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#1 2012-07-18 01:04:59

maxdoss
Scratcher
Registered: 2010-07-27
Posts: 1000+

World of Shapes Collab

http://i45.tinypic.com/1040vih.png
This collab will hopefully create an open-world game known as: World of Shapes! The basic idea for it is it's a world where all the people are made up of shapes. There's also a war going on between the Square's of the Polygon Kingdom, and the Triangle's of the Symmetrical Kingdom. You can choose to be a Square or a Triangle. I will OF COURSE need help with this, and that's why I made this topic.

I need some of you guys to help with Graphics, Music/Sounds, Programming, Advertisement,  and Ideas. I really hope to make this a successful game. Thank you!

Last edited by maxdoss (2012-07-18 01:25:38)


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#2 2012-07-18 08:07:40

beyblade4
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Registered: 2011-08-02
Posts: 1000+

Re: World of Shapes Collab

What happened to your pokemon collaboration?


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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#3 2012-07-18 11:04:23

maxdoss
Scratcher
Registered: 2010-07-27
Posts: 1000+

Re: World of Shapes Collab

beyblade4 wrote:

What happened to your pokemon collaboration?

It's still up. So are you joining or not?


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#4 2012-07-18 11:05:43

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: World of Shapes Collab

I'll join as programmer and graphics.  I can't do either of those until august, though.


http://i47.tinypic.com/2iaa73k.png

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#5 2012-07-18 11:06:44

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: World of Shapes Collab

I will join for programming and ideas.


http://i48.tinypic.com/15yxmp4.png

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#6 2012-07-18 11:08:57

maxdoss
Scratcher
Registered: 2010-07-27
Posts: 1000+

Re: World of Shapes Collab

wolfdude999 wrote:

I will join for programming and ideas.

Sweet. We need a basic x/y scrolling engine. Could you do that? I also made the Square you play as in Square mode. I upload that later today.


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#7 2012-07-18 11:10:15

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: World of Shapes Collab

maxdoss wrote:

wolfdude999 wrote:

I will join for programming and ideas.

Sweet. We need a basic x/y scrolling engine. Could you do that? I also made the Square you play as in Square mode. I upload that later today.

The game will be a top-down scroller?


http://i48.tinypic.com/15yxmp4.png

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#8 2012-07-18 11:10:38

maxdoss
Scratcher
Registered: 2010-07-27
Posts: 1000+

Re: World of Shapes Collab

wolfdude999 wrote:

maxdoss wrote:

wolfdude999 wrote:

I will join for programming and ideas.

Sweet. We need a basic x/y scrolling engine. Could you do that? I also made the Square you play as in Square mode. I upload that later today.

The game will be a top-down scroller?

Yes.


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#9 2012-07-18 11:13:43

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: World of Shapes Collab

maxdoss wrote:

wolfdude999 wrote:

maxdoss wrote:


Sweet. We need a basic x/y scrolling engine. Could you do that? I also made the Square you play as in Square mode. I upload that later today.

The game will be a top-down scroller?

Yes.

It would probably be easier just to ask to use an engine that is already made.  I'm not sure how I would do it.


http://i48.tinypic.com/15yxmp4.png

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#10 2012-07-18 11:16:25

maxdoss
Scratcher
Registered: 2010-07-27
Posts: 1000+

Re: World of Shapes Collab

wolfdude999 wrote:

maxdoss wrote:

wolfdude999 wrote:


The game will be a top-down scroller?

Yes.

It would probably be easier just to ask to use an engine that is already made.  I'm not sure how I would do it.

True. I found a project the engine could be based on.


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#11 2012-07-18 11:17:49

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: World of Shapes Collab

maxdoss wrote:

wolfdude999 wrote:

maxdoss wrote:


Yes.

It would probably be easier just to ask to use an engine that is already made.  I'm not sure how I would do it.

True. I found a project the engine could be based on.

Could you post a link?


http://i48.tinypic.com/15yxmp4.png

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#12 2012-07-18 11:47:29

maxdoss
Scratcher
Registered: 2010-07-27
Posts: 1000+

Re: World of Shapes Collab

wolfdude999 wrote:

maxdoss wrote:

wolfdude999 wrote:


It would probably be easier just to ask to use an engine that is already made.  I'm not sure how I would do it.

True. I found a project the engine could be based on.

Could you post a link?

I can't find it anymore. sad . All my attempts of top down scrolling have failed so far.


