Hi Everyone!
I'm new and have ideas, but don't know ANY of the basics except stuff like how to make sprites & backgrounds and some other bits and bobs. Please post any ideas of how to do the basics on this wall for my help and other new users' help. Please be nice with anything I post or any projects I produce!
Thanks 4 reading,
HannahandAlex
xxxxxxx :-) :-0 :-(
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hi welcome to scratch!
are there any particular things you want help with?
this post contains lots of useful help with making various different scripts
EDIT: virtual high-5 for living in the UK!
Last edited by TRocket (2012-07-14 15:59:41)
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Thanks 4 relpying TRocket,
Well, I'd like to have help to make a game with a point cointer and keyboard control (eg. up key to make sprite go up)
xxxxxxxxxxxxx :-) :-0 :-(
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Hello there AlexandHannah!
Welcome to Scratch! There are tons of tutorials for Scratch on Youtube, Scratch's own video tutorials, and even simply here on the site in projects! If you need help with something more specific, just reply back on this topic.
Scratch On!
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AlexandHannah wrote:
Thanks 4 relpying TRocket,
Well, I'd like to have help to make a game with a point cointer and keyboard control (eg. up key to make sprite go up)
xxxxxxxxxxxxx :-) :-0 :-(
try reading this tutorial (use the second script)
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AlexandHannah wrote:
Thanks 4 relpying TRocket,
Well, I'd like to have help to make a game with a point cointer and keyboard control (eg. up key to make sprite go up)
xxxxxxxxxxxxx :-) :-0 :-(
For a point counter:
when gf clicked //block found under control set [variable v] to (0) //under variables>make new variable forever //block found under control if <mouse down?> //blocks found under control and sensing change [variable v] by (1) //block found under variables endThis is example is rather simple, and will count every frame (or every time the script runs) that the mouse is down.
when gf clicked set y to (0) //found under motion forever if <key [up arrow v] pressed?> //found under sensing change y by (1) //found under motion end if <key [down arrow v] pressed?> change y by (-1) endThis will allow you to move a sprite up and down using the up and down arrow keys.
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To AtomicBawm3,
Thanks again! Friend me if you like as I am finding your comments helpful and making my project easier! :-)
Thanks 4 Ur comments,
HannahandAlex
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To AtomicBawm3,
How do you make points (eg. bananas one up, crisps one down) and how do you make sprites not touch the certain colours (walls) and how do you make sprites move left/right with the arrow keys?
Thanks 4 Ur help,
HannahandAlex
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To AtomicBawm3,
I can only move up with my sprite and there's a glitch that my point counter's going up all the time! Also when my sprite moves up it's like 0.01 MPH! Eekster! It's not as good as I thought (in terms of the up and down sprite and point counter)
Thanks,
HannahandAlex
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AlexandHannah wrote:
To AtomicBawm3,
I can only move up with my sprite and there's a glitch that my point counter's going up all the time! Also when my sprite moves up it's like 0.01 MPH! Eekster! It's not as good as I thought (in terms of the up and down sprite and point counter)
Thanks,
HannahandAlex
Ok, for the point counter, if you want it to only go up when the mouse is first clicked, you have two options:
when [Your Sprite v] clicked //found in control change [variable v] by (1)For the speed of the sprite in the other one, I put a "1" in the little text box. If you would like it to move faster, change that number. Make sure the "-1" for the down arrow gets changed to be the same number but negative as well.
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AtomicBawm3 wrote:
AlexandHannah wrote:
Thanks 4 relpying TRocket,
Well, I'd like to have help to make a game with a point cointer and keyboard control (eg. up key to make sprite go up)
xxxxxxxxxxxxx :-) :-0 :-(For a point counter:
when gf clicked //block found under control set [variable v] to (0) //under variables>make new variable forever //block found under control if <mouse down?> //blocks found under control and sensing change [variable v] by (1) //block found under variables wait until <not <mouse down?>>//blocks found under control, operators, and sensing endThis is example is rather simple, and will count every frame (or every time the script runs) that the mouse is down.
For keyboard control:when gf clicked set y to (0) //found under motion forever if <key [up arrow v] pressed?> //found under sensing change y by (1) //found under motion end if <key [down arrow v] pressed?> change y by (-1) endThis will allow you to move a sprite up and down using the up and down arrow keys.
Changed something.
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