Hate to bring this up again, but the only part of iLife that doesn't have a Microsoft or open source equivalent is GarageBand.
Also, for Facebook a 1,000 dollar computer is a pure waste.
A Mac is needed to develop for either OSX or iOS. While it could be debated that OSX is only a small part of the market, iOS is a huge part of the smartphone and tablet market. If you want a good developer computer, you would get a Mac and install Linux and Windows through Boot Camp or VMs.
If I had anything to say about Apple products, I would have to base it off of my experience with the iPad. It isn't as flawless as Apple might like to think it is. Apps crash, including the built in Apple ones. What they have done is make computer use so natural that you forget you are even using one. The iPad is silent when in use. It doesn't have any cooling fans, and no spinning hard drives. If you press a button or open a cover, it instantly comes back to life. With battery life that gets you through the day, you don't have the constant reminder of being connected to a wall outlet. They aren't for noobs, they can be used for advanced purposes just like Windows can. I used to think that Mac users were obnoxious, misinformed trolls. Look on any pro-Mac video on YouTube and you will find trolls saying completely misinformed statements about Macs. Both sides are guilty of that.
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16Skittles wrote:
Hate to bring this up again, but the only part of iLife that doesn't have a Microsoft or open source equivalent is GarageBand.
Also, for Facebook a 1,000 dollar computer is a pure waste.
A Mac is needed to develop for either OSX or iOS. While it could be debated that OSX is only a small part of the market, iOS is a huge part of the smartphone and tablet market. If you want a good developer computer, you would get a Mac and install Linux and Windows through Boot Camp or VMs.
If I had anything to say about Apple products, I would have to base it off of my experience with the iPad. It isn't as flawless as Apple might like to think it is. Apps crash, including the built in Apple ones. What they have done is make computer use so natural that you forget you are even using one. The iPad is silent when in use. It doesn't have any cooling fans, and no spinning hard drives. If you press a button or open a cover, it instantly comes back to life. With battery life that gets you through the day, you don't have the constant reminder of being connected to a wall outlet. They aren't for noobs, they can be used for advanced purposes just like Windows can. I used to think that Mac users were obnoxious, misinformed trolls. Look on any pro-Mac video on YouTube and you will find trolls saying completely misinformed statements about Macs. Both sides are guilty of that.
Nice summary.
I do find that any computer, whether Mac, PC, iOS or android crashes every now and again.
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16Skittles wrote:
Hate to bring this up again, but the only part of iLife that doesn't have a Microsoft or open source equivalent is GarageBand.
Also, for Facebook a 1,000 dollar computer is a pure waste.
A Mac is needed to develop for either OSX or iOS. While it could be debated that OSX is only a small part of the market, iOS is a huge part of the smartphone and tablet market. If you want a good developer computer, you would get a Mac and install Linux and Windows through Boot Camp or VMs.
If I had anything to say about Apple products, I would have to base it off of my experience with the iPad. It isn't as flawless as Apple might like to think it is. Apps crash, including the built in Apple ones. What they have done is make computer use so natural that you forget you are even using one. The iPad is silent when in use. It doesn't have any cooling fans, and no spinning hard drives. If you press a button or open a cover, it instantly comes back to life. With battery life that gets you through the day, you don't have the constant reminder of being connected to a wall outlet. They aren't for noobs, they can be used for advanced purposes just like Windows can. I used to think that Mac users were obnoxious, misinformed trolls. Look on any pro-Mac video on YouTube and you will find trolls saying completely misinformed statements about Macs. Both sides are guilty of that.
I never said that iPads/Phone/Pods were terrible. Like all products, they are not perfect, but they are one of the best thing Apple ever made.
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jji7skyline wrote:
I do find that any computer, whether Mac, PC, iOS or android crashes every now and again.
I agree, but that's kind of a given. And some do crash more than others for some people, but it's usually more related to the software running than the operating system.
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Jackieee wrote:
jji7skyline wrote:
I do find that any computer, whether Mac, PC, iOS or android crashes every now and again.
I agree, but that's kind of a given. And some do crash more than others for some people, but it's usually more related to the software running than the operating system.
That's true. Most people who complain about frequent crashes are not taking proper care of their OS.
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jji7skyline wrote:
Jackieee wrote:
jji7skyline wrote:
I do find that any computer, whether Mac, PC, iOS or android crashes every now and again.
I agree, but that's kind of a given. And some do crash more than others for some people, but it's usually more related to the software running than the operating system.
That's true. Most people who complain about frequent crashes are not taking proper care of their OS.
