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#251 2012-07-24 22:28:58

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

The Scratchers wouldn't like it.  Also, if we do make it, the final boss better be kaj.   tongue


http://i47.tinypic.com/2iaa73k.png

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#252 2012-07-25 12:39:34

Meapinator101
Scratcher
Registered: 2012-02-03
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

ok  tongue


http://i.imgur.com/QR1fV.png

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#253 2012-07-27 16:32:00

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

hey- is it alright for me to sign up my "The Advert Thread 2" in show + tell? you've made a lot of improvements to this!

by the way, when I said before I didn't like how companies treated staff, the idea was that instead of companies on scratch they should be replaced by clubs. On my thread, members can freely join at any time and can quit without being interrogated why, plus they can win points and use them points to buy prizes.

So far they have got a lot of work done and I never had to give them to do anything, I merely gave them a list of how they could win points and decided themselves what they thought they wanted to do. It's more relaxed, a lot of jobs get done and it's fun competition for the members to get high on the leader-board.

Because of this competition, more work is being done to get points and the more points they get the more competitive it gets, therefore they get more fun and I get less jobs to do!

Just thought I'd clear things up and explain to you a tried and tested theory of how a club, not a company, should run. God, and it's meant to be you who gives out the advice- I feel so epic  big_smile


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#254 2012-07-27 16:46:57

Meapinator101
Scratcher
Registered: 2012-02-03
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

Borrego6165 wrote:

hey- is it alright for me to sign up my "The Advert Thread 2" in show + tell? you've made a lot of improvements to this!

by the way, when I said before I didn't like how companies treated staff, the idea was that instead of companies on scratch they should be replaced by clubs. On my thread, members can freely join at any time and can quit without being interrogated why, plus they can win points and use them points to buy prizes.

So far they have got a lot of work done and I never had to give them to do anything, I merely gave them a list of how they could win points and decided themselves what they thought they wanted to do. It's more relaxed, a lot of jobs get done and it's fun competition for the members to get high on the leader-board.

Because of this competition, more work is being done to get points and the more points they get the more competitive it gets, therefore they get more fun and I get less jobs to do!

Just thought I'd clear things up and explain to you a tried and tested theory of how a club, not a company, should run. God, and it's meant to be you who gives out the advice- I feel so epic  big_smile

Well umm....I have nothing awesome/epic/cool to say that will boost coolness so here are my words of wisdom:

ok

Other things: So what do you want us to do?

Last edited by Meapinator101 (2012-07-27 16:49:57)


http://i.imgur.com/QR1fV.png

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#255 2012-07-27 17:16:08

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

well what do you usually do with your "clients"?


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#256 2012-07-27 17:18:05

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

Borrego6165 wrote:

well what do you usually do with your "clients"?

we make you logos, (which I already did, because I got bored.) we make websites, give them advice on how to handle things, just help them out in general.


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

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#257 2012-07-27 17:21:50

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

XenoK wrote:

Borrego6165 wrote:

well what do you usually do with your "clients"?

we make you logos, (which I already did, because I got bored.) we make websites, give them advice on how to handle things, just help them out in general.

wow! impressive- (no sarcasm by the way) erm well I do have a lot of competitors and they do get a lot of views, and someone-who-shall-not-be-named (  wink  ) did also try to copy my web-thread design

Last edited by Borrego6165 (2012-07-27 17:22:03)


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#258 2012-07-27 17:23:03

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

Borrego6165 wrote:

hey- is it alright for me to sign up my "The Advert Thread 2" in show + tell? you've made a lot of improvements to this!

by the way, when I said before I didn't like how companies treated staff, the idea was that instead of companies on scratch they should be replaced by clubs. On my thread, members can freely join at any time and can quit without being interrogated why, plus they can win points and use them points to buy prizes.

So far they have got a lot of work done and I never had to give them to do anything, I merely gave them a list of how they could win points and decided themselves what they thought they wanted to do. It's more relaxed, a lot of jobs get done and it's fun competition for the members to get high on the leader-board.

Because of this competition, more work is being done to get points and the more points they get the more competitive it gets, therefore they get more fun and I get less jobs to do!

Just thought I'd clear things up and explain to you a tried and tested theory of how a club, not a company, should run. God, and it's meant to be you who gives out the advice- I feel so epic  big_smile

Doesn't Eternity Incurakai do that?

Win points for prizes...


Get ready for domination of:  tongue

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#259 2012-07-27 17:27:29

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

ha just noticed, still they HIRE people instead of members


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#260 2012-07-27 17:30:54

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

Yeah... (Not sarcasm)

But, you can fill the form on the website.  smile

Anyone can.


Get ready for domination of:  tongue

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#261 2012-07-27 17:53:44

Meapinator101
Scratcher
Registered: 2012-02-03
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

XenoK wrote:

Borrego6165 wrote:

well what do you usually do with your "clients"?

we make you logos, (which I already did, because I got bored.) we make websites, give them advice on how to handle things, just help them out in general.

progress reports, say who is more active in the group, it is basically a consultant group.

(Bring this in RI thread if you have anything else to say.....this is for productions for are game....thanks for bumping this though.)

