I don't think this would be too hard of a update?
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How would it be achieved?
Would you right-click and be able to see how loud it is from an option or is there some other method you think could work?
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Something like were it would be a sensing block as well as a sound block, that would detect how loud a sprite was, a screeching sound being Max loudness, and low music being pretty close to minimum
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Exists.
Under sensing, it says "loudness" which, I believe, rates on a scale of 0-100.
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soupoftomato wrote:
Exists.
Under sensing, it says "loudness" which, I believe, rates on a scale of 0-100.
Um,no? That finds the "loudness" detected by the computers microphone, not the comparison of a loud sprite to a quite sprite.
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robloxfan200 wrote:
soupoftomato wrote:
Exists.
Under sensing, it says "loudness" which, I believe, rates on a scale of 0-100.Um,no? That finds the "loudness" detected by the computers microphone, not the comparison of a loud sprite to a quite sprite.
No, it doesn't. The
(volume)sensor detects how loud the volume setting is for a sprite.
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benjamin2 wrote:
robloxfan200 wrote:
soupoftomato wrote:
Exists.
Under sensing, it says "loudness" which, I believe, rates on a scale of 0-100.Um,no? That finds the "loudness" detected by the computers microphone, not the comparison of a loud sprite to a quite sprite.
No, it doesn't. The
(volume)sensor detects how loud the volume setting is for a sprite.
But that reports, not the volume of sound output, but the maximum volume of sound output.
I support.
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Kinda complex. The best you could probably do is get the loudness value.
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