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#76 2012-06-21 15:41:13

veggieman001
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Registered: 2010-02-20
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

P110 wrote:

bobbybee wrote:

Oh, SCRATCHTML5 exports as XML? I think you might mean BYOB4 (rolleyes)

I did tell you I took BYOB4 and made it into scratch HTML5, I'm sorry if your disappointed.  sad  I am still making edits though and it will change...

P110 wrote:

I can't take credit for most of it, most is from BYOB 4.0

I think they were intending to not base it off Snap.


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#77 2012-06-21 15:42:47

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

veggieman001 wrote:

P110 wrote:

bobbybee wrote:

Oh, SCRATCHTML5 exports as XML? I think you might mean BYOB4 (rolleyes)

I did tell you I took BYOB4 and made it into scratch HTML5, I'm sorry if your disappointed.  sad  I am still making edits though and it will change...

P110 wrote:

I can't take credit for most of it, most is from BYOB 4.0

I think they were intending to not base it off Snap.

I started the project's original lines of code--the original project player. Currently, SCRATCHTML5 is a collaboration between P110, Jens, and bharvey. Well, a collaboration without contact..


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#78 2012-06-21 15:45:20

P110
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Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

bobbybee wrote:

veggieman001 wrote:

P110 wrote:

bobbybee wrote:

Oh, SCRATCHTML5 exports as XML? I think you might mean BYOB4 (rolleyes)

I did tell you I took BYOB4 and made it into scratch HTML5, I'm sorry if your disappointed.  sad  I am still making edits though and it will change...


I think they were intending to not base it off Snap.

I started the project's original lines of code--the original project player. Currently, SCRATCHTML5 is a collaboration between P110, Jens, and bharvey. Well, a collaboration without contact..

I made a few edits to my post before:

P110 wrote:

it is still a test and some BYOB features are being replaced to make them more like scratch so please, don't judge it just yet...

Also, again I'm sorry if I disappointed anyone, also, If your annoyed with me, I will stop contributing here, as I don't like people to be annoyed because of me...

if you don't like it, don't use it, but you can take inspiration from it, I didn't mean for this to be SCRATCHHTML5 I expected quite allot of it to be different in a finished version.


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#79 2012-06-21 15:50:51

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

Since I tend to be the one to heat up the fights...erm, let's see if we can come to an agreement. How about this:

-We use my code as the codebase for the project. So like the engine
-P110 codes on the codebase to improve, and codes blocks
-XenoK helps coordinate things, and makes sure we stay on track (and helps out with programming, occasionally)
-We can take a peek at Jens' and bharvey's excellent work when we get stuck from time to time, I suppose.

Anything else?


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#80 2012-06-21 15:56:21

P110
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Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

bobbybee wrote:

Since I tend to be the one to heat up the fights...erm, let's see if we can come to an agreement. How about this:

-We use my code as the codebase for the project. So like the engine
-P110 codes on the codebase to improve, and codes blocks
-XenoK helps coordinate things, and makes sure we stay on track (and helps out with programming, occasionally)
-We can take a peek at Jens' and bharvey's excellent work when we get stuck from time to time, I suppose.

Anything else?

looks great to me! I am still using this for my own mod, but as I know a mod takes time I am going to spend a while completely changing it...

Should we take inspiration in the way they managed to turn the page into squeak style making the blockspec quite similar?


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#81 2012-06-21 15:58:07

XenoK
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Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

I've had the misfortune of seeing wayyy too many fights on scratch (being in some of them).  Lets try to stay on topic, and calm ourselves.


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#82 2012-06-21 16:00:52

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

Well, in the version I started earlier, I tried to make it look as close as possible to 2.0. A screen shot can be found below.

http://dl.dropbox.com/u/3408544/HTML5Editor.png

Last edited by bobbybee (2012-06-21 16:01:50)


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#83 2012-06-21 16:03:28

XenoK
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Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

bobbybee wrote:

Well, in the version I started earlier, I tried to make it look as close as possible to 2.0. A screenshot can be found below.

http://dl.dropbox.com/u/3408544/HTML5Editor.png

k.


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#84 2012-06-21 16:04:22

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

Oh, sorry if I was being a little..mean.


