zammer990 wrote:
SirMelloCello wrote:
Username: Sirmellocello
How long you have been on scratch: About/Almost a year
Position applying for: Programemr
Skill level in that position: Almost Pro
Link to best project: Sadely you have to download it : http://scratch.mit.edu/projects/SirMelloCello/2674958
Anything else you think we should know: I love to do this type of stuffI don't own the collab, but I can say that your game has some sound programming, "almost pro" might not describe it, but it's got a good theory: set areas for types.
Also Wolfdude, what happened to the member list?
Fixed the list
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SirMelloCello is accepted
You also have an assignment.
Last edited by wolfdude999 (2012-07-15 09:05:46)
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Wolf, right now this collab is small, and that's good. But right now none of us have any idea of the stage 1.3 or any other game is at. I think it's probably why the others stopped coming, there was nothing to do. You need to look at what you want in 1.3, divide that amongst the members and tell us when it's build into 1.3 (assuming you have a 1.3 project)
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zammer990 wrote:
Wolf, right now this collab is small, and that's good. But right now none of us have any idea of the stage 1.3 or any other game is at. I think it's probably why the others stopped coming, there was nothing to do. You need to look at what you want in 1.3, divide that amongst the members and tell us when it's build into 1.3 (assuming you have a 1.3 project)
Okay, once you are done with the revised version of 1.2, I will say what we have to do for v1.3.
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wolfdude999 wrote:
zammer990 wrote:
Wolf, right now this collab is small, and that's good. But right now none of us have any idea of the stage 1.3 or any other game is at. I think it's probably why the others stopped coming, there was nothing to do. You need to look at what you want in 1.3, divide that amongst the members and tell us when it's build into 1.3 (assuming you have a 1.3 project)
Okay, once you are done with the revised version of 1.2, I will say what we have to do for v1.3.
Yea, doing swords and arrows are possible, but hard. I might do it eventually. So what's wanted in 1.3?
Last edited by zammer990 (2012-07-15 09:46:27)
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zammer990 wrote:
wolfdude999 wrote:
zammer990 wrote:
Wolf, right now this collab is small, and that's good. But right now none of us have any idea of the stage 1.3 or any other game is at. I think it's probably why the others stopped coming, there was nothing to do. You need to look at what you want in 1.3, divide that amongst the members and tell us when it's build into 1.3 (assuming you have a 1.3 project)
Okay, once you are done with the revised version of 1.2, I will say what we have to do for v1.3.
Yea, doing swords and arrows are possible, but hard. I might do it eventually. So what's wanted in 1.3?
I was thinking that for 1.3 we would finish up the first mission. In order to do that, we would need about 8 more terrain costumes, more achievements, 2 more types of enemies, one more dragon, and the dragon king. Also, we should have the story be told right away in the beginning and we should add a menu. Tell me if there is something you think we should/shouldn't have.
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wolfdude999 wrote:
I was thinking that for 1.3 we would finish up the first mission. In order to do that, we would need about 8 more terrain costumes, more achievements, 2 more types of enemies, one more dragon, and the dragon king. Also, we should have the story be told right away in the beginning and we should add a menu. Tell me if there is something you think we should/shouldn't have.
If that was only a list of things that still need to be done, it's fine. But you also need AI for the dragon, (possibly) a better climbing script, the current one doesn't like slopes much
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zammer990 wrote:
wolfdude999 wrote:
I was thinking that for 1.3 we would finish up the first mission. In order to do that, we would need about 8 more terrain costumes, more achievements, 2 more types of enemies, one more dragon, and the dragon king. Also, we should have the story be told right away in the beginning and we should add a menu. Tell me if there is something you think we should/shouldn't have.
If that was only a list of things that still need to be done, it's fine. But you also need AI for the dragon, (possibly) a better climbing script, the current one doesn't like slopes much
I can work on the climbing script but how smart would the dragon be? Would he try to avoid the arrows and stuff? Please specify
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Well, with the "arrowtouchingbow" variable, making it avoid arrows would be easy. I also think it should stop arrows once they hit.to avoid confusion about hitting it. It definitly needs an attack, fir breath or swipe at you or something.it could also have a slight wander script.
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zammer990 wrote:
Well, with the "arrowtouchingbow" variable, making it avoid arrows would be easy. I also think it should stop arrows once they hit.to avoid confusion about hitting it. It definitly needs an attack, fir breath or swipe at you or something.it could also have a slight wander script.
I will make the climbing script, fix the arrows, and make the dragon shoot fireballs. What do you mean my wandering?
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wolfdude999 wrote:
zammer990 wrote:
Well, with the "arrowtouchingbow" variable, making it avoid arrows would be easy. I also think it should stop arrows once they hit.to avoid confusion about hitting it. It definitly needs an attack, fir breath or swipe at you or something.it could also have a slight wander script.
I will make the climbing script, fix the arrows, and make the dragon shoot fireballs. What do you mean my wandering?
Have it randomly walk around a bit while it's not fighting.
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zammer990 wrote:
wolfdude999 wrote:
zammer990 wrote:
Well, with the "arrowtouchingbow" variable, making it avoid arrows would be easy. I also think it should stop arrows once they hit.to avoid confusion about hitting it. It definitly needs an attack, fir breath or swipe at you or something.it could also have a slight wander script.
I will make the climbing script, fix the arrows, and make the dragon shoot fireballs. What do you mean my wandering?
Have it randomly walk around a bit while it's not fighting.
For all of the dragons or just the boss?
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wolfdude999 wrote:
zammer990 wrote:
wolfdude999 wrote:
I will make the climbing script, fix the arrows, and make the dragon shoot fireballs. What do you mean my wandering?Have it randomly walk around a bit while it's not fighting.
For all of the dragons or just the boss?
They all need AI, the wander wouldn't do much to gameplay so all of them.
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wolfdude999 wrote:
berberberber wrote:
Where did I go?
Sorry, I took you off because you never responded to anything.
I'm sorry, I thought I told you I can't program or do graphics or anything until august.
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berberberber wrote:
wolfdude999 wrote:
berberberber wrote:
Where did I go?
Sorry, I took you off because you never responded to anything.
I'm sorry, I thought I told you I can't program or do graphics or anything until august.
Oh, it fine even though you never said that.
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I'm now in 5 collabs. Please leave a comment on my projects, as I cannot always check 5 threads.
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ftf841 wrote:
is this still alive?
Yeah. But a lot of people aren't active... Do you want to join?
Last edited by wolfdude999 (2012-07-18 21:46:39)
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Username:ftf841
How long you have been on scratch:I joind about a month after you.
Position applying for: art
Skill level in that position: 7.5
Link to best project: http://scratch.mit.edu/projects/ftf841/2654512
Anything else you think we should know: I use python
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