Yepperdoodles. I've generally only experienced system crashes on VMs on computers with low memory or when I've got like Photoshop, Chrome, and the memory-intensive iTunes open on XP. Or if I'm doing a vector fill in Inkscape on a gigantic image. Inkscape has like memory leaks or something
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How can the size of a vector image be large? The size depends on how you scale it
I've only had one crash on my Mac, and that was because I had installed an app that wasn't compatible, and was designed to tamper with the inner workings of my OS
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jji7skyline wrote:
How can the size of a vector image be large? The size depends on how you scale it
It was a vector fill on a bitmap image, actually, and the image was like a 4000x4000 JPEG with horrible compression artifacts.
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Jackieee wrote:
jji7skyline wrote:
How can the size of a vector image be large? The size depends on how you scale it
It was a vector fill on a bitmap image, actually, and the image was like a 4000x4000 JPEG with horrible compression artifacts.
Oh.
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jji7skyline wrote:
I'd have to disagree. If you want to do some serious programming, especially web programming, get a Mac. There are so many great tools for programming, including Xcode which is free and is the official IDE.
Windows is just as good for Facebook as anything else. There are no official IDEs on Windows except Visual Studio which is not free and definitely isn't open source.
Linux is great for servers, but is a bit inconvenient for everyday use in my opinion. You can always program on it too.
People have this really weird, but common opinion that Macs are for noobs but Macs can do so many advanced things that Windows can't that it's quite obviously not true.
When did 'official' make anything better? Windows has Code::Blocks, Eclipse, NetBeans, Notepad++, SCiTE, MonoDevelop, and countless others IDEs. Xcode is really the ONLY half-bearable IDE (more of a development environment for anything but Objective-C) that Macs have 'officially'.
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maxskywalker wrote:
jji7skyline wrote:
I'd have to disagree. If you want to do some serious programming, especially web programming, get a Mac. There are so many great tools for programming, including Xcode which is free and is the official IDE.
Windows is just as good for Facebook as anything else. There are no official IDEs on Windows except Visual Studio which is not free and definitely isn't open source.
Linux is great for servers, but is a bit inconvenient for everyday use in my opinion. You can always program on it too.
People have this really weird, but common opinion that Macs are for noobs but Macs can do so many advanced things that Windows can't that it's quite obviously not true.When did 'official' make anything better? Windows has Code::Blocks, Eclipse, NetBeans, Notepad++, SCiTE, MonoDevelop, and countless others IDEs. Xcode is really the ONLY half-bearable IDE (more of a development environment for anything but Objective-C) that Macs have 'officially'.
Yes, but apple obviously realise that some of their users are programmers.
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jji7skyline wrote:
maxskywalker wrote:
jji7skyline wrote:
I'd have to disagree. If you want to do some serious programming, especially web programming, get a Mac. There are so many great tools for programming, including Xcode which is free and is the official IDE.
Windows is just as good for Facebook as anything else. There are no official IDEs on Windows except Visual Studio which is not free and definitely isn't open source.
Linux is great for servers, but is a bit inconvenient for everyday use in my opinion. You can always program on it too.
People have this really weird, but common opinion that Macs are for noobs but Macs can do so many advanced things that Windows can't that it's quite obviously not true.When did 'official' make anything better? Windows has Code::Blocks, Eclipse, NetBeans, Notepad++, SCiTE, MonoDevelop, and countless others IDEs. Xcode is really the ONLY half-bearable IDE (more of a development environment for anything but Objective-C) that Macs have 'officially'.
Yes, but apple obviously realise that some of their users are programmers.
Linux has the GNU Compiler Collection and Windows has Visual Studio. Visual Studio Express is still perfectly usable, I'm not sure why you keep insisting on it needing to be expensive. I might also add that between the $100 per year fees for the iOS and OSX App Store licenses, the prices basically even out.
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Actually, the iOS app store publishing is free, only the Mac App Store has that fee, and also, that's not the only place where you can host apps.
Also, from experience with programming on Windows, it's not as easy as programming on Mac. I haven't tried Linux, however I've found that Mac is easier to use with programming. It's also partly because of the terminal which is very similar to the Linux and Unix terminal and has bash as well as sh. Unlike the Command prompt which you can't even adjust the window size much.
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jji7skyline wrote:
Actually, the iOS app store publishing is free, only the Mac App Store has that fee, and also, that's not the only place where you can host apps.
But you have to buy their computers to even do those things so I would say there is a charge.
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soupoftomato wrote:
jji7skyline wrote:
Actually, the iOS app store publishing is free, only the Mac App Store has that fee, and also, that's not the only place where you can host apps.
But you have to buy their computers to even do those things so I would say there is a charge.
Don't you have to buy a PC to program in .NET? Or at least buy a copy of Windows 7?
And contrary to popular belief, Snow Leopard can be installed on a VM, because Apple changed their EULA with the release of Lion.
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jji7skyline wrote:
soupoftomato wrote:
jji7skyline wrote:
Actually, the iOS app store publishing is free, only the Mac App Store has that fee, and also, that's not the only place where you can host apps.
But you have to buy their computers to even do those things so I would say there is a charge.
