Borrego6165 wrote:
sorry but it looks way too complicated to review. there are 4 games, accounts, plus more! is there a way you could do a compilation? in fact, what makes them so big anyway? the limit is 30MB, and my massive Rayman 4 game had quite a few large levels with lots of images and music files, but it worked fine. then there's my city game which can handle over 11000 tiles and save it, i'm sure your RPG could be squashed without losing anything. what i do is, when i get a song even if it is already in mp3 format i put it in audacity, (cut out anything if i have to) but then i export it right away, and you'll notice it'll be about 1MB per minute, which is about 23minutes of sound for your game and the rest saved as spare.
yeah you're right, reviewing it all would be complicated. you can just review part 1 instead of all of them. If you want to go further, you can. I think it's a really fun game. I had to break the game up into 4 parts because of how much space the sprites and scripts took. I did have music too, but I deleted all of it besides on part 2 so that the game would fit online. All of the scripts used to store all the accounts made and the game progress for each account is what made the game so large. Also, the scripts for the high scores took a lot of space too.
Thanks again.
Here are the links to only the games to make it easier for you. just review part 1. only do the rest if you want to. you can look at the scripts to get why it's so large.
Blob Nation Game Links:
Blob Nation: Welcome To The World (Part 1)
Blob Nation: The Disaster (Part 2)
Blob Nation: The Sword of the Spirit (Part 3)
Blob Nation: Until The End Of Time (Part 4)
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thanks! it's really late in england so I'll do it in morning!
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Hi Borrego6165 I would like to review my project please:
shoot: "A"
Missilel1: "S"
Missilel2: "D"
Portal1: "Q"
Portal2:"W"
Portal off: "E"
http://scratch.mit.edu/projects/katzisc/2654829
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Thanks so much for reviewing! I know I'm better in the art department than progrmming, but practice makes better. I'm really glad to have another opinion.
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bump- i still haven't forgotten about the projects!
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Rayman 4
by Borrego6165
_________________________________________________
Yes I did review my own project, but to show you a template of what I am looking for in a game. Feel free to write your own review about Rayman 4 and prove me wrong if you think otherwise to the score.
Addictiveness 10/10 This is a game which will make you keep coming back. You would have thought that I would get fed up of it after glitch-testing it so many times, but honestly I've played it over and over again and never got bored- even when knowing all the secrets!
Programming 10/10 Very complicated! You may argue that things were ripped from the Rayman series, but who programmed them? They were just still-images. You could argue that it was harder to import sprites, because it meant that by using a well-known character people would expect all of his powers to be available, therefore it was harder then my drawing my own stick men and making it do basic runs and jumps instead of throwing it's fists like a boomerang or making a chopper of it's hair! Plus, there is the smoothly animated menu and most of the glitches were fixed. There is a split-second between when you release SPACE in the air and begin to fall where you can see double-vision, but any glitches are graphical and small. The programming glitches have been fixed. There are also rollers, bouncing missiles, keys, switches, bouncing mushrooms and that epic moving platform in the temple level which travels around this huge rock!
Graphics 8/10 I'll deduct 2 points for ripping some things off Rayman, but to be honest most of the things were drawn by me and I made them look consistent, so that it was hard to tell which were imported and which were made by me!
Originality 5/5 Yes it's a platformer with a famous character, but the level designs are unique for scratch. Have you ever seen anything like the level 5 platform sequence on any other game in scratch? Or perhaps even the more simple things like rollers? This character is certainly a lot more unique than say Kirby or the Italian plumber Mario.
Ease of Use 5/5 The controls are simple I believe, and you NEVER need the mouse, resulting in letting your hands relax on the keyboard. It's the simple ARROWS + SPACE buttons, that's everything in the game squashed into 5 keys!
Difficulty 5/5 I also believe it's a good balance. It starts easy with no enemies, then level 2 you start off with some tricky puzzles and a timed switch, followed by helicoptering over a large bottomless pit and finally fighting your first enemy! By the time you reach level 5 you have to fight 3 enemies, dodge spikes, jump between two moving platforms rapidly and zigzag through 4 lines of lifts.
