
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SimplyMelee wrote:
@Borrego6165 sorry about MY graphics...
I didn't mind about the quality, it was the fact that you ignored the rules I gave you which would have caused glitches for the game's stamping engine. I could tell you never read it because you asked me what buildings were needed even though I already said. Let's move on now, and forgot about it.
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I read it, though it was really hard to understand. No need to play the blame game but you could of made it clearer to understand.
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Borrego6165 wrote:
This City Game Please!
I do not need improvements, but what I need are graphics actually making.
Which: Mall, Motel/B&B, Resort, Aquarium, Splash Park, Zoo and Theme Park. (Don't worry, I did the other 50 buildings)
Size: Basically draw each building on their BASES. To get their bases, go to the sprite called 'placer', find the last 7 images (of bases, not crosses) and drag their base into the MORNING sprite. Now simply use that as the base, and draw what you want on top of them. The base will either have the building's name on it or a symbol to represent it. (I believe the aquarium has a fish on it's base).
Scale: To keep your buildings within scale of mine, keep each window 2 pixels high and 1 pixel wide. Using that you can work out the size of the rest.
Time: I will turn your sprites from morning into afternoon, sunset and night, so you only have to make one of each image.
Glitch: Only the back LEFT wall (and the top part of the RIGHT wall) can go over the base's height. See examples such as the office block to see how the lower right tile must be left lower than the boundary. Single tiled buildings are not effected.
I'm a little confused O.o, but to my understanding you want me to draw NEW buildings using the costume from this placer sprite? Is that it?
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JDProducers wrote:
Borrego6165 wrote:
This City Game Please!
I do not need improvements, but what I need are graphics actually making.
Which: Mall, Motel/B&B, Resort, Aquarium, Splash Park, Zoo and Theme Park. (Don't worry, I did the other 50 buildings)
Size: Basically draw each building on their BASES. To get their bases, go to the sprite called 'placer', find the last 7 images (of bases, not crosses) and drag their base into the MORNING sprite. Now simply use that as the base, and draw what you want on top of them. The base will either have the building's name on it or a symbol to represent it. (I believe the aquarium has a fish on it's base).
Scale: To keep your buildings within scale of mine, keep each window 2 pixels high and 1 pixel wide. Using that you can work out the size of the rest.
Time: I will turn your sprites from morning into afternoon, sunset and night, so you only have to make one of each image.
Glitch: Only the back LEFT wall (and the top part of the RIGHT wall) can go over the base's height. See examples such as the office block to see how the lower right tile must be left lower than the boundary. Single tiled buildings are not effected.I'm a little confused O.o, but to my understanding you want me to draw NEW buildings using the costume from this placer sprite? Is that it?
yes! so when you want to draw the aquarium for example, the placer sprite will have a black rotated square with a fish on it. you use that as the foundations to draw the structure on top. I'd recommend seeing the other buildings first. Don't forget about scale and the right-side glitch.
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