I am doing a brick breaker game and need to make different bricks appear for different levels and then hide again after the level is complet.
I am using the show and hide on looks but this doesn't seem to work for more than a couple of levels.
Can somebody please help.
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its better to make them run on broadcasts like this.
when I receive [getLevel v] if <(level) = [1]> show else hide end stop scriptSince most brick breaker games have more then 30 brick sprites, all those forever's will use up memory/lag the project.
Last edited by Wes64 (2012-06-27 00:30:51)
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fg123 wrote:
Your script doesn't need the [stop script].
Just sayin.
Don't hate on the programming habits, bro
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