wolfdude999 wrote:
I think instead of having 3 set ways to control it, they can choose what they want to use to do each thing.
Oh, is it like they have in games? Like in options you can choose controls and stuff?
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Should we have a warning sign for asteroids?
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Yeah, and if we have music we can have an option to lower the SFX volume, and maybe we can have extensions into the game or downloadable content that can be imported into the game. Maybe even a special edition, but these are just my thoughts.
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Those are good ideas but if we have downloadable content, it should be unlocked once you reach a certain point in the game. Otherwise, most people wont download it.
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wolfdude999 wrote:
Those are good ideas but if we have downloadable content, it should be unlocked once you reach a certain point in the game. Otherwise, most people wont download it.
Yeah, some items can only be used when you reach a certain point and a certain level.
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Those are all good ideas. And the volume thing would be extremely easy... All you need is a slider variable called "Volume" and set the volume to that variable. I am almost done the control thing, and it is very simple.
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Yoshiboy wrote:
Those are all good ideas. And the volume thing would be extremely easy... All you need is a slider variable called "Volume" and set the volume to that variable. I am almost done the control thing, and it is very simple.
I don't think that we should use a slider to set the volume because most of the time, when you use a variable to display something in a project, it looks bad.
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Oh okay! But before we can do this, the game must be finished, and one more idea lol....
There could be place in the game that you can't access even if you beat the game, and you have to get the item from importing them to unlock certain things or get to certain areas. I will make a list of all my ideas and post it XD
EDIT: We can draw a line, make a sprite for slider button and set the X Position to the volume, but I don't know how to explain it and it will control the SFX Volume
Last edited by beyblade4 (2012-07-19 12:25:47)
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beyblade4 wrote:
wolfdude999 wrote:
Those are good ideas but if we have downloadable content, it should be unlocked once you reach a certain point in the game. Otherwise, most people wont download it.
Yeah, some items can only be used when you reach a certain point and a certain level.
Could we have achievements, like going through a level without dying and you get 5p, and the more harder the more points. And using the points you can get unlockables or if you get certain achievements. Maybe you can exchange points for money or don't have money at all.
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There is money in the game I am pretty sure of that, and there could be achievements like
-10 kills in a row
-Destroy 2 Asteroids in one hit?
-Complete a level without losing health
-Complete a world without losing health (hard
-and so on...
You know what, I will be in charge of sorting the achievements out and extra content because I have many ideas but of course I will have help from you guys.
Last edited by beyblade4 (2012-07-19 12:29:17)
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wolfdude999 wrote:
Yoshiboy wrote:
Those are all good ideas. And the volume thing would be extremely easy... All you need is a slider variable called "Volume" and set the volume to that variable. I am almost done the control thing, and it is very simple.
I don't think that we should use a slider to set the volume because most of the time, when you use a variable to display something in a project, it looks bad.
You are %90 right... I know how to change the variable color. So, it would look good. Go to my game "Runner"... I have variable color changes in it.
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beyblade4 wrote:
Nice!
Nice but to go forward, it says a instead of w.
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Yoshiboy wrote:
wolfdude999 wrote:
beyblade4 wrote:
Nice!
Nice but to go forward, it says a instead of w.
Fixed.
This project is the best programming I have ever done!<- It's true.
^^ Awesome
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