Well... I need help I dont know Xactly how to make worlds like you go through a door your in a certain room or go past a certain sign and you enter a part of the village. Well I;m making a game called, Zekrom has a quest.(please reply)
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Hey WarriorJem; welcome to Scratch and the Scratch Forums.
Instead of posting your question on an unrelated topic, you should create a new topic in the correct forum about your problem. I moved your post to its own topic.
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Well, first of all, you will need to add detectors or "dummies" like I like to call them.
To be able to go through a door, you will need to create a sprite which is the actual door. Then add the following script:
when gf clicked forever if <touching [player v]?> //this needs to be set to the player's sprite hide broadcast [<New Area> v] //change to location player is going to endThen on the sprites for the place where the player is moving to, set them to show when they receive the broadcast sent by the door sprite. Then make all the current sprites for the area the player was at before entering the door hide themselves when they receive the broadcast sent by the door sprite.
when gf clicked forever if <touching [player v]?> hide broadcast [<New Area> v] endWait... did I just see correctly? Is that the EXACT SAME SCRIPT?!
Last edited by SOScratch (2012-06-28 01:17:21)
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I now this topic might not be help, but I used this as a door
when gf clicked forever if <<touching [player v]> and <key [space v] pressed?.> broadcast [boss v]If you want to have som ethingn happen before you can open the door, use a list called
list
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gooeygoo wrote:
I now this topic might not be help, but I used this as a door
when gf clicked forever if <<touching [player v]?> and <key [space v] pressed?>> broadcast [boss v]end
If you want to have som ethingn happen before you can open the door, use a list called<list>
Fixed
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