UPDATE:
This project is now on hold, as are all my projects from this point on. I am waiting for Scratch 2.0 and plan to take full advantage of its powerful new features. Expect some really cool projects in the future!
http://scratch.mit.edu/projects/zackman94/2187658
This is a link to a small sample of the UI of my most recent series, Operative 18.
This game will include 9 weapons, with at least 2 upgrades each.
Prepare for a truly awesome game!
Newest preview
*note I threw this up yesterday and it is already beginning to be a bit outdated. I have done TONS of work over the weekend.
Last edited by zackman94 (2012-06-14 00:52:43)
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New preview, more UI updates, added in all the guns, put in some music and started on the moding system. I have also started work on the engine, but that is not shown
Also, for reading this, here is a reward: press space to preview the reticles you will see in-game.
http://scratch.mit.edu/projects/zackman94/2195494
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I'm done chosing all the mods for the guns, and am now working more on finalising the new UI. Work is slow due to school and travel, and a decent background for the main game still illudes me. let me know if you can find a decent background for a first person shooter defence!
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Weapons:
M9/M93R
Glock17/Glock18
Colt M1911
Uzi
UMP.40
TDI Vector
HK 416
SCAR-H
TAR-21
MODS:
night sights: the improved sights increase accuracy and mobility for pistols
suppressor: the pistol supressor's extra weight increases accuracy and recoil reduction, but lowers mobility
M93R mod: Changes the M9 into an M93r, with a higher mag cap, better recoil reduction and burst fire
Glock 18 mod: Turns the glock 17 into a glock 18, with slightly better recoil reduction and fully automatic fire
High cap mag: Increases the ammount of rounds per clip
EOTech Holografic: improved sight increases accuracy and mobility
Froegrip: Increases recoil reduction and mobility
ACOG sight: greatly improves accuracy and slightly increases mobility
Bipod: Greatly reduces the effects of recoil, and slightly reduces mobility
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