Use this!
say [Hello!] to [Sprite1 v]Is it cool?
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set timer to [0]
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when I receive [game: jump v] set [jump? v] to (1) change y by (2) set [v speed v] to (5) when [up arrow v] key pressed if <(jump?) = (0 )> broadcast [game: jump] end when I receive [game: start v] repeat until <not <(screen) = (screen) > change y by (v speed) if <not <touching [ground v]? > change [v speed v] by (-0.25) else change y by (( (v speed) + (1 )) * (-1 )) set [v speed v] to (0) set [jump? v] to (0) wait until <<not <touching [ground v]? > or <(jump?) = (1 )> > end end when I receive [game: start v] set [ghost v] effect to (100) repeat until <not <(screen) = (screen) > set x to ( [x position v] of [sensor2 v] ) end
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timer go to say
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x:0 y:0
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<touching>
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Flash = forever repeat [4] change [brightness v] effect by [-25] end repeat [4] change [brightness v] effect by [25] end
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set size
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size
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go to say play sound clear wait secs ask and wait length of
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length of [world]
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pick random [1] to [10]
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when gf clicked repeat until <(timer) > [im awesome]> go to [mouse-pointer v] end think [im awesome] for (im awesome) secs
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( ) + ( )
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Oh.
http://scratch.mit.edu/forums/post.php?tid=90403
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brycedhigg2 wrote:
Oh.
http://scratch.mit.edu/forums/post.php?tid=90403
Yeah, that ain't gonna work either. The plugin separates the block and the text on either side of a // as separate objects, and the text to it's right becomes a comment.
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Hey! Hey [Apple v]! WHAT!? Knife! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
Last edited by brycedhigg2 (2012-07-03 06:48:46)
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jontmy00 wrote:
powerpoint56 wrote:
if <when g f clicked>Bug?
Well, I knew about this:
if <when gf clicked>so i tried putting a space between g and f... probably a bug, yeah...
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=d
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vs
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if <when i receive [broadcast v]> end if <when [space v] key pressed> end if <when gf clicked> end if <when [sprite1] clicked> end
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