Sound 5/5 Yes it's imported from Rayman, but aren't all sounds from somewhere? As long as it is not from the scratch folder, I never complain about the source of the music. There are some great tunes, and when downloaded you should notice that it smoothly fades out between loading screens. Also, there are hundreds of sound effects. These include Rayman's breathing, to him stepping on grass or wood, or even enemies preparing their pistols.
Overall Experience 48/50 There maybe some tweaks needed here and there, but after being rejected a front-page spot I didn't bother sorting them out. Scratch Team refused to even look at the project because of the trademarked title, and I had no strength left to replace the Rayman sprites with dodgy stick men. Still, my unique comic series will be starting soon, and I think I know how to turn my new character in sprites- so there might be a game adaptation!
TOTAL 96/100
Last edited by Borrego6165 (2012-07-08 14:10:32)
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Blobules
by angeliccharizard
_________________________________________________________
Addictiveness 7/10 The game was very addicting! However, it's over too quickly to be as addicting as it potentially could have been. The rate at which you grow should be slowed down, and perhaps over time you should shrink a little.
Programming 10/10 The programming is simple and effective, leaving a smooth and glitch-less game.
Graphics 10/10 Very nice, colourful and neat!
Originality 4/5 It's a cute twist to the classic snake game. To get that last point, perhaps add some extra features.
Ease of Use 4/5 It should have been clearer that you had to click on the controls' icon to change it in the menu.
Difficulty 2/5 It's over too quickly! As mentioned earlier, the blob should grow slower and even shrink a little. However, because the blob snaps to your cursor, it's very easy to miss enemies. Perhaps if it followed the cursor (points towards it then moves about 3 steps) instead of following directly beneath it, then so that it doesn't go upside-down, turn rotation off.
Sound 4/5 Great sounds and music! However, when I heard the popping noise from the scratch folder in the title I felt like vomiting. There's something about that noise which makes me feel that way.
Overall Experience 45/50 For the short time it lasted this is how it made me feel.
TOTAL 86/100
Last edited by Borrego6165 (2012-07-08 12:58:52)
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Gee if you're reviewing things, i'd like you to review this. Id like to hear any complaints as I am making a sequel, and I must make sure there are as little flaws as possible
Edit: This game took me 5 hours to beat, so I dont expect you to play it all.
Last edited by Wes64 (2012-07-08 11:35:45)
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portal race
by katzisc
_______________________________________________________
Addictiveness 8/10 It's a fun game! However, it does seem a little dark for kids.
Programming 8/10 Glitch-less and must have been hard to make the bomb bounce and the cars move in such a way, but maybe it would have been better if in the other land cars were coming towards you. Still, it needed to be a little more advanced for the 2 extra points.
Graphics 7/10 Graphics were above average, with some nice, neat explosions and scrolling background. However, the skull and the dark theme did make it too dark for kids.
Originality 3/5 These type of games do exist and there was nothing very original about it other than the bouncing bomb.
Ease of Use 4/5 Simple controls! The car just needed to be turned into a mini to make it fit into smaller gaps and to be a more responsive.
Difficulty 5/5 Very nice! Not too hard or too easy.
Sound 3/5 The music was average, but there were some nice sound effects though.
Overall Experience 30/50 It would have been more fun with a brighter theme, and perhaps some more things to collect like coins. Also, some better music and more original ideas would have made this great.
TOTAL 68/100
Last edited by Borrego6165 (2012-07-08 12:56:46)
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BN: Welcome to the World
WarioX
____________________________________________________
Addictiveness 4/10 The introduction is way too long. It puts players off continuing. Also, when the game actually plays there seems to be no unique level designs, rather just a series of areas put together for the sakes of the story. Also, no offence but you should not include religion in games. As much as Christianity may seem universal to you because most likely loads of people you know might be, imagine what a Jewish player would think? They would think that you did not think about everyone, and that Christianity is the minority because they would probably not know many Christians. Now I'm not religious but even so, including religion might make some people horrified.
Programming 6/10 Whilst it must have been very complicated, the glitches and the lagging in certain areas drag this score down.
Graphics 5/10 They're mostly ripped off google, and the hand-drawn graphics are not too pleasing.
