Borrego6165 wrote:
Wes64 wrote:
Borrego6165 wrote:
yes i definitely downloaded it! and i was appalled by your messy scripts, it's a huge mess! are you sure it isn't huge because there's so much not needed? I still don;t get how the images alone could affect the size so much. You did try to compress it right? You get 30MB with the compressor! Also, when I meant not programmed well I didn't meant glitches, I meant you could have sued your programming skills to produce something much better. Although what you programmed was glitch-less, you could have programmed something better.Im finding this offensive if you think you're being funny, you aren't.
what's offensive? you asked an honest reviewer's opinion, i'm explaining to you how to improve your game rather than just being silent and making you working it out yourself.
You have been helpful, but ranting about messy scripting isn't exactly what I had in mind. (Im not exactly the most clean programmer) I was looking for things I could physically add or subtract from the game to improve its enjoyability.
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all i'm saying is it's hard to help someone when they have hundreds of scripts which aren't used, and i am helping! if we made a big clean up of those, stream-lined some scripts down to make parts even smoother within the game and then compressed the project, you would have plenty of space for music, and descent space for the new battle scripts. i heard that a new spectrum is coming out soon- that means that i haven't got long to give you advice of this because if i leave it too late then there might be some bad things from here that might go in the sequel. so, would you like help programming the enemies or coming up with battle ideas? i'd also recommend that instead of them randomly occurring, they happen at key moments of the game to make each one more special.
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Borrego6165 wrote:
all i'm saying is it's hard to help someone when they have hundreds of scripts which aren't used, and i am helping! if we made a big clean up of those, stream-lined some scripts down to make parts even smoother within the game and then compressed the project, you would have plenty of space for music, and descent space for the new battle scripts. i heard that a new spectrum is coming out soon- that means that i haven't got long to give you advice of this because if i leave it too late then there might be some bad things from here that might go in the sequel. so, would you like help programming the enemies or coming up with battle ideas? i'd also recommend that instead of them randomly occurring, they happen at key moments of the game to make each one more special.
Actually, all the scripts are used I have thinned them all down considerably though.
Also im kind of using your advice to refine the sequel, so you can't be too late.
By compressing the project, do you mean checking the box when I upload, or using the edit menu? I compressed the map screens there, but unfortunately if I compress below 70 jpg quality they look terrible.
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ticking that box gets you 30MB! or, do what i did for one game and make a Sound Patch. you'll have a script within your game that only activates sound if the patch is installed. when the player downloads the sound patch project (will all the music on it) they will export the project, and put everything new into the main game and delete the spare background which will be left. the variable, which comes with the sound patch will switch variable Sound on/off to on. also, this could also have extras- like an expansion pack.
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Ive thought of that, but unfortunately there will be problems. You have no idea how many people did not download it even when I put it in the notes 10 times. Still, better than nothing.
30MB? You must mean mean 3Mb? Because it is 10 MB right now, I dont see why compressing it would inflate the project. Ticking that box won't demolish the graphics, I hope.
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First Person Minecraft: http://scratch.mit.edu/projects/Scripts/2651792
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30MB means that instead if having 10MB allowance, you have 30MB allowance because it shrinks it so much.
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I never knew that. Thanks. Does it destroy image quality very much? I am giving it a try right now.
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Wes64 wrote:
I never knew that. Thanks. Does it destroy image quality very much? I am giving it a try right now.
well- tried it yet?
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I don't really care if it's constructive criticism or not I just want the point of view of people about my game Please Borrego6165 evaluated my game
http://scratch.mit.edu/projects/katzisc/2623005
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katzisc wrote:
I don't really care if it's constructive criticism or not I just want the point of view of people about my game Please Borrego6165 evaluated my game
http://scratch.mit.edu/projects/katzisc/2623005
i'm getting around to it- you don't have to remind me
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katzisc wrote:
I don't really care if it's constructive criticism or not I just want the point of view of people about my game Please Borrego6165 evaluated my game
http://scratch.mit.edu/projects/katzisc/2623005
I'll start with this one, because I already reviewed the mine craft one twice:
Addictiveness 7/10 the addictiveness ok, but it's not too interesting.
Programming 10/10 I didn't find any glitches of any kind and I find the programming good and slightly complex!
Graphics 8/10 The game is a bit too graphical with the background, the graphics of the skull (the one at the bottom), bullets and health bar are not too good.
Originality 3/5 The game is not too original, as it's another shooting game. The skulls improve the originality, so do the bullets, but not as much.
Ease of Use 4/5 the game is simple, but I don't know which skulls are new and which are old, so I don't know which ones are going to explode.
Difficulty 4/5 A bit hard, maybe add a sign showing how much until it explodes?
Sound 5/5 The music is really fitting and the gunshots are realistic! What else have I got to say?
Overall Experience 35/50
I found the game not too interesting, but was also fun! Maybe it needs a bit of fixing, but it's still a great game!
