I still don't know how you download Scratch blocks from the block library and import them... With BYOB, they had sprites with the code. In Scratch Blocks, they have blockspecs and code - what does this mean and how do I get Block Library Scratch Blocks?
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tlangster wrote:
I still don't know how you download Scratch blocks from the block library and import them... With BYOB, they had sprites with the code. In Scratch Blocks, they have blockspecs and code - what does this mean and how do I get Block Library Scratch Blocks?
It's very long and complicated. Do you know:
1. How to turn off fill-screen?
2. How to open the browser?
3. How to navigate the browser?
4. How to save changes to the code?
5. How to save the image file?
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Greenatic wrote:
tlangster wrote:
I still don't know how you download Scratch blocks from the block library and import them... With BYOB, they had sprites with the code. In Scratch Blocks, they have blockspecs and code - what does this mean and how do I get Block Library Scratch Blocks?
It's very long and complicated. Do you know:
1. How to turn off fill-screen?
2. How to open the browser?
3. How to navigate the browser?
4. How to save changes to the code?
5. How to save the image file?
1.yes
2.yes
3.yes
4.but not for blocks
5.yes
So how do you do it?
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tlangster wrote:
Greenatic wrote:
tlangster wrote:
I still don't know how you download Scratch blocks from the block library and import them... With BYOB, they had sprites with the code. In Scratch Blocks, they have blockspecs and code - what does this mean and how do I get Block Library Scratch Blocks?
It's very long and complicated. Do you know:
1. How to turn off fill-screen?
2. How to open the browser?
3. How to navigate the browser?
4. How to save changes to the code?
5. How to save the image file?1.yes
2.yes
3.yes
4.but not for blocks
5.yes
So how do you do it?
OK, at least you know how to mod. OK then:
Blockspecs:
1. Navigate to Scratch-Objects. Select one of the following:
ScratchSpriteMorph: sprite-only blocks
ScratchStageMorph: stage-only blocks
ScripatbleScratchMorph: blocks for both
Remember, all motion blocks go in ScratchSpriteMorph. Also, note that sensing and looks blocks for both need to be placed in both ScratchSpriteMorph and ScratchStageMorph, not in ScriptableScratchMorph.
2. Click class, and navigate to the category "block specs".
3. Find the name of the category (i.e. 'motion'). The blockspecs for the blocks are listed in order there. Paste in a blockspec inside the category, wherever you want it (remember, the order determines where the block will appear on the pallette).
4. Save changes.
Methods:
1. Navigate to ScratchSpriteMorph, ScratchStageMorph, or ScriptableScratchMorph, and select the category for your block, such as 'motion ops'. If you don't find one, you can always use 'other ops', or put it anywhere--it doesn't really matter, and the seperate categories are just for organization. Also, methods in ScriptableScratchMorph are available to ScratchSpriteMorph and ScratchStageMorph.
2. Create a new method. Paste in the code from the library.
3. Save changes.
Don't forget to save the image!
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Greenatic wrote:
tlangster wrote:
Greenatic wrote:
It's very long and complicated. Do you know:
1. How to turn off fill-screen?
2. How to open the browser?
3. How to navigate the browser?
4. How to save changes to the code?
5. How to save the image file?1.yes
2.yes
3.yes
4.but not for blocks
5.yes
So how do you do it?OK, at least you know how to mod. OK then:
Blockspecs:
1. Navigate to Scratch-Objects. Select one of the following:
ScratchSpriteMorph: sprite-only blocks
ScratchStageMorph: stage-only blocks
ScripatbleScratchMorph: blocks for both
Remember, all motion blocks go in ScratchSpriteMorph. Also, note that sensing and looks blocks for both need to be placed in both ScratchSpriteMorph and ScratchStageMorph, not in ScriptableScratchMorph.
2. Click class, and navigate to the category "block specs".
3. Find the name of the category (i.e. 'motion'). The blockspecs for the blocks are listed in order there. Paste in a blockspec inside the category, wherever you want it (remember, the order determines where the block will appear on the pallette).
4. Save changes.
Methods:
1. Navigate to ScratchSpriteMorph, ScratchStageMorph, or ScriptableScratchMorph, and select the category for your block, such as 'motion ops'. If you don't find one, you can always use 'other ops', or put it anywhere--it doesn't really matter, and the seperate categories are just for organization. Also, methods in ScriptableScratchMorph are available to ScratchSpriteMorph and ScratchStageMorph.
2. Create a new method. Paste in the code from the library.
3. Save changes.
Don't forget to save the image!
Thank you!!!
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tlangster wrote:
How do you create a new method (last question, you've solved most)?
Navigate to the category (not a specific method), paste in the code, and save changes.
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how do you download blocks?
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Edwardscrach wrote:
how do you download blocks?
Read the above posts, please. Also this hasn't been posted on in 5 months.
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