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#85 2012-06-21 16:05:56

P110
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Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

bobbybee wrote:

Oh, sorry if I was being a little..mean.

no hard feelings, eh?  smile  btw, I took a quick look at your version, (not the code) it just had a red square? Were you working on it or did I do something wrong?


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#86 2012-06-21 16:07:38

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

The red square is a symptom of an invalid loading. It's cause mine depends on 2.0 files, which I can't distribute. *cough*http://scratch.mit.edu/forums/viewtopic.php?id=97500*cough*


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#87 2012-06-21 16:12:27

XenoK
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Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

P110 wrote:

bobbybee wrote:

The red square is a symptom of an invalid loading. It's cause mine depends on 2.0 files, which I can't distribute. *cough*http://scratch.mit.edu/forums/viewtopic.php?id=97500*cough*

oh yeah, if you need a copy of the 2.0  editor I took a copy of all files before they took it offline, I have it stored on my FTP server

lol nice.


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#88 2012-06-21 16:13:15

P110
Scratcher
Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

bobbybee wrote:

The red square is a symptom of an invalid loading. It's cause mine depends on 2.0 files, which I can't distribute. *cough*http://scratch.mit.edu/forums/viewtopic.php?id=97500*cough*

sorry, not sure I follow, if I have 2.0 files in the same folder it will work?


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#89 2012-06-21 16:16:20

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

Okay. If you have an sb2, change it to a .zip, rather than .sb2. Uncompress it, and get a folder. Go into the core.js, and change the filename variable to the name of the folder that you uncompressed as.


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#90 2012-06-21 16:29:59

P110
Scratcher
Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

bobbybee wrote:

Okay. If you have an sb2, change it to a .zip, rather than .sb2. Uncompress it, and get a folder. Go into the core.js, and change the filename variable to the name of the folder that you uncompressed as.

wait a sec so,

>Extract the files
DONE!

>Go to core.js
DONE!

>Change file name variable
In progress... ... ...

Err: Still get red box, change the filename from 'pong' to the folder name or root

Last edited by P110 (2012-06-21 16:32:21)


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#91 2012-06-21 16:32:05

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

It's not the 2.0 website, it's a save file from 2.0. But, this test'll be interesting.


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#92 2012-06-21 16:34:52

P110
Scratcher
Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

bobbybee wrote:

It's not the 2.0 website, it's a save file from 2.0. But, this test'll be interesting.

? still get red square


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#93 2012-06-21 16:35:32

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

Dev console? Browser? OS?

Last edited by bobbybee (2012-06-21 16:35:45)


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#94 2012-06-21 16:36:40

P110
Scratcher
Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

bobbybee wrote:

Dev console? Browser? OS?

I have one?, Google chrome, win 7


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#95 2012-06-21 16:37:26

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

Right-click on the page, and click inspect element. Go to console, and paste the output here.


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#96 2012-06-21 16:38:43

P110
Scratcher
Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

Html output:

Code:

<html><head>
<title>HTML5 Player</title>
<script type="text/javascript" src="core.js"></script>
<script type="text/javascript" src="objects.js"></script>
<script type="text/javascript" src="display.js"></script>
<script type="text/javascript" src="utillities.js"></script>
<script type="text/javascript" src="scripts.js"></script>
</head>
<body onload="Load();">
<canvas id="canvas" width="480" height="360">

</canvas></body></html>

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#97 2012-06-21 16:40:14

P110
Scratcher
Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

Do you want to im through the Monkey Banana website? I can open up the chat there?


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#98 2012-06-21 16:45:46

P110
Scratcher
Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

kay guys, gtg to sleep now, (uk and ill  sad  ) so see you tmoz! (sorry 'bout our little fight bobbybee)


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#99 2012-06-21 16:55:07

ShotgunSam
Scratcher
Registered: 2011-07-25
Posts: 100+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

what part is xeno doing


http://i.imgur.com/IpgToSV.png

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#100 2012-06-21 16:59:38

P110
Scratcher
Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

ShotgunSam wrote:

what part is xeno doing

this

bobbybee wrote:

-XenoK helps coordinate things, and makes sure we stay on track (and helps out with programming, occasionally)


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