Don't you have to buy a PC to program in .NET? Or at least buy a copy of Windows 7?
Nope, you can use Mono (http://www.mono-project.com/)
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jji7skyline wrote:
Actually, the iOS app store publishing is free, only the Mac App Store has that fee, and also, that's not the only place where you can host apps.
Also, from experience with programming on Windows, it's not as easy as programming on Mac. I haven't tried Linux, however I've found that Mac is easier to use with programming. It's also partly because of the terminal which is very similar to the Linux and Unix terminal and has bash as well as sh. Unlike the Command prompt which you can't even adjust the window size much.
Umm, care explaining this? "Enroll Now, $99/Year"? Sounds free to me.
Also, as far as games go DirectX is only on Windows. In fact, it was created specifically to monopolize games to Windows computers, so I guess I can't complain about Apple restricting its dev tools to OSX (although I don't use DirextX, I use OpenGl)
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16Skittles wrote:
jji7skyline wrote:
Actually, the iOS app store publishing is free, only the Mac App Store has that fee, and also, that's not the only place where you can host apps.
Also, from experience with programming on Windows, it's not as easy as programming on Mac. I haven't tried Linux, however I've found that Mac is easier to use with programming. It's also partly because of the terminal which is very similar to the Linux and Unix terminal and has bash as well as sh. Unlike the Command prompt which you can't even adjust the window size much.Umm, care explaining this? "Enroll Now, $99/Year"? Sounds free to me.
Also, as far as games go DirectX is only on Windows. In fact, it was created specifically to monopolize games to Windows computers, so I guess I can't complain about Apple restricting its dev tools to OSX (although I don't use DirextX, I use OpenGl)
I prefer OpenGL myself, but apparently, DirectX provides better system level support, making hardware accelerated games faster on most graphics cards.
And I didn't know that it cost $99 per year to register, I thought it was free. Makes you wonder though, how did stevetheipad publish his without a developer licence? He told me he doesn't have one
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jji7skyline wrote:
16Skittles wrote:
jji7skyline wrote:
Actually, the iOS app store publishing is free, only the Mac App Store has that fee, and also, that's not the only place where you can host apps.
Also, from experience with programming on Windows, it's not as easy as programming on Mac. I haven't tried Linux, however I've found that Mac is easier to use with programming. It's also partly because of the terminal which is very similar to the Linux and Unix terminal and has bash as well as sh. Unlike the Command prompt which you can't even adjust the window size much.Umm, care explaining this? "Enroll Now, $99/Year"? Sounds free to me.
Also, as far as games go DirectX is only on Windows. In fact, it was created specifically to monopolize games to Windows computers, so I guess I can't complain about Apple restricting its dev tools to OSX (although I don't use DirextX, I use OpenGl)I prefer OpenGL myself, but apparently, DirectX provides better system level support, making hardware accelerated games faster on most graphics cards.
And I didn't know that it cost $99 per year to register, I thought it was free. Makes you wonder though, how did stevetheipad publish his without a developer licence? He told me he doesn't have one
About the last part, I think someone else wrote the app, stevetheipad just had the idea.
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jvvg wrote:
jji7skyline wrote:
16Skittles wrote:
Umm, care explaining this? "Enroll Now, $99/Year"? Sounds free to me.
Also, as far as games go DirectX is only on Windows. In fact, it was created specifically to monopolize games to Windows computers, so I guess I can't complain about Apple restricting its dev tools to OSX (although I don't use DirextX, I use OpenGl)I prefer OpenGL myself, but apparently, DirectX provides better system level support, making hardware accelerated games faster on most graphics cards.
And I didn't know that it cost $99 per year to register, I thought it was free. Makes you wonder though, how did stevetheipad publish his without a developer licence? He told me he doesn't have oneAbout the last part, I think someone else wrote the app, stevetheipad just had the idea.
I think he wrote them, but someone with a developer account published it for him.
Also, OSX Mountain Lion comes out today!
Last edited by 16Skittles (2012-07-25 09:30:24)
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16Skittles wrote:
jvvg wrote:
jji7skyline wrote:
I prefer OpenGL myself, but apparently, DirectX provides better system level support, making hardware accelerated games faster on most graphics cards.
And I didn't know that it cost $99 per year to register, I thought it was free. Makes you wonder though, how did stevetheipad publish his without a developer licence? He told me he doesn't have oneAbout the last part, I think someone else wrote the app, stevetheipad just had the idea.
I think he wrote them, but someone with a developer account published it for him.
Also, OSX Mountain Lion comes out today!
It would be nice if my Macbook would support it. It meets all of the requirements except for the model.
The processor, RAM (upgraded), graphics card, etc. are all good enough.
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stickdude123 wrote:
I feel a flame War is abrewing.....time to put out the fire...
The topic has made it nearly 20 pages without a flame war, it's a good thing the test chambers are made out of asbestos.
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