TOTAL 76/100
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MiaFan2010 wrote:
Can you review my projects, Please?
http://scratch.mit.edu/projects/MiaFan2010/2608714
http://scratch.mit.edu/projects/MiaFan2010/2551186
http://scratch.mit.edu/projects/MiaFan2010/2541127
http://scratch.mit.edu/projects/MiaFan2010/2541121
http://scratch.mit.edu/projects/MiaFan2010/2536982
http://scratch.mit.edu/projects/MiaFan2010/2533639
http://scratch.mit.edu/projects/MiaFan2010/2529345
http://scratch.mit.edu/projects/MiaFan2010/2529342
http://scratch.mit.edu/projects/MiaFan2010/2529335
http://scratch.mit.edu/projects/MiaFan2010/2529332
http://scratch.mit.edu/projects/MiaFan2010/2529322
http://scratch.mit.edu/projects/MiaFan2010/2529319
http://scratch.mit.edu/projects/MiaFan2010/2529315
http://scratch.mit.edu/projects/MiaFan2010/2529313
http://scratch.mit.edu/projects/MiaFan2010/2529311
http://scratch.mit.edu/projects/MiaFan2010/2465309
http://scratch.mit.edu/projects/MiaFan2010/2332250
http://scratch.mit.edu/projects/MiaFan2010/2323707
http://scratch.mit.edu/projects/MiaFan2010/2289135
http://scratch.mit.edu/projects/MiaFan2010/2286025
http://scratch.mit.edu/projects/MiaFan2010/2278312
http://scratch.mit.edu/projects/MiaFan2010/2260989
http://scratch.mit.edu/projects/MiaFan2010/2227076
http://scratch.mit.edu/projects/MiaFan2010/2227000
http://scratch.mit.edu/projects/MiaFan2010/2187942
http://scratch.mit.edu/projects/MiaFan2010/2187889
http://scratch.mit.edu/projects/MiaFan2010/2187869
http://scratch.mit.edu/projects/MiaFan2010/2172169
http://scratch.mit.edu/projects/MiaFan2010/2157479
http://scratch.mit.edu/projects/MiaFan2010/2099652
http://scratch.mit.edu/projects/MiaFan2010/2078351
http://scratch.mit.edu/projects/MiaFan2010/2061636
http://scratch.mit.edu/projects/MiaFan2010/2036733
http://scratch.mit.edu/projects/MiaFan2010/2031693
http://scratch.mit.edu/projects/MiaFan2010/2030009
http://scratch.mit.edu/projects/MiaFan2010/2028200
http://scratch.mit.edu/projects/MiaFan2010/2025434
http://scratch.mit.edu/projects/MiaFan2010/2024038
can you please tell us the ones that are your favorites and you want us to review, because 38 projects is WAY too much from one person!
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Borrego6165 wrote:
Blobules
by angeliccharizard
_________________________________________________________
Addictiveness 7/10 The game was very addicting! However, it's over too quickly to be as addicting as it potentially could have been. The rate at which you grow should be slowed down, and perhaps over time you should shrink a little.
Programming 10/10 The programming is simple and effective, leaving a smooth and glitch-less game.
Graphics 10/10 Very nice, colourful and neat!
Originality 4/5 It's a cute twist to the classic snake game. To get that last point, perhaps add some extra features.
Ease of Use 4/5 It should have been clearer that you had to click on the controls' icon to change it in the menu.
Difficulty 2/5 It's over too quickly! As mentioned earlier, the blob should grow slower and even shrink a little. However, because the blob snaps to your cursor, it's very easy to miss enemies. Perhaps if it followed the cursor (points towards it then moves about 3 steps) instead of following directly beneath it, then so that it doesn't go upside-down, turn rotation off.
Sound 4/5 Great sounds and music! However, when I heard the popping noise from the scratch folder in the title I felt like vomiting. There's something about that noise which makes me feel that way.
Overall Experience 45/50 For the short time it lasted this is how it made me feel.
TOTAL 86/100
when gf clicked say [Blobules is a great game!!!] for (10) secs //REALLY GREAT!!! GOOD JOB!REALLY AWESOME!
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radu4000 wrote:
Borrego6165 wrote:
Blobules
by angeliccharizard
_________________________________________________________
Addictiveness 7/10 The game was very addicting! However, it's over too quickly to be as addicting as it potentially could have been. The rate at which you grow should be slowed down, and perhaps over time you should shrink a little.
Programming 10/10 The programming is simple and effective, leaving a smooth and glitch-less game.
Graphics 10/10 Very nice, colourful and neat!
Originality 4/5 It's a cute twist to the classic snake game. To get that last point, perhaps add some extra features.
Ease of Use 4/5 It should have been clearer that you had to click on the controls' icon to change it in the menu.
Difficulty 2/5 It's over too quickly! As mentioned earlier, the blob should grow slower and even shrink a little. However, because the blob snaps to your cursor, it's very easy to miss enemies. Perhaps if it followed the cursor (points towards it then moves about 3 steps) instead of following directly beneath it, then so that it doesn't go upside-down, turn rotation off.
