Agentpieface wrote:
your reviews are awesome can you review my project blue moon? it's in my stuff on the most recent page.
thanks! wolfdude999 is first and i'm at school anyway so neither flash player or JAVA work here, but i'll do both after school!
Offline
sorry i haven't been on in a while, i'll review your projects now!
Offline
Mirror Remade
by wolfdude999
_____________________________________________
Addictiveness 7/10 It's great in most parts, but it's one of those games that is so hard you have to pass on them and try something else before you smash your keyboard into the screen.
Programming 8/10 Must have been fairly difficult to program, but to make the difficulty more gradual and to get those extra marks perhaps if you made the odd thing animate the slightest away, and more especially you made the game scrollable. An huge level (not endless, they sometimes annoy me when scratch comes up with an impossible level) would help the difficulty be more gradual.
Graphics 8/10 Whilst the graphics style does work, perhaps some animations slotted in here and there, and perhaps just a little more detail on the graphics.
Originality 5/5 It's not based on anything (except your own game) and the mirror idea is cool!
Ease of Use 4/5 It's very simple but controls do need tightening a little, especially that you need to be checking two boxes at the same time.
Difficulty 3/5 Whilst I personally like how hard it is, it needs to be more gradual as the game gets too hard too quickly.
Sound 0/5 There are non.
Overall Experience 35/50 An original, and quite fun game but it needs sound to make it more remember-able (catchy tunes do help make games remember-able) and also some better controlled difficulty.
TOTAL 70/100
Last edited by Borrego6165 (2012-07-07 15:52:58)
Offline
The Arrow 1.2
by wolfdude999
_____________________________________________
Addictiveness 9/10 I would enjoy going around and shooting down people forever; however, a couple of annoyances do hold me back from playing all the way through to infinity (explained later).
Programming 8/10 Must have taken a lot of knowledge of scratch to pull this off! However, the cannon cannot be rotated, and if you stay in the same spot and wait for people to reappear you can get loads of points, so the way you program that needs changing. Also, when you jumped onto stairs, you were blown back and so only precision and practise would get you up the stairs by jumping at the exact time you were meant to! Finally, the arrows shot by enemies need sorting. Each enemy needs at least two arrows each, because what's happening is when an enemy shoots an arrow, it's flies and then the arrow disappears and reappears but in the enemy's grasp, meaning it only complete's half it's journey. Having one more arrow per enemy means the first arrow will have enough time to land on the ground.
Graphics 7/10 Smooth animations, crisp and clear objects and characters, but I'm not too sure about the ground and buildings being a load of tiles? There are some games which suit black and white and I'm not entirely sure if this is one of them. The style is very sleek and modern but the swordsmen and the towers don't suit that style. Either make the game itself modern, or make the graphics bright and colourful like a medieval game.
Originality 4/5 A brilliant idea which was executed well! To make it more original, it needed more things like upgrades, because earning points seems pointless without any extras which aid you in the game. I have many projects to review so I only played up until level 4, but achievements (if there are any) do not count towards the extra I'm looking for.
Ease of Use 3/5 Simple, but I didn't like having to move both the mouse and use the keyboard at the same time. I always stopped moving when I got near enemies. Also, as I mentioned earlier, it's hard to get up those stairs!
Difficulty 4/5 Well balanced, but because of the constant supply of reappearing people as mentioned earlier, it's too easy. Without that little reappearing issue, you would get full marks.
Sound 4/5 Music is amazing! However, there are no sound effects! Just five or six different sound effects would have got you the mark because the music was so good.
Overall Experience 45/50 Whilst some things were problematic, it's a very fun game.
TOTAL 84/100
Last edited by Borrego6165 (2012-07-07 15:53:14)
Offline
Blue Moon
by Agentpieface
_____________________________________________
Addictiveness 8/10 It's addicting but many players maybe put off even playing it as they will have to download it. In fact, there were 786 views and only 426 downloads... interesting. Also, the game does lack extra features, and the non-pushing platforms seem pointless as they frustrate the player rather than add a fun challenge. Usually the player has to move between platforms.
Programming 6/10 Must have been hard, especially to create the character's motion, but it's a fairly simple platformer in the sense that there are no extras to the blocks you have to jump on, other than the moving platforms which cannot even push the player. Plus, you lose a another point for it not working online.
Graphics 8/10 The graphics are impressive, although the ground and what I'm guessing is lava textures do seem a bit too bland, and the block-player is... a block.
Originality 3/5 Platformers usually score quite high on this because extras can easily be added. However, because this is a very simple (although challenging) platformer with no extras, it is lacking those bright ideas.
Ease of Use 4/5 It's is very simple to use, but it does need tighter controls. Oh, and the moving platforms are difficult to use!
Difficulty 4/5 It was brilliant, but the moving platforms and the very last level were just too difficult. It seemed impossible to get through he gap. A last level should be big where the player has to go through many challenges to get to the end, rather than another small puzzle. The levels before-hand are supposed to be single-puzzles, then the last level puts everything the player has learnt into one giant level.
Sound 3/5 The music was very good! However, it did start to become a little bland after a while as it became boring to listen to, and there were no sound effects.
