this idea is for the program, what it does is that it looks at the script, finds a specified block with values, and replaces that block/that block's values with new ones specified. saves time and effort!
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trinary wrote:
How would that save time?
If you want to change a lot of scripts, instead of rebuilding one with the new block(s), just find and replace!
+100%
It would probably not make it to 2.0 though.
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ive always wanted a "find script" option and a "find and replace script" option wouldnt be so bad either
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It saves time, because if you see that you want to change a certain block, like say you are renaming a widely used variable, you find all of the old ones, then place the new one in. instead of you having to go through all the script looking, then you may miss one..... so that's how it saves us effort!( and time)
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scimonster wrote:
trinary wrote:
How would that save time?
If you want to change a lot of scripts, instead of rebuilding one with the new block(s), just find and replace!
+100%
It would probably not make it to 2.0 though.
Oh, sorry.
Misread the suggestion.
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