P110 wrote:
bobbybee wrote:
Oh, SCRATCHTML5 exports as XML? I think you might mean BYOB4 (rolleyes)
I did tell you I took BYOB4 and made it into scratch HTML5, I'm sorry if your disappointed.
I am still making edits though and it will change...
P110 wrote:
I can't take credit for most of it, most is from BYOB 4.0
I think they were intending to not base it off Snap.
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veggieman001 wrote:
P110 wrote:
bobbybee wrote:
Oh, SCRATCHTML5 exports as XML? I think you might mean BYOB4 (rolleyes)
I did tell you I took BYOB4 and made it into scratch HTML5, I'm sorry if your disappointed.
I am still making edits though and it will change...
P110 wrote:
I can't take credit for most of it, most is from BYOB 4.0
I think they were intending to not base it off Snap.
I started the project's original lines of code--the original project player. Currently, SCRATCHTML5 is a collaboration between P110, Jens, and bharvey. Well, a collaboration without contact..
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bobbybee wrote:
veggieman001 wrote:
P110 wrote:
bobbybee wrote:
Oh, SCRATCHTML5 exports as XML? I think you might mean BYOB4 (rolleyes)
I did tell you I took BYOB4 and made it into scratch HTML5, I'm sorry if your disappointed.
I am still making edits though and it will change...
I think they were intending to not base it off Snap.
I started the project's original lines of code--the original project player. Currently, SCRATCHTML5 is a collaboration between P110, Jens, and bharvey. Well, a collaboration without contact..
I made a few edits to my post before:
P110 wrote:
it is still a test and some BYOB features are being replaced to make them more like scratch so please, don't judge it just yet...
Also, again I'm sorry if I disappointed anyone, also, If your annoyed with me, I will stop contributing here, as I don't like people to be annoyed because of me...
if you don't like it, don't use it, but you can take inspiration from it, I didn't mean for this to be SCRATCHHTML5 I expected quite allot of it to be different in a finished version.
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Since I tend to be the one to heat up the fights...erm, let's see if we can come to an agreement. How about this:
-We use my code as the codebase for the project. So like the engine
-P110 codes on the codebase to improve, and codes blocks
-XenoK helps coordinate things, and makes sure we stay on track (and helps out with programming, occasionally)
-We can take a peek at Jens' and bharvey's excellent work when we get stuck from time to time, I suppose.
Anything else?
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bobbybee wrote:
Since I tend to be the one to heat up the fights...erm, let's see if we can come to an agreement. How about this:
-We use my code as the codebase for the project. So like the engine
-P110 codes on the codebase to improve, and codes blocks
-XenoK helps coordinate things, and makes sure we stay on track (and helps out with programming, occasionally)
-We can take a peek at Jens' and bharvey's excellent work when we get stuck from time to time, I suppose.
Anything else?
looks great to me! I am still using this for my own mod, but as I know a mod takes time I am going to spend a while completely changing it...
Should we take inspiration in the way they managed to turn the page into squeak style making the blockspec quite similar?
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Well, in the version I started earlier, I tried to make it look as close as possible to 2.0. A screen shot can be found below.
http://dl.dropbox.com/u/3408544/HTML5Editor.png
Last edited by bobbybee (2012-06-21 16:01:50)
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bobbybee wrote:
Well, in the version I started earlier, I tried to make it look as close as possible to 2.0. A screenshot can be found below.
http://dl.dropbox.com/u/3408544/HTML5Editor.png
k.
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Oh, sorry if I was being a little..mean.
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bobbybee wrote:
Oh, sorry if I was being a little..mean.
no hard feelings, eh?
btw, I took a quick look at your version, (not the code) it just had a red square? Were you working on it or did I do something wrong?
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The red square is a symptom of an invalid loading. It's cause mine depends on 2.0 files, which I can't distribute. *cough*http://scratch.mit.edu/forums/viewtopic.php?id=97500*cough*
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P110 wrote:
bobbybee wrote:
The red square is a symptom of an invalid loading. It's cause mine depends on 2.0 files, which I can't distribute. *cough*http://scratch.mit.edu/forums/viewtopic.php?id=97500*cough*
oh yeah, if you need a copy of the 2.0 editor I took a copy of all files before they took it offline, I have it stored on my FTP server
lol nice.
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bobbybee wrote:
The red square is a symptom of an invalid loading. It's cause mine depends on 2.0 files, which I can't distribute. *cough*http://scratch.mit.edu/forums/viewtopic.php?id=97500*cough*
sorry, not sure I follow, if I have 2.0 files in the same folder it will work?
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Okay. If you have an sb2, change it to a .zip, rather than .sb2. Uncompress it, and get a folder. Go into the core.js, and change the filename variable to the name of the folder that you uncompressed as.
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bobbybee wrote:
Okay. If you have an sb2, change it to a .zip, rather than .sb2. Uncompress it, and get a folder. Go into the core.js, and change the filename variable to the name of the folder that you uncompressed as.
wait a sec so,
>Extract the files
DONE!
>Go to core.js
DONE!
>Change file name variable
In progress... ... ...
Err: Still get red box, change the filename from 'pong' to the folder name or root
Last edited by P110 (2012-06-21 16:32:21)
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It's not the 2.0 website, it's a save file from 2.0. But, this test'll be interesting.
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Dev console? Browser? OS?
Last edited by bobbybee (2012-06-21 16:35:45)
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Right-click on the page, and click inspect element. Go to console, and paste the output here.
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Html output:
<html><head> <title>HTML5 Player</title> <script type="text/javascript" src="core.js"></script> <script type="text/javascript" src="objects.js"></script> <script type="text/javascript" src="display.js"></script> <script type="text/javascript" src="utillities.js"></script> <script type="text/javascript" src="scripts.js"></script> </head> <body onload="Load();"> <canvas id="canvas" width="480" height="360"> </canvas></body></html>
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