Sound 4/5 Great sounds and music! However, when I heard the popping noise from the scratch folder in the title I felt like vomiting. There's something about that noise which makes me feel that way.
Overall Experience 45/50 For the short time it lasted this is how it made me feel.
TOTAL 86/100when gf clicked say [Blobules is a great game!!!] for (10) secs //REALLY GREAT!!! GOOD JOB!REALLY AWESOME!
http://wiki.scratch.mit.edu/images/Scratch_Cat.png
Can you please stop spamming? Or do you want us to review one of your projects?
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BugCraft, BugGame & Fireworks Game
All of them still in development, not expecting any ratings to be too good yet...
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right i'll make a list as extremelygamer needs to catch up a little.
What EG needs to do:
Bug craft
Bug game
Fireworks game
All the front-page links that you haven't done yet (unless you wanna skip those)
What I need to do:
Bug craft
Bug game
Fireworks Game
Work out how to load Katzisc project (still doesn't work)
MiaFan's selected projects
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Borrego6165 wrote:
right i'll make a list as extremelygamer needs to catch up a little.
What EG needs to do:
Bug craft
Bug game
Fireworks game
All the front-page links that you haven't done yet (unless you wanna skip those)
What I need to do:
Bug craft
Bug game
Fireworks Game
Work out how to load Katzisc project (still doesn't work)
MiaFan's selected projects
I reviewed katzisc's project and Script's I already did twice on You review! I'll do the rest.
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ExtremelyGamer wrote:
I'll start with this one, because I already reviewed the mine craft one twice:
Addictiveness 7/10 the addictiveness ok, but it's not too interesting.
Programming 10/10 I didn't find any glitches of any kind and I find the programming good and slightly complex!
Graphics 8/10 The game is a bit too graphical with the background, the graphics of the skull (the one at the bottom), bullets and health bar are not too good.
Originality 3/5 The game is not too original, as it's another shooting game. The skulls improve the originality, so do the bullets, but not as much.
Ease of Use 4/5 the game is simple, but I don't know which skulls are new and which are old, so I don't know which ones are going to explode.
Difficulty 4/5 A bit hard, maybe add a sign showing how much until it explodes?
Sound 5/5 The music is really fitting and the gunshots are realistic! What else have I got to say?
Overall Experience 35/50
I found the game not too interesting, but was also fun! Maybe it needs a bit of fixing, but it's still a great game!
TOTAL 76/100
thank you very much for your opinion and evaluation on the game
try to do an update with respect to the points you mentioned,again thank you very much for the evaluation
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Can you please do Blimp Wars?
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Billybob-Mario wrote:
Can you please do Blimp Wars?
woah i think i remember reviewing one of these like ages ago!ha good times. after school i'll fully update this entire thread.
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Borrego6165 wrote:
Billybob-Mario wrote:
Can you please do Blimp Wars?
woah i think i remember reviewing one of these like ages ago!ha good times. after school i'll fully update this entire thread.
I think people are reviewing on both of ours, yesterday he/she asked for a review, can I give just the overall from my review? He got 80/100 for me!
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ExtremelyGamer wrote:
Borrego6165 wrote:
Billybob-Mario wrote:
Can you please do Blimp Wars?
woah i think i remember reviewing one of these like ages ago!ha good times. after school i'll fully update this entire thread.
I think people are reviewing on both of ours, yesterday he/she asked for a review, can I give just the overall from my review? He got 80/100 for me!
BTW if I review a project, do I use your method or mine?
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use my method! keeps them consistent. also, i'm goanna update the front page, so could you make a list of all the projects you've reviewed please? (I'll need a link to the reviews, not the projects. right click on the date in the top corner of the message and select copy link)
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Splodgey wrote:
BugCraft, BugGame & Fireworks Game
All of them still in development, not expecting any ratings to be too good yet...
Fireworks game:
Addictiveness: 8/10
It's not that addictive, but I definitely want to see what will happen! I was bored waiting for the sunset. Maybe you could add a fast forward button?
Programming: 8/10
The programming is complex, but I found a couple bugs, sometimes the spectator or any other bug son't come on. You can't place more that 2 fireworks ad then you can only place 1 at a time.
Graphics: 9/10
The graphics the fireworks are good, but the graphics of the spectator are a bit unclear and the shop could add some improvement.
Originality: 5/5
The game is very original with bugs and fireworks! Nothing else to say here!
Ease of use: 4/5
The movement is simple, but there are a few glitches and bugs. For the currency, I do't have a euro or pound sign, so maybe you could have buttons instead.
Difficulty: 3/5
I didn't get what I had to do at first and the project notes helped, but to fully. When I learnt how to do it, I had some problems releasing the fireworks and I went on fire a couple of times. I didn't get how to get money!
Sound: 4/5
The game's sounds are okay, but it could need some ambience or music!
Overall Experience: 34/50
the game ends up being slightly boring, so the game needs LOTS of additions and tweaks!
OVERALL: 75/100
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