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#476 2012-06-24 14:18:30

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

Once they leave and you can go on it I recommend starting it up for 1.3. It'll come out in a few days apparently. I think it should have an actual building with light in it. And you should get mcMMO.

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#477 2012-06-24 16:43:19

16Skittles
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Registered: 2009-08-26
Posts: 1000+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

werdna123 wrote:

Once they leave and you can go on it I recommend starting it up for 1.3. It'll come out in a few days apparently. I think it should have an actual building with light in it. And you should get mcMMO.

They're gone now, just waiting for 1.3 to release.


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#478 2012-06-24 17:00:47

backspace_
Scratcher
Registered: 2012-03-21
Posts: 500+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

I think this time should build actual cities and stuff in their land and not some underground hole that they come out of once every ten days to spawnkill noobs :p


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#479 2012-06-24 17:02:43

The-Whiz
Scratcher
Registered: 2007-07-09
Posts: 1000+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

backspace_ wrote:

I think this time should build actual cities and stuff in their land and not some underground hole that they come out of once every ten days to spawnkill noobs :p

then it would get griefed...

we tried that once on old DC

griefed within a couple days

Last edited by The-Whiz (2012-06-24 17:03:09)

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#480 2012-06-24 17:25:21

16Skittles
Scratcher
Registered: 2009-08-26
Posts: 1000+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

I'll add something up for vote right now; do we want to add DynMap to stop people from hiding all the time? Cavemap would be disabled, of course, but people could see where people are and it would be easier to find people and there would be more PvP.


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#481 2012-06-24 17:36:11

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

Well there's some plugin which adds a new feature like hunger so you can't stay underground for too long or you start dying. Think of it like a hunger bar that very slowly goes down when you're underground and very slowly goes up when above ground

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#482 2012-06-24 18:07:23

The-Whiz
Scratcher
Registered: 2007-07-09
Posts: 1000+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

Well like I said, anything you build aboveground is going to get griefed regardless of whether it's protected with factions (TNT and creepers).

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#483 2012-06-24 18:40:56

Bklecka
Scratcher
Registered: 2011-08-27
Posts: 1000+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

werdna123 wrote:

Once they leave and you can go on it I recommend starting it up for 1.3. It'll come out in a few days apparently. I think it should have an actual building with light in it. And you should get mcMMO.

i hate mcMMO. plus this is a PVP server not a MM0 server


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#484 2012-06-24 20:17:24

SJRCS_011
Scratcher
Registered: 2011-02-07
Posts: 1000+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

The-Whiz wrote:

Well like I said, anything you build aboveground is going to get griefed regardless of whether it's protected with factions (TNT and creepers).

Not always  tongue
For example, on the second DC server, the Hipsters faction had an aboveground base, and that was only griefed because of a traitor (*cough*Quob8386*cough)


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#485 2012-06-24 21:23:07

backspace_
Scratcher
Registered: 2012-03-21
Posts: 500+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

SJRCS_011 wrote:

The-Whiz wrote:

Well like I said, anything you build aboveground is going to get griefed regardless of whether it's protected with factions (TNT and creepers).

Not always  tongue
For example, on the second DC server, the Hipsters faction had an aboveground base, and that was only griefed because of a traitor (*cough*Quob8386*cough)

yeah, we were the strongest faction, we had the most members, and we had a large aboveground base, and this time I'm planning on building an even larger and grander base.


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#486 2012-06-24 21:33:23

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

backspace_ wrote:

I think this time should build actual cities and stuff in their land and not some underground hole that they come out of once every ten days to spawnkill noobs :p

You'd have to change the angle of the server to something like entirely making cities in order to get people to not PVP and grief at every chance.

Last edited by soupoftomato (2012-06-24 21:33:42)


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#487 2012-06-25 02:55:27

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

Bklecka wrote:

werdna123 wrote:

Once they leave and you can go on it I recommend starting it up for 1.3. It'll come out in a few days apparently. I think it should have an actual building with light in it. And you should get mcMMO.

i hate mcMMO. plus this is a PVP server not a MM0 server

McMMO can add a lot to PVP and is just useful for boring things like mining obsidian.

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#488 2012-06-25 10:00:14

backspace_
Scratcher
Registered: 2012-03-21
Posts: 500+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

werdna123 wrote:

Bklecka wrote:

werdna123 wrote:

Once they leave and you can go on it I recommend starting it up for 1.3. It'll come out in a few days apparently. I think it should have an actual building with light in it. And you should get mcMMO.

i hate mcMMO. plus this is a PVP server not a MM0 server

McMMO can add a lot to PVP and is just useful for boring things like mining obsidian.

that's true, with McMMO axes become more of a weapon, and you can actually kind of assign jobs to your faction members based on their skill levels! Isn't that neat? :3


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#489 2012-06-25 11:37:31

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

backspace_ wrote:

werdna123 wrote:

Bklecka wrote:


i hate mcMMO. plus this is a PVP server not a MM0 server

McMMO can add a lot to PVP and is just useful for boring things like mining obsidian.

that's true, with McMMO axes become more of a weapon, and you can actually kind of assign jobs to your faction members based on their skill levels! Isn't that neat? :3

Yeah. Like before if you give people jobs then it's just useless when they can do anything.

But think of this, a team of 7 could train and get like 3 soldiers, an archer, an axeman, a miner and a JOAT who does basically whatever is needed.

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#490 2012-06-25 11:43:45

SJRCS_011
Scratcher
Registered: 2011-02-07
Posts: 1000+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

werdna123 wrote:

backspace_ wrote:

werdna123 wrote:


McMMO can add a lot to PVP and is just useful for boring things like mining obsidian.

that's true, with McMMO axes become more of a weapon, and you can actually kind of assign jobs to your faction members based on their skill levels! Isn't that neat? :3

Yeah. Like before if you give people jobs then it's just useless when they can do anything.

