puppymk wrote:
if on edge, bounce
Wouldn't work for a sprite or colored wall.
when gf clicked forever if <<touching color (x)? > or <touching [sprite x v]?>> set direction to ((direction) * (-1))
Last edited by Firedrake969 (2012-06-17 20:39:51)
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Hmmm....... I was thinking something like this might work depending on what you want to do:
when green flag clicked forever if <touching sprite 2> move 10 steps turn 15 degrees
Last edited by puppymk (2012-06-17 20:53:36)
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Firedrake969 wrote:
puppymk wrote:
if on edge, bounceWouldn't work for a sprite or colored wall.
when gf clicked forever if <<touching color (x)? > or <touching [sprite x v]?>> set direction to ((direction) * (-1))[/quote]
set direction to ( )This block doesn't exist.
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Firedrake969 wrote:
puppymk wrote:
if on edge, bounceWouldn't work for a sprite or colored wall.
when gf clicked forever if <<touching color (x)? > or <touching [sprite x v]?>> set direction to ((direction) * (-1))[/quote]
set direction to ( )This block doesn't exist.
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