Ooooooo...
Look at this: http://scratch.mit.edu/projects/RHY3756547/1530618
:DDDDDD
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http://scratch.mit.edu/projects/RHY3756547/737432
In turbo mode, it's... amusung?
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MathWizz wrote:
Wes64's game, Moo, is now working perfectly!
Even AtomiBawm3's rope simulation works very well. Interestingly enough:
- the Jsplayer usually loads projects more quickly
- the rope simulation looks much nicer in the JsPlayer!
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When running not in turbo mode the JSPlayer is even faster than the flash one. Look for example at http://scratch.mit.edu/projects/Perspec … ns/2666865.
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http://scratch.mit.edu/projects/chanmanpartyman/2437490 doesn't function correctly and scratch.mit.edu/projects/chanmanpartyman/2521603 does not work at all.
EDIT: Pen size does not work http://scratch.mit.edu/projects/cmpm_test/2681540
Last edited by chanmanpartyman (2012-07-17 20:38:16)
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MathWizz wrote:
New update!
Much better! Now my "soap bubbles and ice cubes" projects works fine And also my projects with clickable sprites work better.
But now I discovered a weird problem with images. In my project [ur]http://scratch.mit.edu/projects/s_federici/2266827[/url], after having clicked i) the white arrow and ii) the white cross on red background, several portions of the two guys are transparent in JsScratch. Instead, they are respectively white and black in the Flash Player.
MathWizz wrote:
I *attemped* to get transparent text fixed.
What is transparent text?
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Hey guys, I've got a question on behalf of this question: will JsScratch work with an offline (local with file:/// path) project?
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Hardmath123 wrote:
will JsScratch work with an offline (local with file:/// path) project?
JavaScript isn't allowed to access files on the local computer... (that's good!)
You would have to upload it first...
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Hardmath123 wrote:
Hey guys, I've got a question on behalf of this question: will JsScratch work with an offline (local with file:/// path) project?
The only thing stopping it from running offline is the XMLHttpRequest to get the project. You could get around this by running chrome with the flag --allow-file-access-from-files.
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What if the JsScratch file was hosted on the computer, too?
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If you add a flag when you run the program it should work locally when done (as stated above). I must say, nice job. Its not 100%, but it runs some very well. Can I ask will this be open source when done, and free to edit (like creative commons)?
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johnnydean1 wrote:
If you add a flag when you run the program it should work locally when done (as stated above). I must say, nice job. Its not 100%, but it runs some very well. Can I ask will this be open source when done, and free to edit (like creative commons)?
Yeah... I think so.
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MathWizz wrote:
johnnydean1 wrote:
If you add a flag when you run the program it should work locally when done (as stated above). I must say, nice job. Its not 100%, but it runs some very well. Can I ask will this be open source when done, and free to edit (like creative commons)?
Yeah... I think so.
Good good. I like creative commons stuff
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Any progress? I want to see this project finished
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MathWizz wrote:
I'll give you another update on Monday.
Now it is wednesday! I'm eager to see the new update. Please, give also a (short) list of new features!
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s_federici wrote:
MathWizz wrote:
I'll give you another update on Monday.
Now it is wednesday! I'm eager to see the new update. Please, give also a (short) list of new features!
Haha. I was just about to post the update.
-pen size can be set
-pen color can be set (only with the [set pen color to [ ]] block)
-fixed a bug with the stage script not running like they should in turbo mode
-fixed then pen down then up not leaving a dot
-implemented all list blocks (some might still be a bit glitchy)
-implemented sounds (only the[ stop all sounds] and [play sound []] block) (VERY bad quality )
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MathWizz wrote:
Haha. I was just about to post the update.
The Mandelbrot fractal almost works! I can just see yellow, but this is an excellent start.
Even eRKSToCK's Free Rider almost works. Now I can see the wheels, but they suddenly disappear if a select turbo speed.
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My roads game works You just need color and brightness effects, now. It loads maps slightly faster than Flash, too. I am suitably impressed
...oh, and "ask" — like you won't already have a to-do list
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blob8108 wrote:
My roads game works You just need color and brightness effects, now. It loads maps slightly faster than Flash, too. I am suitably impressed
...oh, and "ask" — like you won't already have a to-do list
I'm implementing blocks one at a time...
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MathWizz wrote:
blob8108 wrote:
My roads game works You just need color and brightness effects, now. It loads maps slightly faster than Flash, too. I am suitably impressed
...oh, and "ask" — like you won't already have a to-do listI'm implementing blocks one at a time...
Do you have a list of blocks marked as finished/not done yet? Can we see it?
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blob8108 wrote:
MathWizz wrote:
blob8108 wrote:
My roads game works You just need color and brightness effects, now. It loads maps slightly faster than Flash, too. I am suitably impressed
...oh, and "ask" — like you won't already have a to-do listI'm implementing blocks one at a time...
Do you have a list of blocks marked as finished/not done yet? Can we see it?
Eeeeeyyummm... Maybe later. Working on something big. >:)
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