But think of this, a team of 7 could train and get like 3 soldiers, an archer, an axeman, a miner and a JOAT who does basically whatever is needed.

Well, not entirely useless (for ex. our combat classes: Tank, Archer, and Medic, they each have a role to play in combat, so it isn't useless)
But mcMMO definitely makes axes much more of a weapon


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#491 2012-06-25 11:53:56

Bklecka
Scratcher
Registered: 2011-08-27
Posts: 1000+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

SJRCS_011 wrote:

werdna123 wrote:

backspace_ wrote:


that's true, with McMMO axes become more of a weapon, and you can actually kind of assign jobs to your faction members based on their skill levels! Isn't that neat? :3

Yeah. Like before if you give people jobs then it's just useless when they can do anything.

But think of this, a team of 7 could train and get like 3 soldiers, an archer, an axeman, a miner and a JOAT who does basically whatever is needed.

Well, not entirely useless (for ex. our combat classes: Tank, Archer, and Medic, they each have a role to play in combat, so it isn't useless)
But mcMMO definitely makes axes much more of a weapon

mcMMO makes PVP too complicated.
i like at LEAST vanilla PVP.
install this plugin and i never play this server again  smile
yes soviet minecraftia, CluetasticJr The Epic-Failure Is Back!


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#492 2012-06-25 12:34:34

spongebob123
Scratcher
Registered: 2009-05-10
Posts: 1000+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

Honestly I wish that it would be a bit harder to kill people/grief because every time I went out of spawn someone (looking at you, Qazedt) was always throwing splash potions behind my back. It's kind of annoying to stay cooped up in some underground hole all the time. ._. I know this is a pvp server, but...

Last edited by spongebob123 (2012-06-25 12:34:49)

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#493 2012-06-25 13:36:11

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

Bklecka wrote:

SJRCS_011 wrote:

werdna123 wrote:


Yeah. Like before if you give people jobs then it's just useless when they can do anything.

But think of this, a team of 7 could train and get like 3 soldiers, an archer, an axeman, a miner and a JOAT who does basically whatever is needed.

Well, not entirely useless (for ex. our combat classes: Tank, Archer, and Medic, they each have a role to play in combat, so it isn't useless)
But mcMMO definitely makes axes much more of a weapon

mcMMO makes PVP too complicated.
i like at LEAST vanilla PVP.
install this plugin and i never play this server again  smile
yes soviet minecraftia, CluetasticJr The Epic-Failure Is Back!

Go ahead and leave then.

It's not that hard to click your use button twice and get serrated strikes.


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#494 2012-06-25 14:04:20

Bklecka
Scratcher
Registered: 2011-08-27
Posts: 1000+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

bbbeb wrote:

Bklecka wrote:

SJRCS_011 wrote:


Well, not entirely useless (for ex. our combat classes: Tank, Archer, and Medic, they each have a role to play in combat, so it isn't useless)
But mcMMO definitely makes axes much more of a weapon

mcMMO makes PVP too complicated.
i like at LEAST vanilla PVP.
install this plugin and i never play this server again  smile
yes soviet minecraftia, CluetasticJr The Epic-Failure Is Back!

Go ahead and leave then.

It's not that hard to click your use button twice and get serrated strikes.

pvp is complicated enough as it is.


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#495 2012-06-25 14:17:37

laptop97
Scratcher
Registered: 2011-06-27
Posts: 1000+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

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#496 2012-06-25 14:25:32

Bklecka
Scratcher
Registered: 2011-08-27
Posts: 1000+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

laptop97 wrote:

My ideas:
/tpa
/sethome
mmcmo
Auctioneer
OreFuscator
Anti-Tp during combat
CombatTag
Maybe to get a server host?

TOO MANY MCMMO REQUESTS.
thank you for ruining my chances of coming back


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#497 2012-06-25 15:09:38

16Skittles
Scratcher
Registered: 2009-08-26
Posts: 1000+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

Bklecka wrote:

bbbeb wrote:

Bklecka wrote:


mcMMO makes PVP too complicated.
i like at LEAST vanilla PVP.
install this plugin and i never play this server again  smile
yes soviet minecraftia, CluetasticJr The Epic-Failure Is Back!

Go ahead and leave then.

It's not that hard to click your use button twice and get serrated strikes.

pvp is complicated enough as it is.

Not really, it is all a matter of who has better equipment and enchantments.  tongue


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#498 2012-06-25 15:22:10

16Skittles
Scratcher
Registered: 2009-08-26
Posts: 1000+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

Now running with new world, all plugins reset.


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#499 2012-06-25 17:37:38

backspace_
Scratcher
Registered: 2012-03-21
Posts: 500+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

Bklecka wrote:

bbbeb wrote:

Bklecka wrote:


mcMMO makes PVP too complicated.
i like at LEAST vanilla PVP.
install this plugin and i never play this server again  smile
yes soviet minecraftia, CluetasticJr The Epic-Failure Is Back!

Go ahead and leave then.

It's not that hard to click your use button twice and get serrated strikes.

pvp is complicated enough as it is.

all pvp is is wacking people, I don't see how that is complicated. It requires less skill than a  game of whack-a-mole ;_;


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#500 2012-06-25 22:33:21

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: Dwarvencraft Revival [Offline][PvP][Factions][iConomy]

Bklecka wrote:

laptop97 wrote:

My ideas:
/tpa
/sethome
mmcmo
Auctioneer
OreFuscator
Anti-Tp during combat
CombatTag
Maybe to get a server host?

TOO MANY MCMMO REQUESTS.
thank you for ruining my chances of coming back

You're welcome  big_smile


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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