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#13 2012-07-18 18:31:22

maxdoss
Scratcher
Registered: 2010-07-27
Posts: 1000+

Re: World of Shapes Collab

I FOUND THE  PERFECT ENGINE! btw I need more people. Credit to Krazy Killer for the engine. It's a little slow, but we can change to speed to what we want.
http://scratch.mit.edu/projects/maxdoss/2683356


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#14 2012-07-18 18:32:28

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: World of Shapes Collab

maxdoss wrote:

I FOUND THE  PERFECT ENGINE! btw I need more people. Credit to Krazy Killer for the engine. It's a little slow, but we can change to speed to what we want.
http://scratch.mit.edu/projects/maxdoss/2683356

Ok, now what?


http://i48.tinypic.com/15yxmp4.png

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#15 2012-07-18 18:34:43

maxdoss
Scratcher
Registered: 2010-07-27
Posts: 1000+

Re: World of Shapes Collab

wolfdude999 wrote:

maxdoss wrote:

I FOUND THE  PERFECT ENGINE! btw I need more people. Credit to Krazy Killer for the engine. It's a little slow, but we can change to speed to what we want.
http://scratch.mit.edu/projects/maxdoss/2683356

Ok, now what?

We work on levels, a greater plot, and the battle system.

Last edited by maxdoss (2012-07-18 18:35:51)


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#16 2012-07-18 18:36:38

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: World of Shapes Collab

Could you give us more details on what this is going to be?  Write a description and make it as detailed as you possibly can and include every single idea that you have also.  It will help me and anyone else who joins a lot.


http://i48.tinypic.com/15yxmp4.png

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#17 2012-07-18 18:44:06

maxdoss
Scratcher
Registered: 2010-07-27
Posts: 1000+

Re: World of Shapes Collab

Ok.



In the World of Shapes, two of the kingdom's are at war. The Square's from the Polygon Kingdom, led by King Lygon, and the Triangle's of the Symmetrical Kingdom, led my King Sym, are fighting over who get's the newly discovered island of the Circle people, Roundia. You get to choose to be a Triangle, fighting against the Squares, or a Square, fighting against the Triangles. It's also open world, so you can explore and find different items to aid you on your quest to defeat the other kingdom. Here are some of my ideas:

1. You can collect spells and regular weaponry

2. There's a day and night system

3. You can pause the game by pressing P, where you can switch spells/weapons

I can't think of others.


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#18 2012-07-18 18:49:30

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: World of Shapes Collab

maxdoss wrote:

Ok.



In the World of Shapes, two of the kingdom's are at war. The Square's from the Polygon Kingdom, led by King Lygon, and the Triangle's of the Symmetrical Kingdom, led my King Sym, are fighting over who get's the newly discovered island of the Circle people, Roundia. You get to choose to be a Triangle, fighting against the Squares, or a Square, fighting against the Triangles. It's also open world, so you can explore and find different items to aid you on your quest to defeat the other kingdom. Here are some of my ideas:

1. You can collect spells and regular weaponry

2. There's a day and night system

3. You can pause the game by pressing P, where you can switch spells/weapons

I can't think of others.

Ok, sorry for wanting all these details but it makes it much easier to program it and make it.

What happens when you win?
Will there be something in the beginning explaining the story?
         If yes, will it be just text or an animation?
Would you be able to save it?
Would there be an inventory or just the pause menu?
How would you fight the enemies?

That is all I can think of right now.  If I come up with more later, I will post them.


http://i48.tinypic.com/15yxmp4.png

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#19 2012-07-18 18:51:58

maxdoss
Scratcher
Registered: 2010-07-27
Posts: 1000+

Re: World of Shapes Collab

wolfdude999 wrote:

maxdoss wrote:

Ok.



In the World of Shapes, two of the kingdom's are at war. The Square's from the Polygon Kingdom, led by King Lygon, and the Triangle's of the Symmetrical Kingdom, led my King Sym, are fighting over who get's the newly discovered island of the Circle people, Roundia. You get to choose to be a Triangle, fighting against the Squares, or a Square, fighting against the Triangles. It's also open world, so you can explore and find different items to aid you on your quest to defeat the other kingdom. Here are some of my ideas:

1. You can collect spells and regular weaponry

2. There's a day and night system

3. You can pause the game by pressing P, where you can switch spells/weapons

I can't think of others.

Ok, sorry for wanting all these details but it makes it much easier to program it and make it.

What happens when you win? The other kingdom does NOT Get Roundia
Will there be something in the beginning explaining the story? Yes
         If yes, will it be just text or an animation? Text
Would you be able to save it? If we work out a way too, yes
Would there be an inventory or just the pause menu? Inventory
How would you fight the enemies? Yes.

That is all I can think of right now.  If I come up with more later, I will post them.

And spread the word about this game. Make people excited.

Last edited by maxdoss (2012-07-18 18:52:26)


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#20 2012-07-18 18:53:25

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: World of Shapes Collab

maxdoss wrote:

wolfdude999 wrote:

maxdoss wrote:

Ok.