Originality 5/5 A highly original RPG.
Ease of Use 4/5 Very simple! It's a shame I got lost a few times.
Difficulty 4/5 There seems to be no challenge here.
Sound 2/5 There is no music and the sound effects are mostly from the scratch folder. If your images are taking all of the space, they are worth getting rid of as they do not help the game graphically.
Overall Experience 20/50 It was an over-long and sluggish experience, with stolen graphics and stolen sound effects.
TOTAL 50/100
Last edited by Borrego6165 (2012-07-08 12:56:20)
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Hey Borrego6165, in reply to your blobules review, there is no mistake in programming with the controls. When you go onto the controls page you have to click the one you want to use. c:
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snowdrop246 wrote:
Hey Borrego6165, in reply to your blobules review, there is no mistake in programming with the controls. When you go onto the controls page you have to click the one you want to use. c:
changed!
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Critera:
-New categories will be added so do not worry if yours does not fit any!-
Games
Addictiveness /10
Programming /10
Graphics /10
Originality /5
Ease of Use /5
Difficulty /5
Sound /5
Overall Experience /50
TOTAL /100
Animations
Plot Quality /10
Character Development /10
Graphics /10
Sound /5
Bonus for Other /15
TOTAL /50
Applications
Difficulty of Task (Is it worth running?) /10
Understandability /10
Ease of Use /5
Graphics /5
TOTAL /30
Music Videos
Song Choice /10
Graphics /10
Story /10
TOTAL /30
Art
Theme /10
Variety /10
Quality /10
TOTAL /30
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Can you review my projects, Please?
http://scratch.mit.edu/projects/MiaFan2010/2608714
http://scratch.mit.edu/projects/MiaFan2010/2551186
http://scratch.mit.edu/projects/MiaFan2010/2541127
http://scratch.mit.edu/projects/MiaFan2010/2541121
http://scratch.mit.edu/projects/MiaFan2010/2536982
http://scratch.mit.edu/projects/MiaFan2010/2533639
http://scratch.mit.edu/projects/MiaFan2010/2529345
http://scratch.mit.edu/projects/MiaFan2010/2529342
http://scratch.mit.edu/projects/MiaFan2010/2529335
http://scratch.mit.edu/projects/MiaFan2010/2529332
http://scratch.mit.edu/projects/MiaFan2010/2529322
http://scratch.mit.edu/projects/MiaFan2010/2529319
http://scratch.mit.edu/projects/MiaFan2010/2529315
http://scratch.mit.edu/projects/MiaFan2010/2529313
http://scratch.mit.edu/projects/MiaFan2010/2529311
http://scratch.mit.edu/projects/MiaFan2010/2465309
http://scratch.mit.edu/projects/MiaFan2010/2332250
http://scratch.mit.edu/projects/MiaFan2010/2323707
http://scratch.mit.edu/projects/MiaFan2010/2289135
http://scratch.mit.edu/projects/MiaFan2010/2286025
http://scratch.mit.edu/projects/MiaFan2010/2278312
http://scratch.mit.edu/projects/MiaFan2010/2260989
http://scratch.mit.edu/projects/MiaFan2010/2227076
http://scratch.mit.edu/projects/MiaFan2010/2227000
http://scratch.mit.edu/projects/MiaFan2010/2187942
http://scratch.mit.edu/projects/MiaFan2010/2187889
http://scratch.mit.edu/projects/MiaFan2010/2187869
http://scratch.mit.edu/projects/MiaFan2010/2172169
http://scratch.mit.edu/projects/MiaFan2010/2157479
http://scratch.mit.edu/projects/MiaFan2010/2099652
http://scratch.mit.edu/projects/MiaFan2010/2078351
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http://scratch.mit.edu/projects/MiaFan2010/2025434
http://scratch.mit.edu/projects/MiaFan2010/2024038
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MiaFan2010 wrote:
Can you review my projects, Please?
