I have got an idea for Scratch. The idea is to group costumes. So, if you are making an animated movie, and you want someone to blink, you have a group of costumes for the blink that are seperated from the animation costumes. If anybody has questions, (or concerns) about this, feel free to post.
amiaia1234
Offline
for example, when i recieve blink, repeat 5, inside of group of costumes 2, next costume. think of that for a couple minutes, and you might get the idea.
Offline
Offline
Erm...
switch to costume [notblinking v] repeat (15) next costume if <(costume #) = [3]> switch to costume [notblinking v] end wait (1) secs endThat would make a suitable blinking script.
Offline
you don't have to be so negative for the people that were I'm not a total expert at this! it was just something that popped into my head! sheesh!
Offline
There should be a way to place joints on costumes so using the suggested costume grouping method it would be very easy to create a walking animation.
Offline
JH1010 wrote:
There should be a way to place joints on costumes so using the suggested costume grouping method it would be very easy to create a walking animation.
I'm gonna casually drop in an ad for OUSC now, as it'll have that feature.
Offline
berberberber wrote:
Not a bad idea...
Thx!
Offline
PhirripSyrrip wrote:
I'm pretty sure you can easily work around this.
...........
Offline