In the World of Shapes, two of the kingdom's are at war. The Square's from the Polygon Kingdom, led by King Lygon, and the Triangle's of the Symmetrical Kingdom, led my King Sym, are fighting over who get's the newly discovered island of the Circle people, Roundia. You get to choose to be a Triangle, fighting against the Squares, or a Square, fighting against the Triangles. It's also open world, so you can explore and find different items to aid you on your quest to defeat the other kingdom. Here are some of my ideas:

1. You can collect spells and regular weaponry

2. There's a day and night system

3. You can pause the game by pressing P, where you can switch spells/weapons

I can't think of others.

Ok, sorry for wanting all these details but it makes it much easier to program it and make it.

What happens when you win? The other kingdom does NOT Get Roundia
Will there be something in the beginning explaining the story? Yes
         If yes, will it be just text or an animation? Text
Would you be able to save it? If we work out a way too, yes This is very easy to make
Would there be an inventory or just the pause menu? Inventory
How would you fight the enemies? Yes. How would you fight them though?

Also, what will the graphics be like?
That is all I can think of right now.  If I come up with more later, I will post them.


http://i48.tinypic.com/15yxmp4.png

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#21 2012-07-18 18:58:45

maxdoss
Scratcher
Registered: 2010-07-27
Posts: 1000+

Re: World of Shapes Collab

wolfdude999 wrote:

maxdoss wrote:

wolfdude999 wrote:


Ok, sorry for wanting all these details but it makes it much easier to program it and make it.

What happens when you win? The other kingdom does NOT Get Roundia
Will there be something in the beginning explaining the story? Yes
         If yes, will it be just text or an animation? Text
Would you be able to save it? If we work out a way too, yes This is very easy to make
Would there be an inventory or just the pause menu? Inventory
How would you fight the enemies? Yes. How would you fight them though?

Also, what will the graphics be like?
That is all I can think of right now.  If I come up with more later, I will post them.

And what is that supposed to mean?


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#22 2012-07-18 19:00:10

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: World of Shapes Collab

maxdoss wrote:

wolfdude999 wrote:

maxdoss wrote:


And what is that supposed to mean?

I edited what was inside of the post

How would you fight the enemies?  Would you stay on the same screen or would it take you to a different one?
Also, what will the graphics be like?


http://i48.tinypic.com/15yxmp4.png

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#23 2012-07-18 19:06:12

maxdoss
Scratcher
Registered: 2010-07-27
Posts: 1000+

Re: World of Shapes Collab

wolfdude999 wrote:

maxdoss wrote:

wolfdude999 wrote:


And what is that supposed to mean?

I edited what was inside of the post

How would you fight the enemies?  Would you stay on the same screen or would it take you to a different one?
Also, what will the graphics be like?

You could press Q to switch to your equip magic spell, E to switch to your equip weapon, and then you would click to use it. You would move to a different screen that will look like an arena. It uses it's own character sprites, so the overworld one and the fighting one are different.

That can't be answered yet, but all the people will be made of Squares or Triangles.

I just came up with a new idea: What if the Triangle Story and the Square Story were two different games? And then we could release a third game that uses passwords from the first 2 to fight the thing that's really behind all of it.


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#24 2012-07-18 19:10:34

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: World of Shapes Collab

maxdoss wrote:

wolfdude999 wrote:

maxdoss wrote:


And what is that supposed to mean?

I edited what was inside of the post

How would you fight the enemies?  Would you stay on the same screen or would it take you to a different one?
Also, what will the graphics be like?

You could press Q to switch to your equip magic spell, E to switch to your equip weapon, and then you would click to use it. You would move to a different screen that will look like an arena. It uses it's own character sprites, so the overworld one and the fighting one are different.

That can't be answered yet, but all the people will be made of Squares or Triangles.

I just came up with a new idea: What if the Triangle Story and the Square Story were two different games? And then we could release a third game that uses passwords from the first 2 to fight the thing that's really behind all of it.

For your idea, its good but no password.  It's too easy to download the file and find the password.


http://i48.tinypic.com/15yxmp4.png

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#25 2012-07-18 19:12:39

maxdoss
Scratcher
Registered: 2010-07-27
Posts: 1000+

Re: World of Shapes Collab

wolfdude999 wrote:

maxdoss wrote:

wolfdude999 wrote:


I edited what was inside of the post

How would you fight the enemies?  Would you stay on the same screen or would it take you to a different one?
Also, what will the graphics be like?

You could press Q to switch to your equip magic spell, E to switch to your equip weapon, and then you would click to use it. You would move to a different screen that will look like an arena. It uses it's own character sprites, so the overworld one and the fighting one are different.

That can't be answered yet, but all the people will be made of Squares or Triangles.

I just came up with a new idea: What if the Triangle Story and the Square Story were two different games? And then we could release a third game that uses passwords from the first 2 to fight the thing that's really behind all of it.

For your idea, its good but no password.  It's too easy to download the file and find the password.

Ok. We should just warn them that they should play the first two games first. And how about the 2 stories intertwine with each other, like the final boss is the hero of the other game?


It's my birthday. Deal with it.

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