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#1 2012-07-23 23:13:29

radicalace
Scratcher
Registered: 2008-06-18
Posts: 85

Anyone feel like helping me finish my Project Nexus remake?

Project Nexus

So right now I have the menu, a few areas you can walk through, a handful of guns, and a target you can shoot.  I think the graphics are visually appealing (and made 100% in the scratch paint, as with all my projects) and the music fits well.  There are also very few bugs, and the gameplay is pretty smooth.

The only problem is that I am having trouble moving the game from the "engine" stage (where is to now) to the "playable" stage.  The main reason for this is layering- I haven't yet thought of a way to make it so all the objects (anything random lying around in the room, guns included) and characters (this goes for both the enemies as well as the player) are in front of what they need to be in front of and are behind what they need to be behind.

There are a lot of other issues, such as the general scope of the game and the fact that I'm working on it completely by myself, but I would really like to finish it.

Also, here is a link to the original flash game.

http://www.newgrounds.com/portal/view/592473

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#2 2012-07-24 00:29:17

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: Anyone feel like helping me finish my Project Nexus remake?

That looks pretty darn good. I can help with the layering (I'm pretty skilled in Scratch). if you want to describe the exact problem, and I'm up for ideas as well.

Again, good job, the graphics look amazing. Can't wait!


Hai.

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#3 2012-07-24 12:51:49

Prestige
Scratcher
Registered: 2008-12-15
Posts: 100+

Re: Anyone feel like helping me finish my Project Nexus remake?

I am also interested in helping you out, again looks brilliant! I have a few ideas about the layering, creating a 'z' position variable for depth and layering just as the human eye does, 2d but with the illusion of 3d given by layering in the Z dimension.


"Don't insult someone until you've walked a mile in their shoes. That way, if they don't like what you have to say, you'll be a mile away and still have their shoes  smile  "

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#4 2012-07-24 16:40:14

radicalace
Scratcher
Registered: 2008-06-18
Posts: 85

Re: Anyone feel like helping me finish my Project Nexus remake?

Prestige wrote:

I am also interested in helping you out, again looks brilliant! I have a few ideas about the layering, creating a 'z' position variable for depth and layering just as the human eye does, 2d but with the illusion of 3d given by layering in the Z dimension.

I was wondering if you could possibly explain that further?

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#5 2012-07-24 16:43:16

radicalace
Scratcher
Registered: 2008-06-18
Posts: 85

Re: Anyone feel like helping me finish my Project Nexus remake?

fg123 wrote:

That looks pretty darn good. I can help with the layering (I'm pretty skilled in Scratch). if you want to describe the exact problem, and I'm up for ideas as well.

Again, good job, the graphics look amazing. Can't wait!

So the exact problem I'm having is this:
Every single character, player and enemies, has many different parts of them (right arm, left arm, body, head, feet), and besides that, there's going to be some objects in the middle as well.

So, between all of those things there is a lot of stuff to be in front of and behind, and I want everything to be in it's correct layer.  Or else, you will end up walking behind something but will appear to be in front of it.  Not what I want  hmm

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#6 2012-07-24 20:11:27

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: Anyone feel like helping me finish my Project Nexus remake?

radicalace wrote:

fg123 wrote:

That looks pretty darn good. I can help with the layering (I'm pretty skilled in Scratch). if you want to describe the exact problem, and I'm up for ideas as well.

Again, good job, the graphics look amazing. Can't wait!

So the exact problem I'm having is this:
Every single character, player and enemies, has many different parts of them (right arm, left arm, body, head, feet), and besides that, there's going to be some objects in the middle as well.

So, between all of those things there is a lot of stuff to be in front of and behind, and I want everything to be in it's correct layer.  Or else, you will end up walking behind something but will appear to be in front of it.  Not what I want  hmm

Ah, I see. Which would mean Pretige's idea is valid. That you should create a Z dimension to emulate 3D layering. You see, we have X positions and Y positions/dimensions, which would imply 2D. But adding a Z dimension (depth) would give you 3D. So make a list called Z Layers, or something similar. In your case, multidimensional lists would be useful, but since we don't have that, we have to improvise. On each of your objects, give it a name, such as playerLeftArm, or playerGun. Then, layer those names in the list. Finally, each time a scene loads, loop through the list to find where the name is and simply "go back" (layers) until it's at the right layer.


Hai.

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#7 2012-07-25 22:17:51

radicalace
Scratcher
Registered: 2008-06-18
Posts: 85

Re: Anyone feel like helping me finish my Project Nexus remake?

fg123 wrote:

radicalace wrote:

fg123 wrote:

That looks pretty darn good. I can help with the layering (I'm pretty skilled in Scratch). if you want to describe the exact problem, and I'm up for ideas as well.

Again, good job, the graphics look amazing. Can't wait!

So the exact problem I'm having is this:
Every single character, player and enemies, has many different parts of them (right arm, left arm, body, head, feet), and besides that, there's going to be some objects in the middle as well.

So, between all of those things there is a lot of stuff to be in front of and behind, and I want everything to be in it's correct layer.  Or else, you will end up walking behind something but will appear to be in front of it.  Not what I want  hmm

Ah, I see. Which would mean Pretige's idea is valid. That you should create a Z dimension to emulate 3D layering. You see, we have X positions and Y positions/dimensions, which would imply 2D. But adding a Z dimension (depth) would give you 3D. So make a list called Z Layers, or something similar. In your case, multidimensional lists would be useful, but since we don't have that, we have to improvise. On each of your objects, give it a name, such as playerLeftArm, or playerGun. Then, layer those names in the list. Finally, each time a scene loads, loop through the list to find where the name is and simply "go back" (layers) until it's at the right layer.

I think I will try that.

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#8 2012-07-26 19:05:14

Prestige
Scratcher
Registered: 2008-12-15
Posts: 100+

Re: Anyone feel like helping me finish my Project Nexus remake?

radicalace wrote:

I think I will try that.

Good luck  smile


"Don't insult someone until you've walked a mile in their shoes. That way, if they don't like what you have to say, you'll be a mile away and still have their shoes  smile  "

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#9 2012-07-27 13:49:07

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: Anyone feel like helping me finish my Project Nexus remake?

Prestige wrote:

radicalace wrote:

I think I will try that.

Good luck  smile

I love your signature.  big_smile


Hai.

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