evo12 wrote:
Have you ever played Dominon, St. Petersburg, Accension or Munchkin?
No, I haven't played any of those. If you want to join, use the application outline in the first post.
Thanks!
Last edited by thebriculator (2012-07-09 23:42:24)
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I love that game.
Good luck guys.
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I would love to join. I really like collabs because you get to work with other people you don't know! The only collab I'm in is Runaway Studios. I have never played Catan, But I've played The Rivals For Catan (card game of it.) I think my programming skills are pretty good. I'm okay in coding and graphics.
All the best, Evo
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evo12 wrote:
I would love to join. I really like collabs because you get to work with other people you don't know! The only collab I'm in is Runaway Studios. I have never played Catan, But I've played The Rivals For Catan (card game of it.) I think my programming skills are pretty good. I'm okay in coding and graphics.
All the best, Evo
YES! You may Join!
This collab is kinda in a slow-state, with not much going on.
It's great that you've played the card game!
We might have to alter or simplify the game to make it Scratch-able
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about mesh: once scratch 3.0 (or whatever the next version is) comes out, we can do mesh REALLY easily. just assign players who arrive and click "play", then if they leave, just change their name to AI and have the computer play for them. Simple. Kinda.
Also, you would need a local var that would say their turn number and a global var that say whose turn and also a local var who says the phase (collecting resources, moving the robber, stealing resources, building, trading, done with turn) So that the computer knows what to let the player do or not do.
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Can I please join?
I am in only one other collab and that is MistStudios
I have played Settlers of Catan more than once(my family also has the extension pack)
you guys say that your working on the robber graphics:what it looks like or how to do it?
if you are wondering on how to do the robber when 7 is rolled then how about this.
if (number is seven0 broadcast [move robber]
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bertdog wrote:
Can I please join?
I am in only one other collab and that is MistStudios
I have played Settlers of Catan more than once(my family also has the extension pack)
you guys say that your working on the robber graphics:what it looks like or how to do it?
if you are wondering on how to do the robber when 7 is rolled then how about this.if (number is seven0 broadcast [move robber]
thebriculator wrote:
This collab is currently in remission.
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thebriculator wrote:
bertdog wrote:
Can I please join?
I am in only one other collab and that is MistStudios
I have played Settlers of Catan more than once(my family also has the extension pack)
you guys say that your working on the robber graphics:what it looks like or how to do it?
if you are wondering on how to do the robber when 7 is rolled then how about this.if (number is seven) broadcast [move robber]thebriculator wrote:
This collab is currently in remission.
what is that supposed to mean?
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I'm sorry, thebriculator, but I'm trying to take a break from Scratch and won't be able to help with this project, even though I haven't really helped at all. I'm really sorry.
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Really???? Oh noes...
So,
I figured out that it would be WAY too complicated for my miniscule brain,
including detecting the ports and assigning hexes to each vertex, among other things such as only allowing the robber to move 1 space or keeping a player's cards secret from another player; development cards in general would also be difficult, as would be determining the longest road.
[wow, that was a long sentence]
My solution: change the game to a more simple version, like the Settlers dice game, etc.
I'm kinda busy right now, as I have relatives over. I'm also making another game, so I'll be free around the time Spectrum 2 comes out.
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Yoshiboy wrote:
Okay, sounds cool. It will be easy to have the cards hidden. Oh, should we wait for 2.0 before making this?
Dunno. 2.0 might come out in a couple of months and maybe we can get something else done before then. All of our projects will be transferred to the 2.0 interface though.
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