Overall Experience 32/50 It was an enjoyable experience for me, but the game needs more levels with more though out level designs on some of them.
TOTAL 68/100
Last edited by Borrego6165 (2012-07-07 15:52:12)
Offline
Pong vs An Amazing AI.
skippito
___________________________________________________
Addictiveness 4/10 The game got boring very quickly and I started writing the review within 10 seconds of playing. I liked the idea, but the pong ball was way too slow and so were the paddles.
Programming 9/10 All pong games are hard to make, and I'm taking your word that the AI is amazing and that it was hard to program. IT JUST NEEDS SPEEDING UP!
Graphics 5/10 Very simple, with nothing good nor bad about it.
Originality 1/5 As good as it was, it's clearly not original. Perhaps timed games or maybe one where you play with yourself and have to make sure the ball doesn't hit certain obstacles at the top.
Ease of Use 2/5 It was hard to control such a sluggish paddle.
Difficulty 2/5 Too slow, and too easy.
Sound 3/5 Sound was actually al-right, but you needed some sound effects.
Overall Experience 15/50 If only it was faster, if only it had an exciting theme and if only it had sound effects and easier controls. Those things, although they may not sound like much, lost you so many points because they were so vital!
TOTAL 41/100
Last edited by Borrego6165 (2012-07-07 15:53:35)
Offline
Borrego6165 wrote:
Blue Moon
by Agentpieface
_____________________________________________
Addictiveness 8/10 It's addicting but many players maybe put off even playing it as they will have to download it. In fact, there were 786 views and only 426 downloads... interesting. Also, the game does lack extra features, and the non-pushing platforms seem pointless as they frustrate the player rather than add a fun challenge. Usually the player has to move between platforms.
Programming 6/10 Must have been hard, especially to create the character's motion, but it's a fairly simple platformer in the sense that there are no extras to the blocks you have to jump on, other than the moving platforms which cannot even push the player. Plus, you lose a another point for it not working online.
Graphics 8/10 The graphics are impressive, although the ground and what I'm guessing is lava textures do seem a bit too bland, and the block-player is... a block.
Originality 3/5 Platformers usually score quite high on this because extras can easily be added. However, because this is a very simple (although challenging) platformer with no extras, it is lacking those bright ideas.
Ease of Use 4/5 It's is very simple to use, but it does need tighter controls. Oh, and the moving platforms are difficult to use!
Difficulty 4/5 It was brilliant, but the moving platforms and the very last level were just too difficult. It seemed impossible to get through he gap. A last level should be big where the player has to go through many challenges to get to the end, rather than another small puzzle. The levels before-hand are supposed to be single-puzzles, then the last level puts everything the player has learnt into one giant level.
Sound 3/5 The music was very good! However, it did start to become a little bland after a while as it became boring to listen to, and there were no sound effects.
Overall Experience 32/50 It was an enjoyable experience for me, but the game needs more levels with more though out level designs on some of them.
TOTAL 68/100
thanks for the awesome review
Offline
bump
Offline
Offline
HumHum Round Up!
by humhumgames
_____________________________________________
Addictiveness 4/10 For a start, it has to be downloaded which will put many players off, losing addictiveness points. Also, because the game is lacking excitement, it feels like I'm doing a chore and the 'Maths Assignment' background doesn't really help in that respect. The worst thing is that when it is downloaded non of the glitches are fixed!
Programming 5/10 The pushing of HumHums is very glitchy. They would randomly disappear, or go the opposite way. If it worked when downloaded, I would have given you 7 points, but because it was just as glitchy when downloaded, it loses an extra two.
Graphics 5/10 Needs a lot more detail. The backgrounds looked nice though (except the maths one) and the HumHums only needed maybe an outline and some sort of gradient fill to make them stand out. Your key issue is with the pens and the buttons. The timer could do with an outline and a gradient fill too.
Originality 4/5 Never seen many games like it on scratch! However, it needs more unique features (like extra modes or difficulty settings or coins for your animals to be pushed over and collected) to get full marks.
Ease of Use 2/5 The sloppy controls make this a difficult game to combat. However, the idea of using your cursor was easy, it just wasn't executed well.
Difficulty 3/5 It's hard because of the bad controls, and even with good ones it would then become too easy, as the objective would be too simple.
Sound 0/5 There were non.
Overall Experience 15/50 Serious sound, controls and glitch issues. The semi-serious ones are the graphics and the extra features. Still, with more scratch experience you'll work out how to make this game great.
TOTAL 38/100
Last edited by Borrego6165 (2012-07-07 15:53:53)
Offline
Recent Art
by humhumgames
_________________________________________
Theme 9/10 There seems to be a "cute" theme here, except with the moon flower. Still, they all have a pastel look.
Variety 9/10 Seems to be a cool variety of pictures, but if it were all in the same theme it would have been better. What was your theme called?
Quality 10/10 Very high quality images!
TOTAL 28/30
Last edited by Borrego6165 (2012-07-07 15:54:07)
Offline
HumHums!
by humhumgames
___________________________________________
Theme 10/10 It has a clear HumHum theme, very cool!
