Current Game:
Members:
Manager:
wolfdude999
Programmers:
zammer990
berberberber
SirMelloCello
pizza22
ftf841
Graphics:
ftf841
meapinator101
open
Debuggers:
Firedrake969
Stuff to do if you have time and are finished with your assignment:
Make up more achievements
Draw new enemies
Work on storyline
Assignments:
wolfdude999: work on website
berberberber: make storyline
sirmellocello: make storyline
firedrake969: help with storyline if possible
zammer990: make more achievements and make it work more efficiently
meapinator101: make more terrain
ftf841: random graphics for website and more terrain
Application
Username:
How long you have been on scratch:
Position applying for:
Skill level in that position:
Link to best project:
Anything else you think we should know:
Last edited by wolfdude999 (2012-07-20 08:56:37)
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I might be able to
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Can I help Program? I know a sensor that won't bounce and will go up slopes.
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berberberber wrote:
Can I help Program? I know a sensor that won't bounce and will go up slopes.
Sure! But I'm not sure if we would need that sensor...
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I have been working on it for a while and I am fairly certain that I will release v1.2 tomorrow! It will basically only include more terrain, more enemies, and you can also use wasd to move. However, if anybody can come up with more achievements, I will add those too.
Last edited by wolfdude999 (2012-06-29 22:10:26)
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ill program
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wolfdude999 wrote:
Firedrake969 wrote:
I'm willing.
Awesome! Which do you prefer to do? Graphics or Programming?
I can be head programmer or debugger.
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Firedrake969 wrote:
wolfdude999 wrote:
Firedrake969 wrote:
I'm willing.
Awesome! Which do you prefer to do? Graphics or Programming?
I can be head programmer or debugger.
Okay, you can be the head debugger. (I'm the head programmer) Also, are you good at coming up with ideas? Because we need to do the first two things on the list of stuff to do also.
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I have pretty good ideas... jsut check my profile. The scripting from Undersea Dash was when i was a n00b, but the idea is still there...
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wolfdude999 wrote:
Do you have any ideas for achievements or enemies?
One of my friends suggested that I add a mage so that will be in v1.3
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berberberber wrote:
Maybe more enemies?
I have added a few more but I think that we should have different types too. Can you think of any?
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And also, you should be able to pick up a sword. Maybe a shield enemy that you can only damage with a sword? And I know how to make the arrow arc.
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berberberber wrote:
And also, you should be able to pick up a sword. Maybe a shield enemy that you can only damage with a sword? And I know how to make the arrow arc.
I dont think the guy should be able to pick up a sword because the game is called "The Arrow" but we could still add an enemy with a shield. Also, could you post a version with the arrow arcing and then I can put it into the main version.
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berberberber wrote:
It's in my game, "arty test".
Awesome! Once I have access to scratch I will put it in and make the guy with the shield... Could you draw a shield for the guy?
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i want to help
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Dear Arrow Collab. You have recently signed up for Rocket Investments: Beta Program. Thanks so much for taking this commitment. Although your time with us has not started yet we want to offer a token of appreciation by making a logo for your game. We would like to ask you to describe it and the colors. Thanks for signing up and keep on flying!
Meapinator101
CEO of the Rocket Franchise
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Meapinator101 wrote:
Dear Arrow Collab. You have recently signed up for Rocket Investments: Beta Program. Thanks so much for taking this commitment. Although your time with us has not started yet we want to offer a token of appreciation by making a logo for your game. We would like to ask you to describe it and the colors. Thanks for signing up and keep on flying!
Meapinator101
CEO of the Rocket Franchise
Could it be in black and white and have an arrow as the picture?
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