Works fine offline
http://scratch.mit.edu/projects/archtest/562562
The scripting is pretty simple, but it can't even send the broadcast which starts the game
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Exactly... My Trapped Alpha does work, but there's a freakin' bug, lemme show you:
As the player clicks "Play", he has to answer two questions: Name and Age. This is used by some AI-related stuff, like "This is the information point, <<player name here>>". The problem is with online player, which adds age first and name second on the _PLAYERDATA list, so the player gets NAME=AGE, AGE=NAME. This is weird.
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I believe you just have to reupload it.
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filo5 wrote:
Exactly... My Trapped Alpha does work, but there's a freakin' bug, lemme show you:
As the player clicks "Play", he has to answer two questions: Name and Age. This is used by some AI-related stuff, like "This is the information point, <<player name here>>". The problem is with online player, which adds age first and name second on the _PLAYERDATA list, so the player gets NAME=AGE, AGE=NAME. This is weird.
I would bet that this is the problem here:
http://scratch.mit.edu/projects/BoltBait/480964
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