beyblade4 wrote:
yeah
I won't be posting as much as normal for a while because I am working on the next version of The Arrow. Also, I will be on vacation from sunday to friday... I don't know if I will be back in time for next weeks board meeting.
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What can I add?
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beyblade4 wrote:
Hey Yoshi, lets change the scrollX/Y by mouse control, and I have already done that with a test sprite, should I upload it?
Yeah. Is there anything I should add/update on the website?
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I think it should be wasd to move, click to shoot, and space to enter a planet.
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Not really, you can program it to move at a certain speed equal to the ships speed like so:
When GF clicked >if <[distance to (mouse)] < (60)> >>change scrollX by [0] <if <[distance to (mouse)] > (59)> and [distance to (mouse)] < (100)> >>change scrollX by [(ship speed)] >>> [and so on....]
Then set the speed to the speed of the ship when its upgraded or something.
Then set the ship to forever point to mouse and laser to direction of mouse I guess,
Last edited by beyblade4 (2012-07-19 10:41:34)
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Yoshiboy wrote:
Well... We can make it space to shoot... It's just having mOuse control would be harder to have different ships with different speeds.
For different ships, we could make it all into 1 sprite and use variables to change speeds.
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ExtremelyGamer wrote:
Yoshiboy wrote:
Well... We can make it space to shoot... It's just having mOuse control would be harder to have different ships with different speeds.
For different ships, we could make it all into 1 sprite and use variables to change speeds.
Exactly, here I will upload a test of this
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wolfdude999 wrote:
I think it should be wasd to move, click to shoot, and space to enter a planet.
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Here it is Download to change speed
Last edited by beyblade4 (2012-07-19 10:48:30)
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Well... How about we do this:
W/up arrow- go
A/left arrow- turn
D/right arrow- turn
Q/space- shoot
E/click- enter planet
I will not be able to view projects until 1:00 EST
Last edited by Yoshiboy (2012-07-19 10:50:58)
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Yoshiboy wrote:
Well... How about we do this:
W/up arrow- go
A/left arrow- turn
D/right arrow- turn
Q/space- shoot
E/click- enter planet
I will not be able to view projects until 1:00 EST
Sounds good.
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How about we let the people set the controls in the new options button in the menu:
WASD Q:Shoot E:Enter
Arrow Keys Click: Shoot Space:Enter
Mouse Click:Shoot Space:Enter
Last edited by beyblade4 (2012-07-19 10:58:49)
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beyblade4 wrote:
How about we let the people set the controls in the new options button in the menu:
WASD Q:Shoot E:Enter
Arrow Keys Click: Shoot Space:Enter
Mouse Click:Shoot Space:Enter
Okay.
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Scratch Company Awards 2012 (You look busy right now, this is optional)
Wanna get warmed up? Try the practise challange!
Practise Challange 1:
You must create a three level arcade game (each level with one screen) and it must include: a spacship, a space mutant, astroids. You will score extra points by adding in your own material.
Due Date: 29th July
(This is optional but it will help you understand how I mark things.)
Last edited by stor (2012-07-19 11:04:33)
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I think instead of having 3 set ways to control it, they can choose what they want to use to do each thing.
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beyblade4 wrote:
That's possible? Well when I tried it it didn't work but let me see again.
Yeah, but we would have to make sure that they couldn't use the mouse to do two things or something like that.
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wolfdude999 wrote:
beyblade4 wrote:
That's possible? Well when I tried it it didn't work but let me see again.
Yeah, but we would have to make sure that they couldn't use the mouse to do two things or something like that.
We can prevent that with the control going into the list and if it senses that same control is in the list they will ask the question again .So right now I will find a way for the user to set the controls.
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