http://scratch.mit.edu/projects/MiaFan2010/2608714
http://scratch.mit.edu/projects/MiaFan2010/2551186
http://scratch.mit.edu/projects/MiaFan2010/2541127
http://scratch.mit.edu/projects/MiaFan2010/2541121
http://scratch.mit.edu/projects/MiaFan2010/2536982
http://scratch.mit.edu/projects/MiaFan2010/2533639
http://scratch.mit.edu/projects/MiaFan2010/2529345
http://scratch.mit.edu/projects/MiaFan2010/2529342
http://scratch.mit.edu/projects/MiaFan2010/2529335
http://scratch.mit.edu/projects/MiaFan2010/2529332
http://scratch.mit.edu/projects/MiaFan2010/2529322
http://scratch.mit.edu/projects/MiaFan2010/2529319
http://scratch.mit.edu/projects/MiaFan2010/2529315
http://scratch.mit.edu/projects/MiaFan2010/2529313
http://scratch.mit.edu/projects/MiaFan2010/2529311
http://scratch.mit.edu/projects/MiaFan2010/2465309
http://scratch.mit.edu/projects/MiaFan2010/2332250
http://scratch.mit.edu/projects/MiaFan2010/2323707
http://scratch.mit.edu/projects/MiaFan2010/2289135
http://scratch.mit.edu/projects/MiaFan2010/2286025
http://scratch.mit.edu/projects/MiaFan2010/2278312
http://scratch.mit.edu/projects/MiaFan2010/2260989
http://scratch.mit.edu/projects/MiaFan2010/2227076
http://scratch.mit.edu/projects/MiaFan2010/2227000
http://scratch.mit.edu/projects/MiaFan2010/2187942
http://scratch.mit.edu/projects/MiaFan2010/2187889
http://scratch.mit.edu/projects/MiaFan2010/2187869
http://scratch.mit.edu/projects/MiaFan2010/2172169
http://scratch.mit.edu/projects/MiaFan2010/2157479
http://scratch.mit.edu/projects/MiaFan2010/2099652
http://scratch.mit.edu/projects/MiaFan2010/2078351
http://scratch.mit.edu/projects/MiaFan2010/2061636
http://scratch.mit.edu/projects/MiaFan2010/2036733
http://scratch.mit.edu/projects/MiaFan2010/2031693
http://scratch.mit.edu/projects/MiaFan2010/2030009
http://scratch.mit.edu/projects/MiaFan2010/2028200
http://scratch.mit.edu/projects/MiaFan2010/2025434
http://scratch.mit.edu/projects/MiaFan2010/2024038
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
Sure, why not.
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Spectrum
by Wes64
____________________________________________________
Addictiveness 7/10 It's an interesting story which wants to make you continue playing! It's also a large open-world you get to explore! Sadly, the constant battles slow the pace of the game down, and they are boring! Battles should be exciting! If it wasn't for the graphics, this would be a good RPG, not a great one. Personally, your game would have been better without them battles, so you'd have scored higher! Or, made it so that you actually fight them rather than just select options. (Hey- you still get a lot of points in this category, as they weren't that bad). Also, Amy should walk the speed she does now inside, but she should run outside. Not sure if you've played Ocarina of Time, but you know how frustrating it is getting across Hyrule field with the teleports or Epona? This puts players off!
Programming 8/10 The way you programmed the battles were not so great, but everything else was glitch-less and brilliant to watch!
Graphics 10/10 Need I say anything?
Originality 4/5 A great set of characters, locations and a unique story line! Maybe the battles could have been more inventive.
Ease of Use 4/5 Very simple to use the controls! However, a map which opens out to remind you where everything is would have been useful! (If you stamped over the un-seen areas, that would have been cool and stopped the player looking ahead).
Difficulty 3/5 The battles anchor this score down. They are too frequent, too repetitive and some of them are too hard.
Sound 2/5 The mood is actually quite scary, but perhaps some music would have been nice and some more sound effects.
Overall Experience 30/50 I have many projects to review (look at MiaFan2010's list) so I did not have time to play the whole game. I actually stopped before I reached the triangle lake to talk to this guy. You see, I kept dying at the battles on the way there, so I'd end up back in the hospital. It was a constant pain, really I should deduct even more addictiveness points because I did not want to finish what you could say is "level 1". Still, at least there has been a lot of effort into this. Careful writing, planning and drawing can clearly be seen in this. Just sort out them battles, then make Amy run like the wind and I'll see you get a much higher score.
