beyblade4 wrote:
wolfdude999 wrote:
beyblade4 wrote:
No this is actually the First Planet Level One all programmedWhat did you use as a base for the scrolling?
Just regular dirt and grass terrains, I used the astronaut as a sprite
What did you use as a scrolling base/ engine though? Did you use the one on my test account?
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wolfdude999 wrote:
beyblade4 wrote:
wolfdude999 wrote:
What did you use as a base for the scrolling?Just regular dirt and grass terrains, I used the astronaut as a sprite
What did you use as a scrolling base/ engine though? Did you use the one on my test account?
I used mine
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ftf841 wrote:
berberberber wrote:
The next one is the icy planet, right? I suggest you make the velocity extra-slippery to stimulate the ice.
so we have to lower the rate the person slows down.
The problem with beyblade's scrolling base is that there isn't any velocities.
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wolfdude999 wrote:
ftf841 wrote:
berberberber wrote:
The next one is the icy planet, right? I suggest you make the velocity extra-slippery to stimulate the ice.
so we have to lower the rate the person slows down.
The problem with beyblade's scrolling base is that there isn't any velocities.
uh-oh
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ftf841 wrote:
wolfdude999 wrote:
ftf841 wrote:
so we have to lower the rate the person slows down.The problem with beyblade's scrolling base is that there isn't any velocities.
uh-oh
You could edit that...
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wolfdude999 wrote:
ftf841 wrote:
wolfdude999 wrote:
The problem with beyblade's scrolling base is that there isn't any velocities.uh-oh
You could edit that...
I fail at volocitys my normal volocity script makes you seam like you are on ice... i could do volocity for the ice level.
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ftf841 wrote:
wolfdude999 wrote:
ftf841 wrote:
uh-ohYou could edit that...
I fail at volocitys my normal volocity script makes you seam like you are on ice... i could do volocity for the ice level.
I will do it then. Just not right now.
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Name: Nomolos
Positions: Programmer, Graphics Designer.
Why: I love collaborations and this looks like a great new one!
How active are you (1-10): 10
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Nomolos wrote:
Name: Nomolos
Positions: Programmer, Graphics Designer.
Why: I love collaborations and this looks like a great new one!
How active are you (1-10): 10
Why does everyone say that?
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Just use wolfdude's scrolling. Perfect physics! (by me )
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I updated the main page and important news, if you guys are even lucky, I might just make it to the meeting back in time being that I am leaving here at 9:45 EST to the doctors place again, but I hope this doesn't happen every friday, but I highly doubt I will miss it, or maybe just by a few minutes.
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Can I add the achievements since it was my idea? What is the latest version?
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ExtremelyGamer wrote:
Can I add the achievements since it was my idea? What is the latest version?
I don't know.
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Go to the Forums, under "Project discussion" is a topic called "Space RPG progress" there is a link to the latest version of the space part in the first post of that topic.
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stor wrote:
Anything I can do?
If others agree, I think the health should be decreased, cause the ships and the asteroids do't do much
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Hey guys I am on my phone right now and I think that the health should stay the same but damage should increase but the damage should correspond to the size and speed of the object
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beyblade4 wrote:
Hey guys I am on my phone right now and I think that the health should stay the same but damage should increase but the damage should correspond to the size and speed of the object
Yeah, that makes the most sense, also, when is the meeting?
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