okay, so I think these:
when gf clicked when [sprite1] clicked when i receive [broadcast v] when [space v] key pressedShould turn into booleans, like this:
<gf clicked?> <[sprite1] clicked?> <[broadcast v] received?> <key [space v] pressed?>And their would only be one hat block, like so:
when <>that way, you could do stuff like this:
When <[broadcast v] received?>Or,
wait until <[broadcast v] received?>I think this would open up a lot of new possiblities.
Last edited by berberberber (2012-06-16 11:40:49)
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that sounds interesting...
It would make things slightly easier
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I think this is a good idea. If this block was put in scratch I think that this should also be possible.
when <[]and[]>
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An event listener for booleans sounds pretty cool. I've thought about this before, but never posted a suggestion.
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there is a block for this but its obsolete and doesnt work
i think thisd be an interesting idea, just without the <green flag clicked?> block
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well imagine the consequences of putting a GIANT boolean that consists from 'and'ing and 'or'ing some <list contains "something"> blocks that search things inside five different 500 items long lists. (add also some complicated math functions)
now try to think how slow it'll get when scratch'll have to evaluate all these blocks at RUNTIME every time something changes, and how confused beginners will get when the game is suddenly 10 times slower because of one block.
donot support
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