This is my first upload.
I have an image in my game that when i upload becomes much smaller. The problem may be that image is set to begin at 600% size and then move left and right as a type of screen scroller. However, until it becomes the right size the whole game is unplayable. I tried uploading from a mac and pc.
Any help would be GREATLY appreciated. Thanks.
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There are certain differences between how the scripts run on Scratch and how they run on the Java Player (online). One of the big differences is the maximum size at which a sprite will display. On the Java Player, sprites will not display larger than the screen size...although I have a dim recollection of somebody finding a way to trick the Java player. Anybody have a work around?
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Paddle2See wrote:
There are certain differences between how the scripts run on Scratch and how they run on the Java Player (online). One of the big differences is the maximum size at which a sprite will display. On the Java Player, sprites will not display larger than the screen size...although I have a dim recollection of somebody finding a way to trick the Java player. Anybody have a work around?
It's pretty simple:
Say you want a 480x480 sprite to become twice the size on java player. You make a 1x1 costume, set the size to 200%, then switch to the larger costume.
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justbanana wrote:
Paddle2See wrote:
There are certain differences between how the scripts run on Scratch and how they run on the Java Player (online). One of the big differences is the maximum size at which a sprite will display. On the Java Player, sprites will not display larger than the screen size...although I have a dim recollection of somebody finding a way to trick the Java player. Anybody have a work around?
It's pretty simple:
Say you want a 480x480 sprite to become twice the size on java player. You make a 1x1 costume, set the size to 200%, then switch to the larger costume.
Thanks! That's a great tip
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