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point towards [sprite 1 v] turn clockwise (pick random (-5) to (5)) degrees set [distance v] to (distance to [sprite 1 v]) repeat (10) move ((distance)/(10)) stepssomething like this?
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when gf clicked set [distance v] to (([y position v] of [sprite 2 v]) - (y position)) forever glide ((distance)/(accuracy)) secs to x:(x) y:([y position v] of [sprite 2 v])accuracy about 300-400 is a mediocre hit rate,more than 600 is impossible, although it's all dependant on the velocity of the target.
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