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#51 2012-06-19 20:29:54

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

Alright, so that would be GP1. I'm not sure if CSS is needed..


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#52 2012-06-19 20:41:34

XenoK
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Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

I'll just oversee different things.  I'm too involved with learning PHP, to start back in on a javascript ebook.  I seriously need more reference books.


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#53 2012-06-19 20:43:57

bobbybee
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Registered: 2009-10-18
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Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

I sometimes think I have too many reference books...


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#54 2012-06-19 21:03:18

XenoK
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Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

bobbybee wrote:

I sometimes think I have too many reference books...

I have 5.  I definitely don't have enough.


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#55 2012-06-20 01:01:14

P110
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Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

right, I've done it. I just need to polish it a little then you can take a look at it, edit it whatever. (btw no, css isn't needed)

I can't take credit for most of it, some is from BYOB 4.0, and this code only has 1.4 blocks I'm still working on 2.0 mainly because I can't remember them...  tongue

Last edited by P110 (2012-06-20 11:58:56)


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#56 2012-06-20 14:35:56

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

When do you think you'll have it uploaded?


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#57 2012-06-20 16:19:58

P110
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Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

bobbybee wrote:

When do you think you'll have it uploaded?

a basic test soon, it is uploaded, somwhere...


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#58 2012-06-20 17:38:19

P110
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Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

Can I have a logo? For my version?


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#59 2012-06-20 18:00:32

P110
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Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

I'll release test tmoz


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#60 2012-06-20 18:15:26

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

P110 wrote:

I'll release test tmoz

Yay.


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#61 2012-06-21 01:47:06

P110
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Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

P110 wrote:

Can I have a logo? For my version?


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#62 2012-06-21 09:37:03

XenoK
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Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

I'll make one, P110


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#63 2012-06-21 10:09:56

P110
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Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

XenoK wrote:

I'll make one, P110

thx


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#64 2012-06-21 13:31:31

P110
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Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

Here it is, the thing you've been waiting for, it has been in development for ages, It's finally ready for testing, all of this is in HTML 5 and Java script, so why not take a quick look at one of these links below (good luck):
ENJOY  tongue

Link Link Link Link Link Link Link Link

Last edited by P110 (2012-06-21 13:35:37)


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#65 2012-06-21 13:33:09

P110
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Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

no, this isn't the right link try again above...


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#66 2012-06-21 13:59:47

veggieman001
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Registered: 2010-02-20
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

P110 wrote:

Here it is, the thing you've been waiting for, it has been in development for ages, It's finally ready for testing, all of this is in HTML 5 and Java script, so why not take a quick look at one of these links below (good luck):
ENJOY  tongue

Link Link Link Link Link Link Link Link

That doesn't support loading from Scratch files, though.


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#67 2012-06-21 14:37:34

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

It's Snap..


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#68 2012-06-21 15:01:19

P110
Scratcher
Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

bobbybee wrote:

It's Snap..

oh, doesn't it? sorry I'll check out changing that tomorrow

is that, "it's snap..." response, disappointment or not (it's hard as I can't see facial expressions)

Last edited by P110 (2012-06-21 15:02:18)


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#69 2012-06-21 15:03:45

P110
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Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

veggieman001 wrote:

P110 wrote:

Here it is, the thing you've been waiting for, it has been in development for ages, It's finally ready for testing, all of this is in HTML 5 and Java script, so why not take a quick look at one of these links below (good luck):
ENJOY  tongue

Link Link Link Link Link Link Link Link

That doesn't support loading from Scratch files, though.

could you explain where the problem is?


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#70 2012-06-21 15:05:27

P110
Scratcher
Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

P110 wrote:

veggieman001 wrote:

P110 wrote:

Here it is, the thing you've been waiting for, it has been in development for ages, It's finally ready for testing, all of this is in HTML 5 and Java script, so why not take a quick look at one of these links below (good luck):
ENJOY  tongue

Link Link Link Link Link Link Link Link

That doesn't support loading from Scratch files, though.

could you explain where the problem is?

oh... I see where the problem is... it literally doesn't let you import them... I'll have to work on that...


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#71 2012-06-21 15:11:44

veggieman001
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Registered: 2010-02-20
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

P110 wrote:

bobbybee wrote:

It's Snap..

oh, doesn't it? sorry I'll check out changing that tomorrow

is that, "it's snap..." response, disappointment or not (it's hard as I can't see facial expressions)

He means that it's Snap, the latest version of BYOB


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#72 2012-06-21 15:13:17

P110
Scratcher
Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

hey Bobbyee and XenoK and veggieman,
If we are going to make a player, the editor exports as XML, so we would need to make it read the XML code, also, when you hit export the url changes to [...]/#open:[xml data] I'll try to look for how it does that to aid creation

EDIT:

Code:

    this.reactToWorldResize(world.bounds);

    if (location.hash.substr(0, 6) === '#open:') {
        hash = location.hash.substr(6);
        if (hash.charAt(0) === '%'
                || hash.search(/\%(?:[0-9a-f]{2})/i) > -1) {
            hash = decodeURIComponent(hash);
        }
        this.openProjectString(hash);
    }
};

I hope you can make sense of it...


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#73 2012-06-21 15:23:35

P110
Scratcher
Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

When we do get this finished, can I notify ST and see if they'll consider this as a sort of, 2.1?


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#74 2012-06-21 15:26:49

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

Oh, SCRATCHTML5 exports as XML? I think you might mean BYOB4 (rolleyes)


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#75 2012-06-21 15:35:53

P110
Scratcher
Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

bobbybee wrote:

Oh, SCRATCHTML5 exports as XML? I think you might mean BYOB4 (rolleyes)

I did tell you I took BYOB4 and made it into scratch HTML5, I'm sorry if your disappointed.  sad  I am still making edits though and it will change...

P110 wrote:

I can't take credit for most of it, most is from BYOB 4.0

it is still a test and some BYOB features are being replaced to make them more like scratch so please, don't judge it just yet...

Also, again I'm sorry if I disappointed anyone, also, If your annoyed with me, I will stop contributing here, as I don't like people to be annoyed because of me...  sad

Last edited by P110 (2012-06-21 15:43:01)


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