thebriculator wrote:
for some reason, molybdenum's post looks way different on mmy computer.
Is it that way for anyone else?
from her post and down the page it all looks different
Its the bug, when you do
[scratchblocks][quote][/scratchblocks[/quote]
Anywhere on the page, it messes it up.
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when (nothing) clicked wait until(nothing happens) think[this is pointless] for (5 )secs say [ oh well.] for (5) secs Stop all Wait (10) secs start script say [mua-ha-ha-ha-ha-ha-ha-ha-haaaaaaaaaaa] forever play sound [muahaha v] until done end
Last edited by gfchll (2012-07-14 15:42:15)
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thebriculator wrote:
for some reason, molybdenum's post looks way different on mmy computer.
Is it that way for anyone else?
from her post and down the page it all looks different
Weird, that happens to me, too.
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stop all reds (stop all oranges) Stop all [yellows] (join [stop all ][greens]) <key [stop all cyans v] pressed?> move [stop all blues] steps say [stop all purples] stop all pinksMore colors!
Last edited by berberberber (2012-07-14 12:05:54)
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say [I had a post...] for (5) secs play sound [Was it removed? v] until done
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when[ username/password] clicked have a [laptop] eat chocolete!
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Molybdenum wrote:
thebriculator wrote:
for some reason, molybdenum's post looks way different on mmy computer.
Is it that way for anyone else?
from her post and down the page it all looks differentIts the bug, when you do
Code:
[scratchblocks][quote][/scratchblocks][/quote]Anywhere on the page, it messes it up.
fixed
Last edited by ftf841 (2012-07-14 17:30:13)
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ftf841 wrote:
fixed
It's not fixed for me...
when [glitch v] key pressed repeat until <(glitch) = (fixed)> switch to costume [fist v] go to [computer v] end
Last edited by celloguy123 (2012-07-14 17:56:06)
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<S<c<r<a<t<c<h< <i<s< <a<w<e<s<o<m<e<!>>>>>>>>>>>>>>>>>>>
Last edited by berberberber (2012-07-14 20:55:40)
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gfchll wrote:
when gf clicked If<(item <place of (username) in [usernames v]> of [passwords v]) = (password)> say [welcome user] end
Fixed - and changed quite a bit The place of should definitely be a block...
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/\_/\ | o o| | U | \___/ I am [terrible v] at (text art) That is meant to be the [scratch(cat)] :lol:
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The code for this.
when gf clicked clear go to x: (0) y: (0) switch to costume [costume2 v] show delete (all v) of [ypos v] add (pick random (-20) to (20)) to [ypos v] set [loopcounter v] to (1) repeat (203) add ((item (loopcounter) of [ypos v] ) + (pick random (-10) to (10))) to [ypos v] change [loopcounter v] by (1) end set [loopcounter2 v] to (1) repeat (12) set [abta_inf v] to ((item (loopcounter) of [ypos v] ) + (pick random (-10) to (10))) change [abta_inf v] by ((((item 1 of [ypos v] ) - (abta_inf)) * ((1) - (((12) - (loopcounter2)) / (12))) insert (abta_inf) at (last v) of [ypos v] change [loopcounter v] by (1) change [loopcounter2 v] by (1) end set [loopcounter v] to (1) repeat (95) add (item (loopcounter) of [ypos v] ) to [ypos v] change [loopcounter v] by (1) end hide switch to costume [costume1 v] set [counter1 v] to [-240] set [counter2 v] to (1) go to x: (counter1) y: (item (counter2) of [ypos v] ) stamp change [counter1 v] by (5) change [counter2 v] by (1) set [scrollx v] to (0) forever if <not <<key [left arrow v] pressed?> and <key [right arrow v] pressed?>>> if <key [left arrow v] pressed?> change [scrollx v] by (-1) if <(scrollx) < (0)> set [scrollx v] to [215] end clear set [counter1 v] to [-240] set [counter2 v] to (1) go to x: (counter1) y: (item ((counter2) + (scrollx)) of [ypos v] ) stamp change [counter1 v] by (5) change [counter2 v] by (1) end if <key [right arrow v] pressed?> change [scrollx v] by (1) if <(scrollx) > (215)> set [scrollx v] to (0) end clear set [counter1 v] to [-240] set [counter2 v] to (1) go to x: (counter1) y: (item ((counter2) + (scrollx)) of [ypos v] ) stamp change [counter1 v] by (5) change [counter2 v] by (1) end end[moderator note - removed excess scratch blocks]
Last edited by Lucario621 (2012-07-15 19:21:09)
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^^^
that's a pretty inefficient script. You only need one counter.
change [counter v] by (1) go to x:((counter) * (5)) y:(item ((counter) + (scrollX)) of [ypos v]) stamp
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Quantum superposition!
when gf clicked forever go to x: (0) y: (0)
when gf clicked forever go to x: (150) y: (90)
when gf clicked forever say [Hello!]
when gf clicked forever say [Goodbye!]
when gf clicked forever play sound [meow v]
when gf clicked forever play sound [woof v]
when gf clicked forever set [var v] to [0]
when gf clicked forever set [var v] to [1]
when gf clicked forever switch to costume [costume1 v]
when gf clicked forever switch to costume [costume2 v]
Last edited by 3sal2 (2012-07-15 14:57:58)
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[Removed by moderator - please don't intentionally mess up the page display]
Last edited by Paddle2See (2012-07-15 20:33:38)
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[Removed by moderator - please don't intentionally mess up the page display]
Last edited by Paddle2See (2012-07-15 20:32:01)
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
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when green flag clicked set [count v] to [1] delete (all v) of [Results v] ask [Input a sentence.] and wait repeat (length of (answer)) if <[Uppercase v] contains (letter (count) of (answer))> add [u] to [Results v] else if <[Lowercase v] contains (letter (count) of (answer))> add [L] to [Results v] else add [O] to [Results v] end end change [count v] by (1) end
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when flag clicked set [count v] to [0] delete (all v) of [Results v] ask [Input text to be shown uppercase.] and wait repeat (length of (answer)) change [count v] by (1) if <[Lowercase v] contains (letter (count) of (answer))> broadcast [Become uppercase v] and wait else add (letter (count) of (answer)) to [Results v] end end when I receive [Become uppercase v] set [subcount v] to [0] repeat (26) change [subcount v] by (1) if <(item (subcount) of [Lowercase v]) = (letter (count) of (answer))> add (item (subcount) of [Uppercase v]) to [Results v] stop script end end
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when gf clicked say [Uncyclopedia!] for ((length of [Uncyclopedia!]) / (10)) secs
Last edited by 3sal2 (2012-07-15 20:06:05)
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