6D Mazes is a maze game...but unlike most maze games 6D Mazes features a more complex control scheme to make for a more complex game and, ultimately, more difficult mazes.
Get your thinking caps on and try it out here.
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Made using this awesome engine:
6D Engine
Made by Molybdenum
Last edited by Smozzick (2012-06-30 14:21:15)
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Wow, thanks Smozzick! (PS. Don't forget to credit me in the OP )
Anyway, its really fun. If I made an 8D version (2x2x2x2x2x2x2x2) or a 6D 3x3x3x3x3x3, would you make some mazes for it Smozzick?
Hmm... Maybe an game like a boss battle could be made with these...
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Smozzick wrote:
I might be willing to try making mazes for both but they both kinda scare me with the amount of square it would have lol
How would you make a boss battle?
Well, the 2x2x2x2x2x2x2x2 (8D) will need 256 squares, and I'm not even sure a 2x2x2x2x2x2x2x2x2x2 (10D) will fit on the scratch screen, but if it does, it will need 1024 squares (whoa, that's approaching the size of a normal maze!).
For the boss battle, I was thinking of first making it a bit smaller (maybe a 4D, but 5x5x5x5), and have the boss move around all the dimensions shooting things, and you try to avoid them. The bullets might even have a weird velocity {1,0,-1,-1} anyone?
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Smozzick wrote:
oh, hmm, that actually sounds like an interesting way of doing things with the boss.
Also, 10D o.O
Yeah. Just think of how confusing 12D, 14D... would be Maybe once we get very-very-very-hi-res conputers, we can make a 100D maze and everyone will just be like "??".
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Bump... This is a very good game!
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Smozzick wrote:
Thanks for that ^^ I'm considering making some more mazes now.
HEY! I was about to bump this thread Anyway, more mazes sounds good. By the way, could you look at your earlier mazes? Some of them have squares that are only 10x10 or whatever, not 11x11. (It's just me, I like to have everything in my games nice and even). If you want, I could do it.
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Bump... Anyone else? Me and Smozzick are the only people posting here...
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Molybdenum wrote:
Bump... Anyone else? Me and Smozzick are the only people posting here...
Or does anyone have another maze? There are only 18446744073709551616 of them not counting rotations and reflections...
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O.O to the count of possible mazes lol. As to the size of blocks in the mazes: I know about them but it's pretty hard to find and fix em. On the upside I just realised a better way to draw them that will save me a lot of trouble and that, really, I should have thought of before.
Also I'm thinking about adding some kind of music if I can find something that suits.
Last edited by Smozzick (2012-07-03 15:01:31)
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Smozzick wrote:
O.O to the count of possible mazes lol. As to the size of blocks in the mazes: I know about them but it's pretty hard to find and fix em. On the upside I just realised a better way to draw them that will save me a lot of trouble and that, really, I should have thought of before.
Also I'm thinking about adding some kind of music if I can find something that suits.
Ok for both. As a comparision for different numbers of mazes:
4D 2-cube: 65536
6D 2-cube: 18446744073709551616 (1.84e19)
8D 2-cube: 1.15e77
10D 2-cube: 1.79e308
4D 3-cube: 2417851639229258349412352 (2.41e24)
6D 3-cube: 2.82e219
8D 3-cube: 1.14e1975
10D 3-cube: 3.31e17775
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Of course, these don't include the fact that the start and end can be anywhere, rotations are reflections are considered the same, and the start and end must be empty Wonder if that means that these are underestimates or overestimates.
PS. 100D 2x2x2...x2 maze has 10^(10^(10^1.478609772345675)) possiblilties. (according to wolframalpha)
PPS. Did you see the ..772345675)..?
PPPS. I feel FANTASTIC and I'm still alive...
Final thought: While you're dying I'll be still alive...
Final thought PS: And when you're dead I will be still alive...
Still alive...
Yeah, I just had to do that when I saw the PPS. In case you didn't get the reference, decode this with my username (see my encoder-decoder):
okaij41v?38glh)37u5v-kc/s,e9fhbp1h/.0w2q'tvwynrr-on?ysz.,w4yg'o/eba
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Lol. Has anyone else played this game? Not that game Smozzick, our 6D game
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Bump... I just realized that starting position doesn't matter; in a 2x2x..x2 maze, all squares are corner squares So you can rotate one to match another
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