Variety 10/10 Nice variety of characters!
Quality 7/10 Maybe if it had no white lines on the images, and the HumHums had a little more detail. For example, their faces could be slightly darker than their ears to show space and depth, or the other way around. Also, maybe some specific lighting-points in the background to allow greater shadows on the characters. Plus the HumHums themselves could have been drawn a little neater, as the wobbly drawing looks a little too messy.
TOTAL 27/30
Last edited by Borrego6165 (2012-07-07 15:54:23)
Offline
http://www.scratch.mit.edu/projects/TecklopAlternative/2634145
Offline
can you review my blob nation games? Link is in my signature
- Thanks
Last edited by WarioX (2012-07-07 13:38:40)
Offline
Geometry Field
by Tecklop
___________________________________________
Addictiveness 6/10 Quite addicting! Would have been more addictive if you didn't have to keep X down plus all of the other random keys. Having them closer together or having a way to lock them down until you re-press that key would have made the game more stand-able.
Programming 9/10 Quite advanced, but there could be some slight improvements.
Graphics 9/10 The graphics looks very cool! However, the thing you get rid of enemies with seems to be a pink pen? Also, a couple of things could have been tidied up.
Originality 5/5 A very original game!
Ease of Use 3/5 As I said before, the keys were hard to use and even harder to remember what each did.
Difficulty 3/5 if it weren't for the controls making this game too difficult, this would have scored higher.
Sound 5/5 Brilliant!
Overall Experience 30/50 If only the controls were easier then this would have been epic, as it would have affected the score in quite a few categories.
TOTAL 70/100
Last edited by Borrego6165 (2012-07-07 15:54:42)
Offline
WarioX wrote:
can you review my blob nation games? Link is in my signature
- Thanks
sorry but it looks way too complicated to review. there are 4 games, accounts, plus more! is there a way you could do a compilation? in fact, what makes them so big anyway? the limit is 30MB, and my massive Rayman 4 game had quite a few large levels with lots of images and music files, but it worked fine. then there's my city game which can handle over 11000 tiles and save it, i'm sure your RPG could be squashed without losing anything. what i do is, when i get a song even if it is already in mp3 format i put it in audacity, (cut out anything if i have to) but then i export it right away, and you'll notice it'll be about 1MB per minute, which is about 23minutes of sound for your game and the rest saved as spare.
Offline
Can you do The Silly Old Button Who Hates Being Clicked?
Offline
Hello I would like to review my project:
shoot: "A"
Missilel1: "S"
Missilel2: "D"
Portal1: "Q"
Portal2:"W"
Portal off: "E"
http://scratch.mit.edu/projects/katzisc/2654829
Offline
The Silly Old Button Who Hates Being Clicked
by bobbybee
_____________________________________________________
Addictiveness 10/10 You just have to see what happens!
Programming 2/10 Simple to program, if not lazy to, with some slight complications here and there.
Graphics 4/10 The smiley faces look nice and the smooth-moving button, but nothing special.
Originality 1/5 It's not original! There are lots of "don't click the button' games! However, because it doesn't want to be clicked the characterisation wins you one point.
Ease of Use 4/5 Very simple, but it loses a point because the text is hard to read when it's moving.
Difficulty 2/5 Too easy, needs to be a challenge.
Sound 2/5 There's a tiny bit of it I suppose.
Overall Experience 16/50 Don't be disheartened as you did say you were bored. If you thought this was goanna be a serious blockbuster and you spent ages on it... oh dear. Still, it's not really a game anyway so it's bound to score low. At least it was really addicting!
TOTAL 41/100
Offline
i'll finish these in a bit
Offline
Borrego6165 wrote:
The Silly Old Button Who Hates Being Clicked
by bobbybee
_____________________________________________________
Addictiveness 10/10 You just have to see what happens!
Programming 2/10 Simple to program, if not lazy to, with some slight complications here and there.
Graphics 4/10 The smiley faces look nice and the smooth-moving button, but nothing special.
Originality 1/5 It's not original! There are lots of "don't click the button' games! However, because it doesn't want to be clicked the characterisation wins you one point.
Ease of Use 4/5 Very simple, but it loses a point because the text is hard to read when it's moving.
Difficulty 2/5 Too easy, needs to be a challenge.
Sound 2/5 There's a tiny bit of it I suppose.
Overall Experience 16/50 Don't be disheartened as you did say you were bored. If you thought this was goanna be a serious blockbuster and you spent ages on it... oh dear. Still, it's not really a game anyway so it's bound to score low. At least it was really addicting!
TOTAL 41/100
Alright, makes sense, I suppose. Do you have any tips of what I should do to improve it?
Offline
bobbybee wrote:
Alright, makes sense, I suppose. Do you have any tips of what I should do to improve it?
You seriously want improvements? Well, you could restart an make an absolutely awesome game. It's hard to improve on a clicking game about a button. I thought you were just having a laugh, so even though I gave you honest scoring I didn't bother with adding any improvements. I'd suggest just making a serious project.
Offline
Well, the fact that I'm close to getting on the Top Viewed list is kinda funny, but I might as well get the extra couple views.
Offline