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#1 2012-07-12 17:01:05

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Mazecaster: A game by Scripters Unite!

This thread is for devs only!

Okay guys, so we're gonna start working on Mazecaster (see the other thread if you don't know/remember what that is. Anyway, the hardest parts were the random mazes, and the raycasting.

Our progress wrote:

Random maze generation: Canthiar's maze generator

Different maze sizes: Not done, but i believe it should be relatively easy

Importing mazes into lists: Again, relatively easy.

Raycasting: S65's Realtime Raycaster (With some modifications for our purposes)

Everything else in general: To be accomplished

So here we can discuss our ideas for the game, and link to any progress we've made.




Ways we'll accomplish things wrote:

Maze sizes: Editing the board size of Canthiar's raycaster

Reading mazes into a list: We'll use a scanner sprite, and it will add 1 to a list if it is in a wall, and 0 if it isn't (or maybe the other way around?)

Characters: all stats, weapons, etc. will be stored as a list.

Saving and loading characters/ worlds: Have lists not delete unless you click delete world/character and select it



Etc.....

So, just post any ideas you have and what you think  big_smile


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#2 2012-07-13 15:02:58

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Mazecaster: A game by Scripters Unite!

Okay, but I think because of the fast render, we should do 1px pen.


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#3 2012-07-13 17:53:22

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Re: Mazecaster: A game by Scripters Unite!

berberberber wrote:

Okay, but I think because of the fast render, we should do 1px pen.

If you can understand and edit S65s scripts enough  tongue


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#4 2012-07-13 17:54:47

Firedrake969
Scratcher
Registered: 2011-11-24
Posts: 1000+

Re: Mazecaster: A game by Scripters Unite!

I'm a menu maker, right?  What should I do?


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#5 2012-07-13 17:56:06

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Mazecaster: A game by Scripters Unite!

I've made a racaster before... can't go in the program until august, though.


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#6 2012-07-13 18:17:04

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Re: Mazecaster: A game by Scripters Unite!

Well, the thing is this needs to be array based, plus S65s runs in realtime, meaning no turbo, and making it even better and more impressive  big_smile


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#7 2012-07-13 18:18:37

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Mazecaster: A game by Scripters Unite!

nvm.   tongue


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#8 2012-07-13 18:19:55

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Re: Mazecaster: A game by Scripters Unite!

Firedrake, can you set up a basic shop? It should be able to change a variable to a different value, and have different pages or scroll.


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#9 2012-07-18 13:30:27

Firedrake969
Scratcher
Registered: 2011-11-24
Posts: 1000+

Re: Mazecaster: A game by Scripters Unite!

Got it.  What should the variables be?  And where is the project?  Should there be currency to change the variables?  Please give me details, as I cannot make a menu without  knowing what to make.   tongue


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#10 2012-07-22 16:16:10

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Re: Mazecaster: A game by Scripters Unite!

Just the ability to  tongue . Maybe gold for some, and gems for others. So if you click ____ you change gold by -___, and maybe weapon _____ to 1, meaning you own it and it's sprite turns crossed out.


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#11 2012-07-22 16:16:46

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Mazecaster: A game by Scripters Unite!

Where were you?


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#12 2012-07-22 16:20:39

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Re: Mazecaster: A game by Scripters Unite!

At camp  yikes


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#13 2012-07-22 16:21:47

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Mazecaster: A game by Scripters Unite!

Oh.  Anyway, we are using amcerbu's engine, not canthiars, right?


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#14 2012-07-22 16:30:38

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Re: Mazecaster: A game by Scripters Unite!

Amcerbu doesn't have one yet, but if I have enough energy I'll try something like that


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#15 2012-07-22 16:41:46

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: Mazecaster: A game by Scripters Unite!

He did give us the concept.  Do you get what he means?


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#16 2012-07-22 18:26:14

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Re: Mazecaster: A game by Scripters Unite!

Of course. I'm sure he (or she?) would do it differently, but I think I could accomplish it.


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