TOTAL 78/100
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Thank you
I think I should be exempt from the "sound" category... It was physically impossible to have any music because of the 10mb limit.
Im curious what you meant by this
Borrego6165 wrote:
The way you programmed the battles were not so great
Last edited by Wes64 (2012-07-08 15:53:09)
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thank you very much for your criticism has been really helpful: D
when you have time check out this other project could
apologize for the skulls but given me much to place them in games
http://scratch.mit.edu/projects/katzisc/2623005
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Wes64 wrote:
Thank you
I think I should be exempt from the "sound" category... It was physically impossible to have any music because of the 10mb limit.
Im curious what you meant by thisBorrego6165 wrote:
The way you programmed the battles were not so great
well i meant that as in the battles were pretty rubbish, but if you had programmed something more complex (or even simpler) than as long as it was more fun it would have been better.
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katzisc wrote:
thank you very much for your criticism has been really helpful: D
when you have time check out this other project could
apologize for the skulls but given me much to place them in games
http://scratch.mit.edu/projects/katzisc/2623005
link doesn;t work.
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Borrego6165 wrote:
Wes64 wrote:
Thank you
I think I should be exempt from the "sound" category... It was physically impossible to have any music because of the 10mb limit.
Im curious what you meant by thisBorrego6165 wrote:
The way you programmed the battles were not so great
well i meant that as in the battles were pretty rubbish, but if you had programmed something more complex (or even simpler) than as long as it was more fun it would have been better.
Did you download the project when you played it? The battle system has many glitches online.
Id like to know in what ways you think it could be improved.
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serious? I tried it and it works perfectly; well I'll leave again
http://scratch.mit.edu/projects/katzisc/2623005
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Wes64 wrote:
Borrego6165 wrote:
Wes64 wrote:
Thank you
I think I should be exempt from the "sound" category... It was physically impossible to have any music because of the 10mb limit.
Im curious what you meant by thiswell i meant that as in the battles were pretty rubbish, but if you had programmed something more complex (or even simpler) than as long as it was more fun it would have been better.
Did you download the project when you played it? The battle system has many glitches online.
Id like to know in what ways you think it could be improved.
yes i definitely downloaded it! and i was appalled by your messy scripts, it's a huge mess! are you sure it isn't huge because there's so much not needed? I still don;t get how the images alone could affect the size so much. You did try to compress it right? You get 30MB with the compressor! Also, when I meant not programmed well I didn't meant glitches, I meant you could have sued your programming skills to produce something much better. Although what you programmed was glitch-less, you could have programmed something better.
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Borrego6165 wrote:
Wes64 wrote:
Borrego6165 wrote:
well i meant that as in the battles were pretty rubbish, but if you had programmed something more complex (or even simpler) than as long as it was more fun it would have been better.Did you download the project when you played it? The battle system has many glitches online.
Id like to know in what ways you think it could be improved.yes i definitely downloaded it! and i was appalled by your messy scripts, it's a huge mess! are you sure it isn't huge because there's so much not needed? I still don;t get how the images alone could affect the size so much. You did try to compress it right? You get 30MB with the compressor! Also, when I meant not programmed well I didn't meant glitches, I meant you could have sued your programming skills to produce something much better. Although what you programmed was glitch-less, you could have programmed something better.
Im finding this offensive if you think you're being funny, you aren't.
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Wes64 wrote:
Borrego6165 wrote:
Wes64 wrote:
Did you download the project when you played it? The battle system has many glitches online.
Id like to know in what ways you think it could be improved.yes i definitely downloaded it! and i was appalled by your messy scripts, it's a huge mess! are you sure it isn't huge because there's so much not needed? I still don;t get how the images alone could affect the size so much. You did try to compress it right? You get 30MB with the compressor! Also, when I meant not programmed well I didn't meant glitches, I meant you could have sued your programming skills to produce something much better. Although what you programmed was glitch-less, you could have programmed something better.
Im finding this offensive if you think you're being funny, you aren't.
what's offensive? you asked an honest reviewer's opinion, i'm explaining to you how to improve your game rather than just being silent and making you working it out yourself.
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