Last edited by Meapinator101 (2012-07-27 17:54:27)


http://i.imgur.com/QR1fV.png

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#262 2012-07-27 17:54:30

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

coolhogs wrote:

Yeah... (Not sarcasm)

But, you can fill the form on the website. :)

Anyone can.

that is when we get the form back up, which I think I'll do that next!


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

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#263 2012-07-27 18:05:39

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

Meapinator101 wrote:

XenoK wrote:

Borrego6165 wrote:

well what do you usually do with your "clients"?

we make you logos, (which I already did, because I got bored.) we make websites, give them advice on how to handle things, just help them out in general.

progress reports, say who is more active in the group, it is basically a consultant group.

(Bring this in RI thread if you have anything else to say.....this is for productions for are game....thanks for bumping this though.)

RI? what's that?


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#264 2012-07-27 18:29:19

ftf841
Scratcher
Registered: 2012-02-19
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

Borrego6165 wrote:

Meapinator101 wrote:

XenoK wrote:


we make you logos, (which I already did, because I got bored.) we make websites, give them advice on how to handle things, just help them out in general.

progress reports, say who is more active in the group, it is basically a consultant group.

(Bring this in RI thread if you have anything else to say.....this is for productions for are game....thanks for bumping this though.)

RI? what's that?

Rocket Investments.


http://mag.racked.eu/cimage/i9002/Achievement++get%21/Hi+there./mca.png
http://mag.racked.eu/mcimage/i354/Achievement++get%21/CAKE%21%21%21%21%21/mca.png

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#265 2012-07-28 00:48:21

sccar3
Scratcher
Registered: 2008-09-04
Posts: 100+

Re: Rocket Productions: Where We Advance Everyday

Sorry, just got back from vacation.

Who still wants to be a part of this? - Me
Who wants to still work on Sonic Boom? - I don't know what that is... I just joined.
(OPTION) What do you want are next game to be? I have an Idea for an OS - NO!!! Not an OS. I really dislike OS's on scratch and I won't help with it. There are way too many and they are pointless.
I like making shooter games, but I don't know if that's "too violent" for some people.


http://1.bp.blogspot.com/-WInb2DZ2LBM/UQaLETx3VII/AAAAAAAAAmQ/ZOpSwEPggiE/s1600/The%2BElder%2BScrolls%2BOnline%2BSignup%2BBeta.jpg

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#266 2012-07-28 15:44:39

Meapinator101
Scratcher
Registered: 2012-02-03
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

Rocket Productions will be making a few changes. We are changing our name to Mission Control. It will be more of an elite team that will work on projects in a lot faster pace. We will be more "elite" and exclusive.....given that no one else ones to join.


http://i.imgur.com/QR1fV.png

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#267 2012-07-28 16:21:03

Yoshiboy
Scratcher
Registered: 2011-12-30
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

Meapinator101 wrote:

Rocket Productions will be making a few changes. We are changing our name to Mission Control. It will be more of an elite team that will work on projects in a lot faster pace. We will be more "elite" and exclusive.....given that no one else ones to join.

oh, okay. Sounds good!


Winter...

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#268 2012-07-29 01:10:23

Yoshiboy
Scratcher
Registered: 2011-12-30
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

Why are we changing the name? I think it should stay as it is... And why wasn't I informed about the changes?


Winter...

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#269 2012-07-29 04:57:20

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

Maybe you need a project to start on?

Perhaps a Spyro game? It looks terrible at the moment, but once the introduction is finished and I've replaced the name on the basket with Rocket Productions it should be great. Of course I'd have to be involved with development as I have a few of the level designs drawn out, the sprites cut out (on a different test) plus it was my idea- if anyone votes for it. I hope it gets votes!


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#270 2012-07-29 10:30:37

Meapinator101
Scratcher
Registered: 2012-02-03
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

Yoshiboy wrote:

Why are we changing the name? I think it should stay as it is... And why wasn't I informed about the changes?

ok changed repealed. Howabout the executive branch is Mission Control?


http://i.imgur.com/QR1fV.png

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#271 2012-07-29 11:05:04

Yoshiboy
Scratcher
Registered: 2011-12-30
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

Meapinator101 wrote:

Yoshiboy wrote:

Why are we changing the name? I think it should stay as it is... And why wasn't I informed about the changes?

ok changed repealed. Howabout the executive branch is Mission Control?

Ok. That sounds great. Mission control is a great name that we should use somewhere, but I just think RP should remain under the Rocket name.


Winter...

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#272 2012-07-29 11:07:10

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

Okay, so what are we making?


http://i47.tinypic.com/2iaa73k.png

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#273 2012-07-29 11:18:14

Meapinator101
Scratcher
Registered: 2012-02-03
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

Maybe we could make an RTS or protection survival game that is called Mission Control.


http://i.imgur.com/QR1fV.png

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#274 2012-07-29 11:19:03

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

We should wait till 2.0 for the RTS.


http://i47.tinypic.com/2iaa73k.png

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#275 2012-07-29 11:22:10

Meapinator101
Scratcher
Registered: 2012-02-03
Posts: 1000+

Re: Rocket Productions: Where We Advance Everyday

ok......maybe Mission Control should be a game where you are obviously mission control but you are getting attacked by some force.


http://i.imgur.com/QR1fV.png

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