http://life.goodluckwith.us/launcher.zip
Last edited by Zeusking19 (2012-03-04 12:33:26)
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Of course. It's Visual data...I'll use Cocoa to port it. Just don't expect perfect accuracy in the mean time.
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bobbybee wrote:
Of course. It's Visual data...I'll use Cocoa to port it. Just don't expect perfect accuracy in the mean time.
Ok. Also, did you like the launcher style??? I need to fix some things up..
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I didn't look...my emulator is acting up on me. But from the code, it looks nice
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Redownload the source in about 5 minutes. The debugger caught an error.
EDIT: Try now.
Last edited by Zeusking19 (2012-03-04 12:48:04)
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I'll re-download.
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It's all .NET...the least portable thing on Earth. Maybe write an OpenGL launcher? That'll work on: Windows, Mac, Linux, iPhone, Android, Wii, Xbox 360, and just about everything else
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I only know .NET!!!!!!!
How do I write an OpenGL launcher???
Last edited by Zeusking19 (2012-03-04 13:01:09)
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Do you know any OpenGL?
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No
If you do, can you create a launcher similar to that one.
Remember, somewhere it must show http://life.goodluckwith.us/launcher/index.html
Last edited by Zeusking19 (2012-03-04 13:00:30)
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I guess so. Just not right now--I'm working on the Other Front Page project. Ha! I got a dev copy.
It's open-source
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could i be a beta tester or a tester (there is a difference) if not i could think of some suff to make it more of a simulator like halflife 2's physics engine how u can pick stuff up and break stuff... oh yes and i was a beta tester for lego universe
my games are old that are on here i made them when i was like 10... i'm 13 soo don't let them fool you
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